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Month Index: April, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Mon, 3 Apr 2006 11:54:39 +0100
Subject:  Re: Enhance Maneuverability spell 3rdEd conversion - 1st hack
First hack at converting Enhance Maneuverability to 3rdEd.

The original spec referred to 'Increase Maneuverability' in the
text, so I corrected that to 'Enhance Maneuverability'.

Converted to match Increase Rating, which seems to work as a
method even though that targets the helmsman, not the whole ship.
The saving throw presumably applies only to living ships. Added a
note about minimum MC, as the mechanics don't support anything
worse than F.

As for the logic of the material component, I'm assuming the wind
can be blowing to your advantage or disadvantage!


2ndEd:
-----------------------------------------------------------------
Enhance Maneuverability
(Alteration)
Reversible

Range: 10 yards
Components: V, S, M
Duration: 1-4 rounds plus caster's level
Casting Time: 5
Area of Effect: 1 ship of up to 10 times the caster's level in tonnage
Saving Throw: None or Neg

This spell may be cast on any ship to either increase or decrease
its maneuverability class (MC).  A ship MC may only be increased
or decreased by one class using this spell.  No ship can have its
MC increased or decreased more than one class above its initial
MC, regardless of the number of Enhance Maneuverability or
Decrease Maneuverability spells cast upon it.

The material component for this spell is a vial of wind from an
air-based world.
-----------------------------------------------------------------

3rdEd:
-----------------------------------------------------------------
Enhance Maneuverability
Transmutation
Level: Sor/Wiz 5, Brd 5, Wildspace 5
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One ship of up to 10 times the caster's level in tonnage
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell may be cast on any ship to increase its
maneuverability class (MC).  A ship MC is only increased one
class using this spell.  No ship can have its MC increased more
than one class above its initial MC, regardless of the number of
Enhance Maneuverability spells cast upon it.  Enhance
Maneuverability counters and dispels Decrease Maneuverability.

Material Component: A vial of wind from an air-based world.
-----------------------------------------------------------------
Decrease Maneuverability
Transmutation
Level: Sor/Wiz 5, Brd 5, Wildspace 5
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One ship of up to 10 times the caster's level in tonnage
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell may be cast on any ship to decrease its
maneuverability class (MC).  A ship MC is only decreased one
class using this spell (minimum F).  No ship can have its MC
decreased more than one class below its initial MC, regardless of
the number of Decrease Maneuverability spells cast upon it. 
Decrease Maneuverability counters and dispels Enhance
Maneuverability.

Material Component: A vial of wind from an air-based world.
-----------------------------------------------------------------

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


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Month Index: April, 2006

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