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Month Index: May, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Fri, 5 May 2006 23:57:58 +0100
Subject:  Re: 3rdEd conversion of CoAS
I thought that I'd look at what changes are needed to the text of
CoAS.  Seeing as I don't have the text in machine-edittable form
I've just noted the changes I think are needed.

The main changes that I've made are for 3rdEd time.  We may need
to look carefully at how the different creatures sizes affect
things.  There are already 3rdEd Suffocation rules, so it makes
sense to use these for deadly air.  I've tried to add some bits
to fit with the suggestion that we think seriously about
measuring air in man-hours and man-days.

Combat is a whole can of worms that I'm hoping someone else might
tackle! [grin]

I've just looked at Chapter 1, so far.

Comments?


-----------------------------------------------------------------
3rd Edition Concordance of Arcane Space - 05/May/06

Chapter 1: Arcane Space

...

Wildspace

...

A creature will exhaust the air in its personal evelope in 2d10
times ten minutes; this is roughly equivalent to two man-hours.

...

Crystal Shells

...

Much of the decision as to what will not work is left to the
individual GM, but this restriction does not apply to divine
spells of levels zero, 1 or 2.

...

Breathing in Space

...

A single human-sized body drags along with it enough air to last
2d10 times ten minutes; this is roughly equivalent to two
man-hours.

...

Larger-than-man-sized crearures (ogres and giants, for example)
drag along enough air to last twice as long (4d10 times ten
minutes; about four man-hours).

...

Air Quality

...

Fresh air is completely breathable.  The air around an individual
body remains fresh for 2d10 times ten minutes.  Air around a
larger body (one ton or more) remains fresh for four months if
the vessel carries a normal crew.

Fouled air is stale and partially depleted.  It is humid and
smells bad.  Air becomes fouled after the first 2d10 times ten
minutes around a single body and remains fouled until the 300th
minute (end of the 5th hour).  For example, if the air was fresh
for 120 minutes, it would be fouled for 180 minutes, for a total
of 300 minutes. ...

Deadly air ... becomes deadly at the beginning of the 301st
minute (6th hour) ...  Anyone trapped inside a deadly atmosphere
is treated under the Suffocation rules as if they are undergoing
Slow Suffocation. ...

Method 3: A ship's air is calculated in man-days.  A ship has
four months of air for its standard crew, which is one human-
sized crewmember per ton.  Hence a ship has tonnage x 28 x 4
man-days of air at the start of its voyage, i.e. 112 man-days per
ton.  Note that a continually burning torch or equivalent (such
as a cooking stove) will use as much air as a human-equivalent,
but GMs may choose to ignore this for simplicity.  Based on how
many crew are on board, and if this changes, the number of
man-days remaining can be easily calculated.  When two bodies
meet in space, and it is assumed their atmospheres have
thoroughly mixed, add together the number of man-days each had
remaining, then divide this between the two in proportion to
their size.

...

Matters of Gravity

...

Falling

...

Maximum movement in this fashion is 5 feet per round.


Combat

[[this needs a thorough going-over]]

-----------------------------------------------------------------

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


Previous Message: Re: Druid Spell - Beanstalk
Next Message: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
Month Index: May, 2006

SubjectFromDate (UTC)
3rdEd conversion of CoAS    Dreamer    05 May 2006 22:57:58
Re: 3rdEd conversion of CoAS    Terry Masson    06 May 2006 00:42:52
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 01:23:09
Re: 3rdEd conversion of CoAS    Dreamer    06 May 2006 06:26:16
Re: 3rdEd conversion of CoAS    Loki    06 May 2006 22:25:44
Re: 3rdEd conversion of CoAS    Peter Aronson    06 May 2006 22:59:38

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