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Month Index: May, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 11 May 2006 17:03:58 +0100 Subject: Re: 3rdEd Series & Pool Helms
This is the first draft of the Series and Pool Helm. Just as the Minor and Major Helms they are written up as magic items, with a (new) spell used to create them. As previously, the original text is used as far as possible 'as is'. Comments? Spelljammer Helms - 11/May/06 Series Helm: This is the same as the standard version sold by the Arcane, but without access to their secret techniques is considerably more expensive. Creating one costs 75,000 gp, takes 150 days, and costs 6,000 XP. The listed weight is for a heavy hardwood chair; some helms are heavier or lighter than this, and note that they are normally bolted down. Note that unlike most magic items Helms are very, very, tough. This is probably due to the immense amounts of magical energy needed both to make them, and that flows through them just to operate them. They do not normally have a rated AC, hardness, hit points or break DC, but you could use AC 6, and +17 save bonus. Caster Level: 14th; Prerequisites: Craft Wonderous Item, Create Series Helm; Market Price: 150,000 gp; Weight: 50 lb. Arcane Price: 75,000 gp (per linked helm) Series helms are the invention of the illithids (mind flayers), but the idea has been adapted for a number of races with spell-like abilities and no spellcaster levels. Series helms look like the gamut of major and minor helms, running from simple-looking to ornate, but unlike the spelljamming helms, the series helms can be linked together, one to another, to increase their power. For each helm in a series manned by a mind flayer (or whatever creature the helm was designed for), the ship has an SR of 1. If there are three mind flayers in a series, then the ship has an SR of 3. In general, mind flayer ships will have between two and five helms, though they may not all be occupied. Empty helms in a series are ignored in figuring SR. If a mind flayer in a series helm is slain, then the series is broken for one round and the ship looses all power and movement. Further, all mind flayers in the series must save against magic or be slain as well. Series helms vary from species to species, but in general are inferior to spelljamming helms, at best able to move 50 tons, on par with a minor spelljamming helm. Their lower limit is a 5-ton ship; they cannot move items smaller than that. Spelljamming helms cannot work on the same ship with operating series helms and visa versa, but a spelljamming helm can be installed on a ship that previously used a series helm without problem (as long as the two do not co-exist on the same ship; if they do, neither functions at all). Series helms were developed either by the illithids or by the Arcane with the illithids in mind (accounts vary according to the situation). There are other series helms for those social creatures with spell-like abilities, except for the beholders, who have found their own solution. Pool Helm: This is the same as the standard version sold by the Arcane, but without access to their secret techniques is considerably more expensive. Creating one costs 500,000 gp, takes 1,000 days, and costs 40,000 XP (note that this can cause the loss of at least one level). The listed weight is for a heavy hardwood chair; some helms are heavier or lighter than this, and note that they are normally bolted down. Note that unlike most magic items Helms are very, very, tough. This is probably due to the immense amounts of magical energy needed both to make them, and that flows through them just to operate them. They do not normally have a rated AC, hardness, hit points or break DC, but you could use AC 6, and +20 save bonus. Caster Level: 17th; Prerequisites: Craft Wonderous Item, Create Pool Helm; Market Price: 1,000,000 gp; Weight: 50 lb. Arcane Price: 500,000 gp (mind flayers only) A recent development of the illithid collective mind, the pool helm uses the natural life-pool of the mind flayers to power the ships, as opposed to illithids themselves. Such ships have an automatic SR of 5 and are used primarily as transports for illithid Great Old Ones. The pool counts as two crew members. Several nautiloid ships have been equipped with pool helms and there are rumours of larger mind flayer ships, as the pool allows larger ships to be powered. Current rumoured maximum size of such a ship would be 200 tons, but that is hearsay and speculation. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd Series & Pool Helms | Dreamer | |||
| Re: 3rdEd Series & Pool Helms | Ariel Sibal | |||
| Re: 3rdEd Series & Pool Helms | Dreamer |