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Month Index: May, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Fri, 5 May 2006 23:57:58 +0100 Subject: Re: 3rdEd conversion of CoAS
I thought that I'd look at what changes are needed to the text of CoAS. Seeing as I don't have the text in machine-edittable form I've just noted the changes I think are needed. The main changes that I've made are for 3rdEd time. We may need to look carefully at how the different creatures sizes affect things. There are already 3rdEd Suffocation rules, so it makes sense to use these for deadly air. I've tried to add some bits to fit with the suggestion that we think seriously about measuring air in man-hours and man-days. Combat is a whole can of worms that I'm hoping someone else might tackle! [grin] I've just looked at Chapter 1, so far. Comments? ----------------------------------------------------------------- 3rd Edition Concordance of Arcane Space - 05/May/06 Chapter 1: Arcane Space ... Wildspace ... A creature will exhaust the air in its personal evelope in 2d10 times ten minutes; this is roughly equivalent to two man-hours. ... Crystal Shells ... Much of the decision as to what will not work is left to the individual GM, but this restriction does not apply to divine spells of levels zero, 1 or 2. ... Breathing in Space ... A single human-sized body drags along with it enough air to last 2d10 times ten minutes; this is roughly equivalent to two man-hours. ... Larger-than-man-sized crearures (ogres and giants, for example) drag along enough air to last twice as long (4d10 times ten minutes; about four man-hours). ... Air Quality ... Fresh air is completely breathable. The air around an individual body remains fresh for 2d10 times ten minutes. Air around a larger body (one ton or more) remains fresh for four months if the vessel carries a normal crew. Fouled air is stale and partially depleted. It is humid and smells bad. Air becomes fouled after the first 2d10 times ten minutes around a single body and remains fouled until the 300th minute (end of the 5th hour). For example, if the air was fresh for 120 minutes, it would be fouled for 180 minutes, for a total of 300 minutes. ... Deadly air ... becomes deadly at the beginning of the 301st minute (6th hour) ... Anyone trapped inside a deadly atmosphere is treated under the Suffocation rules as if they are undergoing Slow Suffocation. ... Method 3: A ship's air is calculated in man-days. A ship has four months of air for its standard crew, which is one human- sized crewmember per ton. Hence a ship has tonnage x 28 x 4 man-days of air at the start of its voyage, i.e. 112 man-days per ton. Note that a continually burning torch or equivalent (such as a cooking stove) will use as much air as a human-equivalent, but GMs may choose to ignore this for simplicity. Based on how many crew are on board, and if this changes, the number of man-days remaining can be easily calculated. When two bodies meet in space, and it is assumed their atmospheres have thoroughly mixed, add together the number of man-days each had remaining, then divide this between the two in proportion to their size. ... Matters of Gravity ... Falling ... Maximum movement in this fashion is 5 feet per round. Combat [[this needs a thorough going-over]] ----------------------------------------------------------------- -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Terry Masson | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Dreamer | |||
| Re: 3rdEd conversion of CoAS | Loki | |||
| Re: 3rdEd conversion of CoAS | Peter Aronson |