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Month Index: May, 2006


From:     Terry Masson <tilaurin@?????.com>
Date:     Sat, 6 May 2006 10:12:52 +0930
Subject:  Re: 3rdEd conversion of CoAS
seems good to me mate...  if you and/or any others use leroys 30 ship
combat/construction systems then I'd suggest we take a shot at using
that, but perhaps with some modification, I found it to lead to
incredibly confusing and long winded battles mself..  either that or
just say 'refer to SotSM battle section'?

Tilaurin

On 5/6/06, Dreamer <dreamer@??????.?????.??.uk> wrote:
> I thought that I'd look at what changes are needed to the text of
> CoAS.  Seeing as I don't have the text in machine-edittable form
> I've just noted the changes I think are needed.
>
> The main changes that I've made are for 3rdEd time.  We may need
> to look carefully at how the different creatures sizes affect
> things.  There are already 3rdEd Suffocation rules, so it makes
> sense to use these for deadly air.  I've tried to add some bits
> to fit with the suggestion that we think seriously about
> measuring air in man-hours and man-days.
>
> Combat is a whole can of worms that I'm hoping someone else might
> tackle! [grin]
>
> I've just looked at Chapter 1, so far.
>
> Comments?
>
>
> -----------------------------------------------------------------
> 3rd Edition Concordance of Arcane Space - 05/May/06
>
> Chapter 1: Arcane Space
>
> ...
>
> Wildspace
>
> ...
>
> A creature will exhaust the air in its personal evelope in 2d10
> times ten minutes; this is roughly equivalent to two man-hours.
>
> ...
>
> Crystal Shells
>
> ...
>
> Much of the decision as to what will not work is left to the
> individual GM, but this restriction does not apply to divine
> spells of levels zero, 1 or 2.
>
> ...
>
> Breathing in Space
>
> ...
>
> A single human-sized body drags along with it enough air to last
> 2d10 times ten minutes; this is roughly equivalent to two
> man-hours.
>
> ...
>
> Larger-than-man-sized crearures (ogres and giants, for example)
> drag along enough air to last twice as long (4d10 times ten
> minutes; about four man-hours).
>
> ...
>
> Air Quality
>
> ...
>
> Fresh air is completely breathable.  The air around an individual
> body remains fresh for 2d10 times ten minutes.  Air around a
> larger body (one ton or more) remains fresh for four months if
> the vessel carries a normal crew.
>
> Fouled air is stale and partially depleted.  It is humid and
> smells bad.  Air becomes fouled after the first 2d10 times ten
> minutes around a single body and remains fouled until the 300th
> minute (end of the 5th hour).  For example, if the air was fresh
> for 120 minutes, it would be fouled for 180 minutes, for a total
> of 300 minutes. ...
>
> Deadly air ... becomes deadly at the beginning of the 301st
> minute (6th hour) ...  Anyone trapped inside a deadly atmosphere
> is treated under the Suffocation rules as if they are undergoing
> Slow Suffocation. ...
>
> Method 3: A ship's air is calculated in man-days.  A ship has
> four months of air for its standard crew, which is one human-
> sized crewmember per ton.  Hence a ship has tonnage x 28 x 4
> man-days of air at the start of its voyage, i.e. 112 man-days per
> ton.  Note that a continually burning torch or equivalent (such
> as a cooking stove) will use as much air as a human-equivalent,
> but GMs may choose to ignore this for simplicity.  Based on how
> many crew are on board, and if this changes, the number of
> man-days remaining can be easily calculated.  When two bodies
> meet in space, and it is assumed their atmospheres have
> thoroughly mixed, add together the number of man-days each had
> remaining, then divide this between the two in proportion to
> their size.
>
> ...
>
> Matters of Gravity
>
> ...
>
> Falling
>
> ...
>
> Maximum movement in this fashion is 5 feet per round.
>
>
> Combat
>
> [[this needs a thorough going-over]]
>
> -----------------------------------------------------------------
>
> --
> Dreamer
> dreamer@??????.?????.??.uk
> http://www.romsys.demon.co.uk/
>
> ********************************************************************
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Previous Message: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
Next Message: Re: 3rdEd conversion of CoAS
Month Index: May, 2006

SubjectFromDate (UTC)
3rdEd conversion of CoAS    Dreamer    05 May 2006 22:57:58
Re: 3rdEd conversion of CoAS    Terry Masson    06 May 2006 00:42:52
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 01:23:09
Re: 3rdEd conversion of CoAS    Dreamer    06 May 2006 06:26:16
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 22:25:44
Re: 3rdEd conversion of CoAS    Peter Aronson    06 May 2006 22:59:38

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