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Month Index: May, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Wed, 3 May 2006 12:05:26 +0100 Subject: Re: 3rdEd Softwood spell - 1st hack
Here is the first hack at converting the Softwood spell to 3rdEd. It should be noted that this is a 3rdEd druid spell, which can be worked out by the fact that it is 'Sphere: Plant', AD&D 2nd Edition folded druids into clerics, and druids but not standard clerics were the only ones with access to this sphere. The term 'priest' has been turned into 'divine spellcaster', the duration in fresh air is now just referred to as 30mins, and the 'three turns' has been dropped. Comments? 2ndEd: ----------------------------------------------------------------- Priest Spells Fourth-Level Spells Softwood (Alteration) Sphere: Plant Range: Touch Components: V, S, M Duration: Permanent - see below Casting Time: 1 round Area of Effect: 1 man-sized target per 3 levels Saving Throw: Neg. The recipient of a Softwood spell immediately has his body surrounded by soft, spongy wood, similar to that of a rotting stump. The softwood is a living entity that inhabits the air envelope of the individual, sustaining that individual's life at a lower level than normal. The character is placed in suspended animation in a manner similar to that of individuals lost in the Flow. The softwood surrounding a body is extremely resistant to heat and cold, and while the form within is unconscious, it cannot be harmed. A character in a softwood cocoon could fall to earth and the heat and impact of the fall would be absorbed by the spell. Softwood dissolves in open air. If a character enters and stays in a new envelope of fresh air for longer than three turns, the softwood will dissolve, letting the individual loose. A Softwood spell cast in the open air will be effective for three turns, cocooning the target for 30 minutes, then dissipating in a single round. The Softwood spell was created as a defensive measure, to preserve those cast adrift in space. For each three levels of experience, a priest can effect an additional individual. Enterprising and aggressive priests have turned the spell into both a handy method of containing enemies, as well as a way of sending both foes and mutinious friends into wildpsace (and off their ships) without having to slay them. The material component is any bit of bark. The softwood will become that type of bark covering the body. (If maple is used, then the covering will appear as maple, if pine, it will appear as pine.) If the bark of a sentient or "monster"-type plant is used, the softwood will be of similar physical features, but will lack any special abilities of the original plant. ----------------------------------------------------------------- 3rdEd: ----------------------------------------------------------------- Softwood Transmutation Level: Drd 4 Casting Time: 1 round Components: V, S, M Range: Touch Target: 1 + 1 man-sized person per three levels advanced Duration: Permanent/30 minutes [see below] Saving Throw: Will negates Spell Resistance: Yes The recipient of a Softwood spell immediately has his body surrounded by soft, spongy wood, similar to that of a rotting stump. The softwood is a living entity that inhabits the air envelope of the individual, sustaining that individual's life at a lower level than normal. The character is placed in suspended animation in a manner similar to that of individuals lost in the Flow. The softwood surrounding a body is extremely resistant to heat and cold, and while the form within is unconscious, it cannot be harmed. A character in a softwood cocoon could fall to earth and the heat and impact of the fall would be absorbed by the spell. Softwood dissolves in open air. If a character enters and stays in a new envelope of fresh air for longer than 30 minutes, the softwood will dissolve, letting the individual loose. A Softwood spell cast in the open air will be effective cocooning for 30 minutes, then dissipates in a single round. The Softwood spell was created as a defensive measure, to preserve those cast adrift in space. Enterprising and aggressive divine spellcasters have turned the spell into both a handy method of containing enemies, as well as a way of sending both foes and mutinious friends into wildpsace (and off their ships) without having to slay them. Material Component: Any bit of bark. The softwood will become that type of bark covering the body. (If maple is used, then the covering will appear as maple, if pine, it will appear as pine.) If the bark of a sentient or "monster"-type plant is used, the softwood will be of similar physical features, but will lack any special abilities of the original plant. ----------------------------------------------------------------- -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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