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Month Index: April, 2006
From: Ariel Sibal <asibal_2000@?????.com> Date: Mon, 3 Apr 2006 03:52:54 -0700 Subject: Re: More Helm
Experience Helm This helm functions as a major helm. It's major difference it it's ability to allow regular people to operate the helm. Magic-users and natural spell abilities are not drained of magic energy when using this helm. The helm used the helmsman's experience (points) to power the helm. It takes about 100 experience points to bring it to spelljamming speed. It drains 25 experience points per hour when cruising at spelljamming speed. It only takes 5 experience points to drop out of spelljamming speed or 0 experience points if a body of sufficient size is in it's path. At tactical speed it drains 5 experience points per hour in normal operations. An additional 5 experience points to raise the SR or MR by one per round. It takes 0 experience points to lower the SR or MR by one. The user will exhibit lost of memory and difficulty in executing skills pertaining to their class. Total memory or skill lost (drained one point below the next required level) happens to helmsman who never exercise their skills through adventuring. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Re: Chill Fire spell 3rdEd conversion - 1st hack
Next Message: Re: Locate Portal spell - Dreamer's hacked version has errors
Month Index: April, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| More Helm | Ariel Sibal | |||
| Re: More Helm | Loki | |||
| Re: More Helm | Dreamer | |||
| Re: More Helm | Ariel Sibal | |||
| Re: More Helm | Ariel Sibal |