Previous Message: Re: 3e Ship Weapon Enchantments
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Month Index: May, 2006
From: Terry Masson <tilaurin@?????.com> Date: Mon, 1 May 2006 16:30:16 +0930 Subject: Re: 3e Ship Weapon Enchantments
> I don't know what this table means either. How do we decide if a weapon is > going to be minor, medium or major? Same way you do for normal magic stuff, uve never read the 3e DMG? > What is the difference between a "velocity cannon" and an accelerator? Why > is a velocity cannon a bludgeoning weapon when both a cannon and an > accelerator are piercing weapons? A velocity Cannon was a homebrew thing I used to have in my campaign back in the 2e days, thats just a placeholder for if I update it. > The CoaS always has fireball spells (including delayed ones) explode > immediately, so this spell should not allow a sorcerer or wizard to get > round this rule. Bolts should explode as soon as they are taken into the > phlogiston. The enchant isnt on the bolts, its on the weapon, and in the flow i would have any fire spell immediately go off on the weapon, when fired. > This is very similar to the Imbue Arrow ability of the Arcane Archer PrC. > Why not just let the Arcane Archer use their abilities on Balista instead of > having a second set of rules.? See the Arcane Archer PrC for more info: > http://www.d20srd.org/srd/prestigeClasses/arcaneArcher.htm While I'm quite familiar with the arcane archer, I dont believe it to be suitable for shipboard weaponry. Whats the arcane archer meant to do for the rest of the campaign, wander around with a heavy ballistae? > Again this is the same as the Seeker Arrow ability of the Arcane Archer. Likely :) this, however, is a ship enchant. > You don't need this - a normal Darkness and Light spell cast on a balaista > bolt gives you 100 percent guarenteed darkness or light for 10 mins per > caster level: > http://www.d20srd.org/srd/spells/darkness.htm > http://www.d20srd.org/srd/spells/light.htm True, but the bolt or shot could be removed, couldnt it? this causes the spell to effect the area struck... and thus it cant be removed by non-magical means. > Dimension anchor would be used to stop something planeshifting - a method > for slowing things down would be an Arcane Archer with a slow spell cast on > an arrow! Dimension Anchor is the spell requirement... NOT the effect.. not everything that uses a spell to create something replicates that spell. > I don't like this enchantment name. It isn't really descriptive of what it > does. > > This would *NOT* work in the Phlogiston as teleportation effects involve > instantanous travel via the Astral Plane and the flow blocks this. It spawns a door, whats not obvious about that? And yes, obviously it wouldnt - I dont see a need to repeat basic setting info in half the enchantment descriptions ;) > Rather than inventing a new effect, it might be better to call this > Spelljammer Shock and make it cause a Spelljammer Shock critical hit. The > helmsman can (and should) have a saving throw. > > In fact I think there should be a high level SJ spell that causes a > Spelljammer Shock effect (with a saving throw - of course). Aye, I wanted a decently high DC on the save though. > I think you should keep spell rules and psionics rules apart to avoid > confusion and also to help people that are not using the 3e psionics rules. Psionics have always been present in my games, I would much rather leave them in the general document and confuse others slightly than to double my own workload when doing stuff :) Ideally, id like a PH & DMG that includes psionics. > Who is farsighted? The weapon loader, the weapon itself or the ammo? > > The ability sounds too similar to the Far Shot feat: > http://www.d20srd.org/srd/feats.htm#farShot > > I think that this could be replicated non-magically by using an overpowered > weapon. An overpowered weapon, could either be a larger than normal weapon, > or one that has the mechanism over wound in order to increase range. (A > weapon that has its mechanism over wound should probably have a risk of > damage - perhaps it [or rather the person firing it] has to make a saving > throw.) Interesting idea for the mechanical process, but I like the idea I came up with. Farsighted is the name of an enchant for a siege/ship weapon, it doesnt literally extend anyones vision.. just makes it easier to deal with range. > Mage hand is not an ethereal spell. I don't know what helping hand is. > > I think that the same thing could be achived with an Unseen Servant spell. > You might need to power up the spell in some way if balista shot weighs more > than 20 pounds. Unseen servant would be a good spell for the enchant aswell. > Huh? What does this do? Is it supposed to be like a present day tracer > bullet? It should really work in a similar way to the Faerie Fire spell Huh? Whats not clear about it? If you hit something with this weapon, then for the rest of the round other shots get a +2 competence bonus due to a flare effect... that IS meant to be similar to faerie fire, except with a duration of one round (after all, ships are damn big things) > This sounds similar to the Improved Critical feat. Why not just let > weaponeer characters take Improved Critical for ship weapons. So you're saying the keen enchant is superfluous? Its just a ship weapon version of the exact same enchant. > Dimension Door is a teleportation effect. As it uses instantaneous travel > across the astral plane it doesn't work in the Phlogiston. Returning Ammo > should not work their either. Again - this is standard for the setting, I see no need to repeat in a document where Id rather keep the size down :) > David "Big Mac" Shepheard A couple of good notes mate, cheers for the feedback. Tilaurin
Previous Message: Re: 3e Ship Weapon Enchantments
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Month Index: May, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3e Ship Weapon Enchantments | Terry Masson | |||
| Re: 3e Ship Weapon Enchantments | Dreamer | |||
| Re: 3e Ship Weapon Enchantments | Terry Masson | |||
| Re: 3e Ship Weapon Enchantments | Dreamer | |||
| Re: 3e Ship Weapon Enchantments | Terry Masson | |||
| Re: 3e Ship Weapon Enchantments | Dreamer | |||
| Re: 3e Ship Weapon Enchantments | Terry Masson | |||
| Re: 3e Ship Weapon Enchantments | Dreamer | |||
| Re: 3e Ship Weapon Enchantments | David Shepheard | |||
| Re: 3e Ship Weapon Enchantments | Terry Masson |