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Month Index: April, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Mon, 3 Apr 2006 11:43:43 +0100 Subject: Re: Create Portal spell 3rdEd conversion - 1st hack
First hack at converting Create Portal to 3rdEd. Mostly changes to this mirror those to Locate Portal. 'Wildspace 4' used as that is -1 level on arcane spell, which matches Locate Portal. Focus used rather than Material Component to match Locate Portal. Note added to text on speed of ship passing portal, based on 3rdEd 6sec rounds. Incidentally, does anyone know what symbology 'a piece of wire wrapped around a bit of amber' is about? The only thing that I can think of is an electro-magnet (wire wrapped around a metal core), but that doesn't seem right! 2ndEd: ----------------------------------------------------------------- Fifth-Level Spells Create Portal (Alteration) Range: 100 yards Components: V, S, M Duration: 2D6 turns Casting Time: 5 Area of Effect: Area of crystal shell 100 feet in radius Saving Throw: None This spell may only be cast when under 100 yards from a crystal shell. The spell causes a large area of the shell to become temporarily insubstantial and ethereal, allowing a ship (or anything else) of the correct size to pass through. The effect lasts for up to 12 turns, during which time any other ships or items may pass through. The opening does not weaken the crystal shell, and any objects resting physically on the shell are unaffected by the portal. It takes but a fraction of a round for a ship to pass through a portal in this fashion. However, if the portal is dispelled or otherwise prematurely closes, roll 1d10 to determine the fate of the object passing through the opening as it closes: 1-5 Portal closes before ship reaches shell. Ship must turn or ram the shell. 6 Portal closes on the ship. Ship is cut in half. 7-10 Portal closes after ship passes through. Portals created by this spell are magical and temporary, so they can be dispelled. Portals that occur naturally in the crystal shell may not be dispelled. The material component of a Create Portal spell is a piece of wire wrapped around a bit of amber. ----------------------------------------------------------------- 3rdEd: ----------------------------------------------------------------- Create Portal Transmutation Level: Sor/Wiz 5, Wildspace 4 Components: V, S, F Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Target: Crystal sphere Area of Effect: Area of crystal shell 100' in radius Duration: 2d6 times 10 minutes Saving Throw: None Spell Resistance: No This spell causes a large area of the shell to become temporarily insubstantial and ethereal, allowing a ship (or anything else) of the correct size to pass through. While the effect lasts any other ships or items may pass through. The opening does not weaken the crystal shell, and any objects resting physically on the shell are unaffected by the portal. It takes but a fraction of a round for a ship to pass through a portal in this fashion (SR 1 is 150 ft./round). However, if the portal is dispelled or otherwise prematurely closes, roll 1d10 to determine the fate of the object passing through the opening as it closes: 1-5 Portal closes before ship reaches shell. Ship must turn or ram the shell. 6 Portal closes on the ship. Ship is cut in half. 7-10 Portal closes after ship passes through. Portals created by this spell are magical and temporary, so they can be dispelled. Portals that occur naturally in the crystal shell may not be dispelled. Focus: A piece of wire wrapped around a bit of amber. ----------------------------------------------------------------- -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: April, 2006