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Next Message: 3rdEd Create ~ Helm spells
Month Index: May, 2006


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Thu, 4 May 2006 06:47:40 -0700
Subject:  Re: More Helms 5
Bio-Helm

Bio-Helm is a variation on a major helm. It appears as
a green brown tree stump with a ornate helm carved in
the wood. If the helm is bolted on a regular
spelljamming craft it would function as a major helm
in all respect. If the helm is placed in a living ship
(elven man-o-war for example), the helm would take
roots on the spelljamming craft's deck after three
days. It would take a dispel and severing each root
that connects the helm to the ship to be able to
remove the helm from the ship. All metal fittings
would loosen and fall off from it's connection from
the ship after a week that the helm is installed.
Doors would be replaced with iris type door (see
stargate SG1) made of the same material as the ship.
Touching the door will allow the ship to open the
door, if the person is allowed in the area. All
windows would be replaced by opaqued skin that allows
light to shine through the opening. 

If damaged the ship will regenerate 1 hull point every
24 hours. If magic is used to repair (cure) the ship,
then recovery would be hasten. The ship will gain +1
to MR because of the ship would move as a living
creature. The ship would gain another +1 SR after helm
is fused to the ship when around fire bodies (crystal
sphere's inner rings). A limited intelligence would be
gained by the ship, but only for survival instinct
only. The ship would attempt to flee an area if it
losses more than half it's hull points if the helmsman
was disabled. The helmsman would lose control in this
situation for 1d4 hours. The ship would need
'watering' every month to replenish it's stored
fluids. Landing in a freshwater lake or flying in a
rainfall would allow it to take the necessary water.
Constant exposure to the sun would also make the ship
function better. The ship would lose 1 SR if in a
crystal sphere without a fire body. After a battle,
the crew might notice that all traces of blood would
disappear from any part of the ship, along with some
missing enemy dead bodies.

"Rumors of crew members being digested by the ship is
completely false. All the doors in the ship function
properly and opened when touched." - Elven Captain of
the Man-O-War Sword of Freedom

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Next Message: 3rdEd Create ~ Helm spells
Month Index: May, 2006

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