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Month Index: April, 2006
From: Peter Aronson <pbaronson@???.net> Date: Sun, 2 Apr 2006 09:51:49 -0700 Subject: Re: Locate Portal - 2nd summary
----- Original Message ----- From: "Dreamer" <dreamer@??????.?????.??.uk> To: <SPELLJAMMER-L@??????.???????.com> Sent: Sunday, April 02, 2006 2:31 AM Subject: [SPELLJAMMER] Locate Portal - 2nd summary > Bards seem most related to Sorcerers, and as arcane Spellcasters > I'm afraid that I don't understand what prevents them learning > any spell that a Sorcerer could - is it just a 'style' thing? Look at the Bard and Sorcerer spell lists -- there are a *lot* of differences. Bards get spells related to illusion, charm, sound, divining and some healing. All "power of music" type things. The Sorcerer is clearly a full arcane caster with a different style than the wizard. I don't think there's much relationship there at all. > Druids, Paladins and Rangers are divine Spellcasters and I'd be > inclined to say that if they have the Wildspace domain they can > use this spell, if not no. Of course they have more restricted > spell lists than Clerics, and I don't understand how these are > worked out - it it a question of what the Power that provides > them with their spells thinks is appropriate for them? I don't believe that Druids, Paladins and Rangers get domains. Druids are always nature, and the last two are _limited_ divine casters. > ----------------------------------------------------------------- > > > Modified suggested hacked version (by Dreamer, altered by David > Shepheard): > ----------------------------------------------------------------- > Locate Portal > Divination > Level: Sor/Wiz 2, Wildspace 1 > Components: V, S, F > Casting Time: 1 minute > Range: Long (400 ft. + 40 ft./level) > Target: Crystal sphere > Duration: 1 round > Saving Throw: None > Spell Resistance: No > > The caster of a Locate Portal spell can find the nearest portal > through a crystal shell either into or out of the Flow. The > spell indicates direction and distance (either in miles if it is > close, or in days of travel time at Spelljamming speed). > > In general, from any point on a crystal shell, the portals for a > normal-sized ship are from 2-20 days away from any location. At > the GM's option, there may be more portals than normal available, > less, or none at all. > > Focus: A conch shell. > ----------------------------------------------------------------- > > > For the commentries: > ----------------------------------------------------------------- > While this will not normally be the case the GM may choose to > define that the Locate Portal spell does not work within certain > crystal spheres; it will always work in the Flow. > ----------------------------------------------------------------- I would still prefer a casting time of one standard action like all other existing 'Locate' spells, but this is acceptable. Peter
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Month Index: April, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Locate Portal - 2nd summary | Dreamer | |||
| Re: Locate Portal - 2nd summary | Peter Aronson | |||
| Re: Locate Portal - 2nd summary | Dreamer |