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Month Index: April, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Mon, 3 Apr 2006 23:19:45 +0100
Subject:  Re: Create ~ Helm spells 3rdEd conversion - 1st hack
This is a hack at converting the Helm spells - the core of SJ
magic.

I've posted both of these two together as they share a lot of
text, and are very similar. Both are non-combat spells, but you
_might_ just hold a ship together for long enough to cast one of
these in an emergency. Both have a focus rather than consumed
material component, as I'm pretty sure the chair is there
afterwards. Interestingly the higher-level spell has a quarter
the duration - presumably its power goes into the extra SR and
tonnage, and maybe the Dispel resistance.

This spell will not make Living Helms, and interestingly clerics
have only the Minor version, but at a level less.

The Major version mentions using some of your magic then running
a helm means your effective level is less. Offhand I don't recall
mention of this mechanic anywhere else - should this be pulled
out of the spell and made a commentary?

A commentary on the use of these spells from scrolls, and the
tonnage these can handle, would be a good addition to the SJ
equipment/magic items section.


2ndEd:
-----------------------------------------------------------------
Sixth-Level Spells

Create Minor Helm
(Enchantment/Charm)

Range: 10 yards
Components: V, S, M
Duration: 1 week/level
Casting Time: 1 turn/level of caster
Area of Effect: 1 item
Saving Throw: None

By casting this spell, the wizard may transform a normal chair or
seat into a minor spelljammer helm suitable for powering a ship
through space.  This spell does not replace the need for a
permanent magical helm onboard, and is used primarily as a
back-up system or in emergency situations.

The minor helm may power a ship of no more than two times the
caster's level in tonnage.  A 20th-level level wizard may therefore
create a helm capable of powering a 40-ton ship.  In operation, a
minor helm created in such a fashion is identical to a regular,
permanent, spelljamming helm, with one exception.  If a helm
created by this spell is successfully dispelled, it will
disappear and must be created anew.

The material component for this spell is a chair, stool, or other
seat suitable for use as a helm.
-----------------------------------------------------------------
Seventh-Level Spells

Create Major Helm
(Enchantment/Charm)

Range: 10 yards
Components: V, S, M
Duration: 1 day/level of caster
Casting Time: 1 turn/level of caster
Area of Effect: 1 item
Saving Throw: None

By casting this spell, the wizard may transform a normal chair or
seat into a major spelljammer helm suitable for powering a ship
through space.  This spell does not replace the need for a
permanent magical helm onboard, and is used primarily as a
back-up system or in emergency situations.

The major helm may power a ship of no more than three times the
spellcaster's level in tonnage.  A 20th-level level wizard may
therefore create a major helm capable of powering a 60-ton ship. 
In operation, a major helm created in such a fashion is identical
to a regular, permanent, spelljamming helm, with one exception. 
If dispelled, the helm created by this spell will disappear for a
single round, then reappear.

Creating a helm - major or minor - counts as the casting of one
spell, and therefore reduces the caster's effectiveness in using
the helm for that day.  Of course, this does not mean that
another spellcaster cannot act as the helmsman, using a helm
created by another person.

The material component for this spell is a chair, stool, or other
seat suitable for use as a helm.
-----------------------------------------------------------------


3rdEd:
-----------------------------------------------------------------
Create Minor Helm
Transmutation
Level: Sor/Wiz 6, Wildspace 5
Components: V, S, F
Casting Time: 1 minute/level of caster
Range: Close (25 ft. + 5 ft./2 levels)
Target: A chair or seat
Duration: 1 week/level
Saving Throw: None
Spell Resistance: No

By casting this spell, the spellcaster may transform a normal
chair or seat into a minor spelljammer helm suitable for powering
a ship through space.  This spell does not replace the need for a
permanent magical helm onboard, and is used primarily as a
back-up system or in emergency situations.

The minor helm may power a ship of no more than two times the
spellcaster's level in tonnage.  A 20th-level level wizard may
therefore create a helm capable of powering a 40-ton ship.  In
operation, a minor helm created in such a fashion is identical to
a regular, permanent, spelljamming helm, with one exception.  If
a helm created by this spell is successfully dispelled, it will
disappear and must be created anew.

Focus: A chair, stool, or other seat suitable for use as a helm.
-----------------------------------------------------------------
Create Major Helm
Transmutation
Level: Sor/Wiz 7
Components: V, S, F
Casting Time: 1 minute/level of caster
Range: Close (25 ft. + 5 ft./2 levels)
Target: A chair or seat
Duration: 1 day/level
Saving Throw: None
Spell Resistance: No

By casting this spell, the spellcaster may transform a normal
chair or seat into a major spelljammer helm suitable for powering
a ship through space.  This spell does not replace the need for a
permanent magical helm onboard, and is used primarily as a
back-up system or in emergency situations.

The major helm may power a ship of no more than three times the
spellcaster's level in tonnage.  A 20th-level level wizard may
therefore create a major helm capable of powering a 60-ton ship. 
In operation, a major helm created in such a fashion is identical
to a regular, permanent, spelljamming helm, with one exception. 
If dispelled, the helm created by this spell will disappear for a
single round, then reappear.

Creating a helm - major or minor - counts as the casting of one
spell, and therefore reduces the caster's effectiveness in using
the helm for that day.  Of course, this does not mean that
another spellcaster cannot act as the helmsman, using a helm
created by another person.

Focus: A chair, stool, or other seat suitable for use as a helm.
-----------------------------------------------------------------

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


Previous Message: Re: More Helm
Next Message: Re: Enhance Rating/Decrease Rating spell - Dreamer further hacked version
Month Index: April, 2006

SubjectFromDate (UTC)
Create ~ Helm spells 3rdEd conversion - 1st hack    Dreamer    03 Apr 2006 22:19:45
Re: Create ~ Helm spells 3rdEd conversion - 1st hack    Peter Aronson    04 Apr 2006 14:03:16
Re: Create ~ Helm spells 3rdEd conversion - 1st hack    Dreamer    04 Apr 2006 17:15:53
Re: Create ~ Helm spells 3rdEd conversion - 1st hack    David Shepheard    29 Apr 2006 19:36:03
Re: Create ~ Helm spells 3rdEd conversion - 1st hack    Dreamer    29 Apr 2006 23:15:04

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