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Month Index: May, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Tue, 2 May 2006 18:08:11 +0100 Subject: Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
This is a first draft hack at what the CoAS spells could be for the various PHB classes. All the divine spellcasters have Contact Home Power and Detect Powers. Bards have the lesser arcane spells, and spells that the music might help with. Druids have the elemental magic, the portal magic, and can create minor helms at +1 levels on clerics. Paladins have the spells to let them do their holy work in wildspace, including as a special concession create minor helm as 4th - abuse of this is likely to have nasty consequences. Rangers can survive in and move around in wildspace. Cleric and Sorcerer/Wizard spells are as previously advertised. What do people think? ----------------------------------------------------------------- Bard Spells 1st-Level Bard Spells Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 3rd-Level Bard Spells Decrease Rating - Decreases the SR of a ship. Enhance Rating - Increases the SR of a ship. 4th-Level Bard Spells Chill Fire - Makes the phlogiston less flamable. Create Portal - Opens a portal in the adjacent crystal shell. 5th-Level Bard Spells Decrease Maneuverability - Decreases the MC of a ship. Enhance Maneuverability - Increases the MC of a ship. 6th-Level Bard Spells Create Minor Helm - Makes a temporary minor helm. Cleric Spells 1st-Level Cleric Spells Create Air - Provides air. Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 2nd-Level Cleric Spells Contact Home Power - Contacts your higher power from any crystal sphere. Detect Powers - Tells you who you might draw power from in this crystal sphere. 3rd-Level Cleric Spells Chill Fire - Makes the phlogiston less flamable. 4th-Level Cleric Spells Create Portal - Opens a portal in the adjacent crystal shell. Softwood - Places in suspended animation to protect from wildspace. 5th-Level Cleric Spells Create Minor Helm - Makes a temporary minor helm. 8th-Level Cleric Spells Renew Ship Atmosphere - Completely refreshes most ship's air envelope. Repair Ship - Repairs major damage to a ship, or builds a liferaft. Cleric Domains Wildspace Domain Deities: Celestian, Ptah Granted Powers: The cleric gains +1 SR when manning a spelljamming helm, and can Locate Portal in an adjacent crystal shell as a spell-like ability twice per day. Wildspace Domain Spells 1 Create Air. Provides air. 2 Contact Home Power. Contacts your god from any crystal sphere. 3 Chill Fire. Makes the phlogiston less flamable. 4 Create Portal. Opens a portal in the adjacent crystal shell. 5 Create Minor Helm. Makes a temporary minor helm. 6 Find The Path. Shows the most direct way to a location. 7 Repair Ship. Repairs major damage to a ship, or builds a liferaft. 8 Renew Ship Atmosphere. Completely refreshes most ship's air envelope. 9 Living Helm. You become a major spelljamming helm. Druid Spells 1st-Level Druid Spells Create Air - Provides air. Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 2nd-Level Druid Spells Chill Fire - Makes the phologiston less flamable. Contact Home Power - Contacts your higher power from any crystal sphere. Detect Powers - Tells you who you might draw power from in this crystal sphere. 3rd-Level Druid Spells Softwood - Places in suspended animation to protect from wildspace. 4th-Level Druid Spells Create Portal - Opens a portal in the adjacent crystal shell. Decrease Maneuverability - Decreases the MC of a ship. Enhance Maneuverability - Increases the MC of a ship. 6th-Level Druid Spells Create Minor Helm - Makes a temporary minor helm. 7th-Level Druid Spells Renew Ship Atmosphere - Completely refreshes most ship's air envelope. Repair Ship - Repairs major damage to a ship, or builds a liferaft. Paladin Spells 1st-Level Paladin Spells Create Air - Provides air. 2nd-Level Paladin Spells Contact Home Power - Contacts your higher power from any crystal sphere. Detect Powers - Tells you who you might draw power from in this crystal sphere. Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 3rd-Level Paladin Spells Chill Fire - Makes the phlogiston less flamable. 4th-Level Paladin Spells Create Minor Helm - Makes a temporary minor helm. Create Portal - Opens a portal in the adjacent crystal shell. Ranger Spells 1st-Level Ranger Spells Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 2nd-Level Ranger Spells Contact Home Power - Contacts your higher power from any crystal sphere. Detect Powers - Tells you who you might draw power from in this crystal sphere. 3rd-Level Ranger Spells Chill Fire - Makes the phologiston less flamable. Softwood - Places in suspended animation to protect from wildspace. 4th-Level Ranger Spells Create Portal - Opens a portal in the adjacent crystal shell. Sorcerer And Wizard Spells 2nd-Level Sorcerer And Wizard Spells Div Locate Portal - Senses direction and distance of closest portal in the adjacent crystal shell. 3rd-Level Sorcerer And Wizard Spells Trans Chill Fire - Makes the phologiston less flamable. Decrease Rating - Decreases the SR of a ship. Enhance Rating - Increases the SR of a ship. 5th-Level Sorcerer And Wizard Spells Trans Create Portal - Opens a portal in the adjacent crystal shell. Decrease Maneuverability - Decreases the MC of a ship. Enhance Maneuverability - Increases the MC of a ship. 6th-Level Sorcerer And Wizard Spells Trans Create Minor Helm - Makes a temporary minor helm. 7th-Level Sorcerer And Wizard Spells Trans Create Major Helm - Makes a temporary major helm. Repair Ship - Repairs major damage to a ship, or builds a liferaft. 8th-Level Sorcerer And Wizard Spells Trans Renew Ship Atmosphere - Completely refreshes most ship's air envelope. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Clerics and Deities - Was: What a 3e domain is.
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Peter Aronson | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Alexander James | |||
| Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft | Dreamer |