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Month Index: May, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Wed, 3 May 2006 12:05:26 +0100
Subject:  Re: 3rdEd Softwood spell - 1st hack
Here is the first hack at converting the Softwood spell to
3rdEd.

It should be noted that this is a 3rdEd druid spell, which can be
worked out by the fact that it is 'Sphere: Plant', AD&D 2nd
Edition folded druids into clerics, and druids but not standard
clerics were the only ones with access to this sphere.

The term 'priest' has been turned into 'divine spellcaster', the
duration in fresh air is now just referred to as 30mins, and the
'three turns' has been dropped.

Comments?


2ndEd:
-----------------------------------------------------------------
Priest Spells

Fourth-Level Spells

Softwood
(Alteration)

Sphere: Plant
Range: Touch
Components: V, S, M
Duration: Permanent - see below
Casting Time: 1 round
Area of Effect: 1 man-sized target per 3 levels
Saving Throw: Neg.

The recipient of a Softwood spell immediately has his body
surrounded by soft, spongy wood, similar to that of a rotting
stump.  The softwood is a living entity that inhabits the air
envelope of the individual, sustaining that individual's life at
a lower level than normal.  The character is placed in suspended
animation in a manner similar to that of individuals lost in the
Flow.

The softwood surrounding a body is extremely resistant to heat
and cold, and while the form within is unconscious, it cannot be
harmed.  A character in a softwood cocoon could fall to earth and
the heat and impact of the fall would be absorbed by the spell.

Softwood dissolves in open air.  If a character enters and stays
in a new envelope of fresh air for longer than three turns, the
softwood will dissolve, letting the individual loose.  A Softwood
spell cast in the open air will be effective for three turns,
cocooning the target for 30 minutes, then dissipating in a single
round.

The Softwood spell was created as a defensive measure, to
preserve those cast adrift in space.  For each three levels of
experience, a priest can effect an additional individual. 
Enterprising and aggressive priests have turned the spell into
both a handy method of containing enemies, as well as a way of
sending both foes and mutinious friends into wildpsace (and off
their ships) without having to slay them.

The material component is any bit of bark.  The softwood will
become that type of bark covering the body.  (If maple is used,
then the covering will appear as maple, if pine, it will appear
as pine.)  If the bark of a sentient or "monster"-type plant is
used, the softwood will be of similar physical features, but will
lack any special abilities of the original plant.

-----------------------------------------------------------------


3rdEd:
-----------------------------------------------------------------
Softwood
Transmutation
Level: Drd 4
Casting Time: 1 round
Components: V, S, M
Range: Touch
Target: 1 + 1 man-sized person per three levels advanced
Duration: Permanent/30 minutes [see below]
Saving Throw: Will negates
Spell Resistance: Yes

The recipient of a Softwood spell immediately has his body
surrounded by soft, spongy wood, similar to that of a rotting
stump.  The softwood is a living entity that inhabits the air
envelope of the individual, sustaining that individual's life at
a lower level than normal.  The character is placed in suspended
animation in a manner similar to that of individuals lost in the
Flow.

The softwood surrounding a body is extremely resistant to heat
and cold, and while the form within is unconscious, it cannot be
harmed.  A character in a softwood cocoon could fall to earth and
the heat and impact of the fall would be absorbed by the spell.

Softwood dissolves in open air.  If a character enters and stays
in a new envelope of fresh air for longer than 30 minutes, the
softwood will dissolve, letting the individual loose.  A Softwood
spell cast in the open air will be effective cocooning for 30
minutes, then dissipates in a single round.

The Softwood spell was created as a defensive measure, to
preserve those cast adrift in space.  Enterprising and aggressive
divine spellcasters have turned the spell into both a handy
method of containing enemies, as well as a way of sending both
foes and mutinious friends into wildpsace (and off their ships)
without having to slay them.

Material Component: Any bit of bark.  The softwood
will become that type of bark covering the body.  (If maple is
used, then the covering will appear as maple, if pine, it will
appear as pine.)  If the bark of a sentient or "monster"-type
plant is used, the softwood will be of similar physical features,
but will lack any special abilities of the original plant.

-----------------------------------------------------------------

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


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Month Index: May, 2006

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