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Month Index: May, 2006
From: Loki <george.williams.iv@?????.com> Date: Fri, 5 May 2006 20:23:09 -0500 Subject: Re: 3rdEd conversion of CoAS
I think a streamlined version of Leroy's rules is the best option. I was using a simplified version of it for awhile before the Storm and it worked well. Also, many people (newbies in particular) may not have access to SotSM. Just my two greens, Loki On 5/5/06, Terry Masson <tilaurin@?????.com> wrote: > seems good to me mate... if you and/or any others use leroys 30 ship > combat/construction systems then I'd suggest we take a shot at using > that, but perhaps with some modification, I found it to lead to > incredibly confusing and long winded battles mself.. either that or > just say 'refer to SotSM battle section'? > > Tilaurin > > On 5/6/06, Dreamer <dreamer@??????.?????.??.uk> wrote: > > I thought that I'd look at what changes are needed to the text of > > CoAS. Seeing as I don't have the text in machine-edittable form > > I've just noted the changes I think are needed. > > > > The main changes that I've made are for 3rdEd time. We may need > > to look carefully at how the different creatures sizes affect > > things. There are already 3rdEd Suffocation rules, so it makes > > sense to use these for deadly air. I've tried to add some bits > > to fit with the suggestion that we think seriously about > > measuring air in man-hours and man-days. > > > > Combat is a whole can of worms that I'm hoping someone else might > > tackle! [grin] > > > > I've just looked at Chapter 1, so far. > > > > Comments? > > > > > > ----------------------------------------------------------------- > > 3rd Edition Concordance of Arcane Space - 05/May/06 > > > > Chapter 1: Arcane Space > > > > ... > > > > Wildspace > > > > ... > > > > A creature will exhaust the air in its personal evelope in 2d10 > > times ten minutes; this is roughly equivalent to two man-hours. > > > > ... > > > > Crystal Shells > > > > ... > > > > Much of the decision as to what will not work is left to the > > individual GM, but this restriction does not apply to divine > > spells of levels zero, 1 or 2. > > > > ... > > > > Breathing in Space > > > > ... > > > > A single human-sized body drags along with it enough air to last > > 2d10 times ten minutes; this is roughly equivalent to two > > man-hours. > > > > ... > > > > Larger-than-man-sized crearures (ogres and giants, for example) > > drag along enough air to last twice as long (4d10 times ten > > minutes; about four man-hours). > > > > ... > > > > Air Quality > > > > ... > > > > Fresh air is completely breathable. The air around an individual > > body remains fresh for 2d10 times ten minutes. Air around a > > larger body (one ton or more) remains fresh for four months if > > the vessel carries a normal crew. > > > > Fouled air is stale and partially depleted. It is humid and > > smells bad. Air becomes fouled after the first 2d10 times ten > > minutes around a single body and remains fouled until the 300th > > minute (end of the 5th hour). For example, if the air was fresh > > for 120 minutes, it would be fouled for 180 minutes, for a total > > of 300 minutes. ... > > > > Deadly air ... becomes deadly at the beginning of the 301st > > minute (6th hour) ... Anyone trapped inside a deadly atmosphere > > is treated under the Suffocation rules as if they are undergoing > > Slow Suffocation. ... > > > > Method 3: A ship's air is calculated in man-days. A ship has > > four months of air for its standard crew, which is one human- > > sized crewmember per ton. Hence a ship has tonnage x 28 x 4 > > man-days of air at the start of its voyage, i.e. 112 man-days per > > ton. Note that a continually burning torch or equivalent (such > > as a cooking stove) will use as much air as a human-equivalent, > > but GMs may choose to ignore this for simplicity. Based on how > > many crew are on board, and if this changes, the number of > > man-days remaining can be easily calculated. When two bodies > > meet in space, and it is assumed their atmospheres have > > thoroughly mixed, add together the number of man-days each had > > remaining, then divide this between the two in proportion to > > their size. > > > > ... > > > > Matters of Gravity > > > > ... > > > > Falling > > > > ... > > > > Maximum movement in this fashion is 5 feet per round. > > > > > > Combat > > > > [[this needs a thorough going-over]] > > > > ----------------------------------------------------------------- > > > > -- > > Dreamer > > dreamer@??????.?????.??.uk > > http://www.romsys.demon.co.uk/ > > > > ******************************************************************** > > The D&D Homepage: http://www.wizards.com/dnd > > The Spelljammer Homepage: http://www.spelljammer.org > > To unsubscribe, send email to LISTSERV@??????.???????.com > > with UNSUB SPELLJAMMER-L in the body of the message. > > > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > -- George "Loki" Williams, writing and other abberrations PEACH- Please Examine and Critique Honestly Section Manager http://www.planewalker.com Writer/Developer http://www.spelljammer.org Planejammer- Loki's d20 Site http://planejammer.blogspot.com Subscribe Via Email:http://www.feedblitz.com/f/?Sub=48209 New Orleans Commentary http://humidcity.blogspot.com Subscribe Via Email: http://www.feedblitz.com/f/?Sub=48171 New Orleans Podcasts http://neworleansoralhistory.blogspot.com Subscribe Via Email: http://www.feedblitz.com/f/?Sub=48211
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Terry Masson | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Peter Aronson |