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Month Index: May, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Tue, 2 May 2006 18:08:11 +0100
Subject:  Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft
This is a first draft hack at what the CoAS spells could be for
the various PHB classes.

All the divine spellcasters have Contact Home Power and Detect
Powers.  Bards have the lesser arcane spells, and spells that the
music might help with.  Druids have the elemental magic, the
portal magic, and can create minor helms at +1 levels on clerics. 
Paladins have the spells to let them do their holy work in
wildspace, including as a special concession create minor helm as
4th - abuse of this is likely to have nasty consequences. 
Rangers can survive in and move around in wildspace.

Cleric and Sorcerer/Wizard spells are as previously advertised.

What do people think?

-----------------------------------------------------------------
Bard Spells

1st-Level Bard Spells
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

3rd-Level Bard Spells
Decrease Rating - Decreases the SR of a ship.
Enhance Rating - Increases the SR of a ship.

4th-Level Bard Spells
Chill Fire - Makes the phlogiston less flamable.
Create Portal - Opens a portal in the adjacent crystal shell.

5th-Level Bard Spells
Decrease Maneuverability - Decreases the MC of a ship.
Enhance Maneuverability - Increases the MC of a ship.

6th-Level Bard Spells
Create Minor Helm - Makes a temporary minor helm.


Cleric Spells

1st-Level Cleric Spells
Create Air - Provides air.
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

2nd-Level Cleric Spells
Contact Home Power - Contacts your higher power from any crystal
sphere.
Detect Powers - Tells you who you might draw power from in this
crystal sphere.

3rd-Level Cleric Spells
Chill Fire - Makes the phlogiston less flamable.

4th-Level Cleric Spells
Create Portal - Opens a portal in the adjacent crystal shell.
Softwood - Places in suspended animation to protect from
wildspace.


5th-Level Cleric Spells
Create Minor Helm - Makes a temporary minor helm.

8th-Level Cleric Spells
Renew Ship Atmosphere - Completely refreshes most ship's air
envelope.
Repair Ship - Repairs major damage to a ship, or builds a
liferaft.


Cleric Domains

Wildspace Domain

Deities: Celestian, Ptah
Granted Powers: The cleric gains +1 SR when manning a
spelljamming helm, and can Locate Portal in an adjacent crystal
shell as a spell-like ability twice per day.

Wildspace Domain Spells

1  Create Air.  Provides air.
2  Contact Home Power.  Contacts your god from any crystal sphere.
3  Chill Fire.  Makes the phlogiston less flamable.
4  Create Portal.  Opens a portal in the adjacent crystal shell.
5  Create Minor Helm.  Makes a temporary minor helm.
6  Find The Path.  Shows the most direct way to a location.
7  Repair Ship.  Repairs major damage to a ship, or builds a liferaft.
8  Renew Ship Atmosphere.  Completely refreshes most ship's air envelope.
9  Living Helm.  You become a major spelljamming helm.


Druid Spells

1st-Level Druid Spells
Create Air - Provides air.
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

2nd-Level Druid Spells
Chill Fire - Makes the phologiston less flamable.
Contact Home Power - Contacts your higher power from any crystal
sphere.
Detect Powers - Tells you who you might draw power from in this
crystal sphere.

3rd-Level Druid Spells
Softwood - Places in suspended animation to protect from
wildspace.

4th-Level Druid Spells
Create Portal - Opens a portal in the adjacent crystal shell.
Decrease Maneuverability - Decreases the MC of a ship.
Enhance Maneuverability - Increases the MC of a ship.

6th-Level Druid Spells
Create Minor Helm - Makes a temporary minor helm.

7th-Level Druid Spells
Renew Ship Atmosphere - Completely refreshes most ship's air envelope.
Repair Ship - Repairs major damage to a ship, or builds a liferaft.


Paladin Spells

1st-Level Paladin Spells
Create Air - Provides air.

2nd-Level Paladin Spells
Contact Home Power - Contacts your higher power from any crystal
sphere.
Detect Powers - Tells you who you might draw power from in this
crystal sphere.
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

3rd-Level Paladin Spells
Chill Fire - Makes the phlogiston less flamable.

4th-Level Paladin Spells
Create Minor Helm - Makes a temporary minor helm.
Create Portal - Opens a portal in the adjacent crystal shell.


Ranger Spells

1st-Level Ranger Spells
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

2nd-Level Ranger Spells
Contact Home Power - Contacts your higher power from any crystal
sphere.
Detect Powers - Tells you who you might draw power from in this
crystal sphere.

3rd-Level Ranger Spells
Chill Fire - Makes the phologiston less flamable.
Softwood - Places in suspended animation to protect from wildspace.

4th-Level Ranger Spells
Create Portal - Opens a portal in the adjacent crystal shell.


Sorcerer And Wizard Spells

2nd-Level Sorcerer And Wizard Spells
Div
Locate Portal - Senses direction and distance of closest portal
in the adjacent crystal shell.

3rd-Level Sorcerer And Wizard Spells
Trans
Chill Fire - Makes the phologiston less flamable.
Decrease Rating - Decreases the SR of a ship.
Enhance Rating - Increases the SR of a ship.

5th-Level Sorcerer And Wizard Spells
Trans
Create Portal - Opens a portal in the adjacent crystal shell.
Decrease Maneuverability - Decreases the MC of a ship.
Enhance Maneuverability - Increases the MC of a ship.

6th-Level Sorcerer And Wizard Spells
Trans

Create Minor Helm - Makes a temporary minor helm.

7th-Level Sorcerer And Wizard Spells
Trans
Create Major Helm - Makes a temporary major helm.
Repair Ship - Repairs major damage to a ship, or builds a liferaft.

8th-Level Sorcerer And Wizard Spells
Trans
Renew Ship Atmosphere - Completely refreshes most ship's air envelope.

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


Previous Message: Re: Clerics and Deities - Was: What a 3e domain is.
Next Message: 3rdEd Create Air spell - 1st hack
Month Index: May, 2006

SubjectFromDate (UTC)
3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Dreamer    02 May 2006 17:08:11
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Alexander James    03 May 2006 06:00:09
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Peter Aronson    03 May 2006 06:40:02
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Dreamer    03 May 2006 08:25:16
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Dreamer    03 May 2006 08:20:31
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Alexander James    04 May 2006 21:57:18
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Dreamer    05 May 2006 07:51:06
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Alexander James    05 May 2006 23:09:19
Re: 3rdEd Bard/Druid/Paladin/Ranger etc spells - 1st draft    Dreamer    06 May 2006 07:30:26

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