Previous Message: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
Next Message: Re: 3rdEd conversion of CoAS
Month Index: May, 2006
From: Terry Masson <tilaurin@?????.com> Date: Sat, 6 May 2006 10:12:52 +0930 Subject: Re: 3rdEd conversion of CoAS
seems good to me mate... if you and/or any others use leroys 30 ship combat/construction systems then I'd suggest we take a shot at using that, but perhaps with some modification, I found it to lead to incredibly confusing and long winded battles mself.. either that or just say 'refer to SotSM battle section'? Tilaurin On 5/6/06, Dreamer <dreamer@??????.?????.??.uk> wrote: > I thought that I'd look at what changes are needed to the text of > CoAS. Seeing as I don't have the text in machine-edittable form > I've just noted the changes I think are needed. > > The main changes that I've made are for 3rdEd time. We may need > to look carefully at how the different creatures sizes affect > things. There are already 3rdEd Suffocation rules, so it makes > sense to use these for deadly air. I've tried to add some bits > to fit with the suggestion that we think seriously about > measuring air in man-hours and man-days. > > Combat is a whole can of worms that I'm hoping someone else might > tackle! [grin] > > I've just looked at Chapter 1, so far. > > Comments? > > > ----------------------------------------------------------------- > 3rd Edition Concordance of Arcane Space - 05/May/06 > > Chapter 1: Arcane Space > > ... > > Wildspace > > ... > > A creature will exhaust the air in its personal evelope in 2d10 > times ten minutes; this is roughly equivalent to two man-hours. > > ... > > Crystal Shells > > ... > > Much of the decision as to what will not work is left to the > individual GM, but this restriction does not apply to divine > spells of levels zero, 1 or 2. > > ... > > Breathing in Space > > ... > > A single human-sized body drags along with it enough air to last > 2d10 times ten minutes; this is roughly equivalent to two > man-hours. > > ... > > Larger-than-man-sized crearures (ogres and giants, for example) > drag along enough air to last twice as long (4d10 times ten > minutes; about four man-hours). > > ... > > Air Quality > > ... > > Fresh air is completely breathable. The air around an individual > body remains fresh for 2d10 times ten minutes. Air around a > larger body (one ton or more) remains fresh for four months if > the vessel carries a normal crew. > > Fouled air is stale and partially depleted. It is humid and > smells bad. Air becomes fouled after the first 2d10 times ten > minutes around a single body and remains fouled until the 300th > minute (end of the 5th hour). For example, if the air was fresh > for 120 minutes, it would be fouled for 180 minutes, for a total > of 300 minutes. ... > > Deadly air ... becomes deadly at the beginning of the 301st > minute (6th hour) ... Anyone trapped inside a deadly atmosphere > is treated under the Suffocation rules as if they are undergoing > Slow Suffocation. ... > > Method 3: A ship's air is calculated in man-days. A ship has > four months of air for its standard crew, which is one human- > sized crewmember per ton. Hence a ship has tonnage x 28 x 4 > man-days of air at the start of its voyage, i.e. 112 man-days per > ton. Note that a continually burning torch or equivalent (such > as a cooking stove) will use as much air as a human-equivalent, > but GMs may choose to ignore this for simplicity. Based on how > many crew are on board, and if this changes, the number of > man-days remaining can be easily calculated. When two bodies > meet in space, and it is assumed their atmospheres have > thoroughly mixed, add together the number of man-days each had > remaining, then divide this between the two in proportion to > their size. > > ... > > Matters of Gravity > > ... > > Falling > > ... > > Maximum movement in this fashion is 5 feet per round. > > > Combat > > [[this needs a thorough going-over]] > > ----------------------------------------------------------------- > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
Previous Message: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
Next Message: Re: 3rdEd conversion of CoAS
Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Terry Masson | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Peter Aronson |