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Month Index: May, 2006
From: Alexander James <acjames148@????.ca> Date: Wed, 3 May 2006 00:00:09 -0600 Subject: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
----- Original Message ----- From: "Dreamer" <dreamer@??????.?????.??.uk> > This is a first draft hack at what the CoAS spells could be for > the various PHB classes. > > All the divine spellcasters have Contact Home Power and Detect > Powers. Bards have the lesser arcane spells, and spells that the > music might help with. Druids have the elemental magic, the > portal magic, and can create minor helms at +1 levels on clerics. > Paladins have the spells to let them do their holy work in > wildspace, including as a special concession create minor helm as > 4th - abuse of this is likely to have nasty consequences. > Rangers can survive in and move around in wildspace. > > Cleric and Sorcerer/Wizard spells are as previously advertised. > > What do people think? > A few notes: > ----------------------------------------------------------------- > Bard Spells > > 1st-Level Bard Spells > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 3rd-Level Bard Spells > Decrease Rating - Decreases the SR of a ship. > Enhance Rating - Increases the SR of a ship. > > 4th-Level Bard Spells > Chill Fire - Makes the phlogiston less flamable. > Create Portal - Opens a portal in the adjacent crystal shell. > > 5th-Level Bard Spells > Decrease Maneuverability - Decreases the MC of a ship. > Enhance Maneuverability - Increases the MC of a ship. > > 6th-Level Bard Spells > Create Minor Helm - Makes a temporary minor helm. > > > Cleric Spells > > 1st-Level Cleric Spells > Create Air - Provides air. > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 2nd-Level Cleric Spells > Contact Home Power - Contacts your higher power from any crystal > sphere. > Detect Powers - Tells you who you might draw power from in this > crystal sphere. > > 3rd-Level Cleric Spells > Chill Fire - Makes the phlogiston less flamable. > > 4th-Level Cleric Spells > Create Portal - Opens a portal in the adjacent crystal shell. clerics in general don't often get travel spells earlier than wizards, just bigger ones later. I'd match 5th Wiz & Clr > Softwood - Places in suspended animation to protect from > wildspace. Never was a cleric spell, the Plant sphere was only given to Druids and specialist preists of nature dieties. As much as it is useful in space, I can't see all clerics using this method to prevent somone from suffocation. A version of Non-breathing combined with the hibernation effect (that shouldn't resist re-entry as Softwood does) under a name like Trance of the Empty Night could work. With the added immunity to incidental harm (great resistance, perhaps DR 10 or 15/magic and-or evil) until returning to fresh air for the multiple recipients of the spell, I'd say this COMMUNITY variant spell should be about 5th or even 6th cleric. > > > 5th-Level Cleric Spells > Create Minor Helm - Makes a temporary minor helm. > > 8th-Level Cleric Spells > Renew Ship Atmosphere - Completely refreshes most ship's air > envelope. > Repair Ship - Repairs major damage to a ship, or builds a > liferaft. > > > Cleric Domains > > Wildspace Domain > > Deities: Celestian, Ptah > Granted Powers: The cleric gains +1 SR when manning a > spelljamming helm, and can Locate Portal in an adjacent crystal > shell as a spell-like ability twice per day. > > Wildspace Domain Spells > > 1 Create Air. Provides air. > 2 Contact Home Power. Contacts your god from any crystal sphere. > 3 Chill Fire. Makes the phlogiston less flamable. > 4 Create Portal. Opens a portal in the adjacent crystal shell. > 5 Create Minor Helm. Makes a temporary minor helm. > 6 Find The Path. Shows the most direct way to a location. > 7 Repair Ship. Repairs major damage to a ship, or builds a liferaft. > 8 Renew Ship Atmosphere. Completely refreshes most ship's air envelope. > 9 Living Helm. You become a major spelljamming helm. > > > Druid Spells > > 1st-Level Druid Spells > Create Air - Provides air. > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 2nd-Level Druid Spells > Chill Fire - Makes the phologiston less flamable. > Contact Home Power - Contacts your higher power from any crystal > sphere. > Detect Powers - Tells you who you might draw power from in this > crystal sphere. > > 3rd-Level Druid Spells > Softwood - Places in suspended animation to protect from > wildspace. should stay at 4th druid, just like 2e. It's terrestial counterparts for waiting out harsh conditions are also 4th level (Mongoose MGP4010 - Hibernation, Monte Cook's Arcana Unearthed - Woodlands Prison) > > 4th-Level Druid Spells > Create Portal - Opens a portal in the adjacent crystal shell. the tree stride of space, definate must > Decrease Maneuverability - Decreases the MC of a ship. > Enhance Maneuverability - Increases the MC of a ship. If given to druids at all (likely to compensate for lack of plants), should be higher level than wizards - i.e. 6th > > 6th-Level Druid Spells > Create Minor Helm - Makes a temporary minor helm. > > 7th-Level Druid Spells > Renew Ship Atmosphere - Completely refreshes most ship's air envelope. > Repair Ship - Repairs major damage to a ship, or builds a liferaft. > > > Paladin Spells > > 1st-Level Paladin Spells > Create Air - Provides air. > > 2nd-Level Paladin Spells > Contact Home Power - Contacts your higher power from any crystal > sphere. > Detect Powers - Tells you who you might draw power from in this > crystal sphere. > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 3rd-Level Paladin Spells > Chill Fire - Makes the phlogiston less flamable. they like destroying things, and healing, and making strong enough to survive - this is elemental prevention. Doesn't fit. > > 4th-Level Paladin Spells > Create Minor Helm - Makes a temporary minor helm. as a Minor Living Helm spell, or something that can only be used on a Quest. Unrestricted access to travel is not a Paladin thing > Create Portal - Opens a portal in the adjacent crystal shell. also, with quest restrictions (even as simple as chasing the villan) > > > Ranger Spells > > 1st-Level Ranger Spells > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 2nd-Level Ranger Spells > Contact Home Power - Contacts your higher power from any crystal > sphere. > Detect Powers - Tells you who you might draw power from in this > crystal sphere. > > 3rd-Level Ranger Spells > Chill Fire - Makes the phologiston less flamable. > Softwood - Places in suspended animation to protect from wildspace. Ranger spells being so much about survival and travel we can give them 3rd for this > > 4th-Level Ranger Spells > Create Portal - Opens a portal in the adjacent crystal shell. > > > Sorcerer And Wizard Spells > > 2nd-Level Sorcerer And Wizard Spells > Div > Locate Portal - Senses direction and distance of closest portal > in the adjacent crystal shell. > > 3rd-Level Sorcerer And Wizard Spells > Trans > Chill Fire - Makes the phologiston less flamable. > Decrease Rating - Decreases the SR of a ship. > Enhance Rating - Increases the SR of a ship. > > 5th-Level Sorcerer And Wizard Spells > Trans > Create Portal - Opens a portal in the adjacent crystal shell. > Decrease Maneuverability - Decreases the MC of a ship. > Enhance Maneuverability - Increases the MC of a ship. > > 6th-Level Sorcerer And Wizard Spells > Trans > > Create Minor Helm - Makes a temporary minor helm. > > 7th-Level Sorcerer And Wizard Spells > Trans > Create Major Helm - Makes a temporary major helm. > Repair Ship - Repairs major damage to a ship, or builds a liferaft. > > 8th-Level Sorcerer And Wizard Spells > Trans > Renew Ship Atmosphere - Completely refreshes most ship's air envelope. > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message.
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Peter Aronson | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer |