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Month Index: May, 2006


From:     Loki <george.williams.iv@?????.com>
Date:     Sat, 6 May 2006 17:25:44 -0500
Subject:  Re: 3rdEd conversion of CoAS
3rd edition vehicle combat is cumbersoem and bookkeeping heavy. You
can find it in the Arms and Equipments Guide. There are a number of
different variant systems available, none of which I am happy with.

We should examine the options and then decide which one A) keeps the
original flavor/play style best and B) is effective and user friendly.
Now I have not really gotten to dig through the Stormwrack hardcover
yet, but I gather it has a LOT of useful ship info including a concept
I quite like, ship feats. Does anyone have access to this book and if
so could you give us a breakdown?

-Loki

On 5/6/06, Dreamer <dreamer@??????.?????.??.uk> wrote:
> In <URL:news:local.spelljam> on Sat 06 May, Terry Masson wrote:
> > seems good to me mate...  if you and/or any others use leroys 30 ship
> > combat/construction systems then I'd suggest we take a shot at using
> > that, but perhaps with some modification, I found it to lead to
> > incredibly confusing and long winded battles mself..  either that or
> > just say 'refer to SotSM battle section'?
>
> If we can use this while following the principle of 'minimum
> change', then I would strongly be in favour of this.
>
> If there is something simpler that uses far more of the standard
> 3rdEd combat system that I'd have thought we should seriously
> consider that instead.
>
> I suppose that I'd better go and give it a thorough read-through,
> though 3rdEd combat is probably the part of the new rules that
> I'm least happy with.
>
>
> > Tilaurin
> >
> > On 5/6/06, Dreamer <dreamer@??????.?????.??.uk> wrote:
> > > I thought that I'd look at what changes are needed to the text of
> > > CoAS.  Seeing as I don't have the text in machine-edittable form
> > > I've just noted the changes I think are needed.
> > >
> > > The main changes that I've made are for 3rdEd time.  We may need
> > > to look carefully at how the different creatures sizes affect
> > > things.  There are already 3rdEd Suffocation rules, so it makes
> > > sense to use these for deadly air.  I've tried to add some bits
> > > to fit with the suggestion that we think seriously about
> > > measuring air in man-hours and man-days.
> > >
> > > Combat is a whole can of worms that I'm hoping someone else might
> > > tackle! [grin]
> > >
> > > I've just looked at Chapter 1, so far.
> > >
> > > Comments?
> > >
> > >
> > > -----------------------------------------------------------------
> > > 3rd Edition Concordance of Arcane Space - 05/May/06
> [snip]
>
> > > Combat
> > >
> > > [[this needs a thorough going-over]]
> > >
> > > -----------------------------------------------------------------
>
> --
> Dreamer
> dreamer@??????.?????.??.uk
> http://www.romsys.demon.co.uk/
>
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--
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Previous Message: 2ndEd SJ Ship Stats
Next Message: Re: First look at Leroy's 3rdEd SJ combat system
Month Index: May, 2006

SubjectFromDate (UTC)
3rdEd conversion of CoAS    Dreamer    05 May 2006 22:57:58
Re: 3rdEd conversion of CoAS    Terry Masson    06 May 2006 00:42:52
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 01:23:09
Re: 3rdEd conversion of CoAS    Dreamer    06 May 2006 06:26:16
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 22:25:44
Re: 3rdEd conversion of CoAS    Peter Aronson    06 May 2006 22:59:38

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