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Month Index: April, 2006


From:     Peter Aronson <pbaronson@???.net>
Date:     Sun, 2 Apr 2006 09:51:49 -0700
Subject:  Re: Locate Portal - 2nd summary
----- Original Message ----- 
From: "Dreamer" <dreamer@??????.?????.??.uk>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Sunday, April 02, 2006 2:31 AM
Subject: [SPELLJAMMER] Locate Portal - 2nd summary


> Bards seem most related to Sorcerers, and as arcane Spellcasters
> I'm afraid that I don't understand what prevents them learning
> any spell that a Sorcerer could - is it just a 'style' thing?

Look at the Bard and Sorcerer spell lists -- there are a *lot* of
differences.  Bards get spells related to illusion, charm, sound, divining
and some healing.  All "power of music" type things.  The Sorcerer is
clearly a full arcane caster with a different style than the wizard.  I
don't think there's much relationship there at all.

> Druids, Paladins and Rangers are divine Spellcasters and I'd be
> inclined to say that if they have the Wildspace domain they can
> use this spell, if not no. Of course they have more restricted
> spell lists than Clerics, and I don't understand how these are
> worked out - it it a question of what the Power that provides
> them with their spells thinks is appropriate for them?

I don't believe that Druids, Paladins and Rangers get domains.  Druids are
always nature, and the last two are _limited_ divine casters.


> -----------------------------------------------------------------
>
>
> Modified suggested hacked version (by Dreamer, altered by David
> Shepheard):
> -----------------------------------------------------------------
> Locate Portal
> Divination
> Level: Sor/Wiz 2, Wildspace 1
> Components:  V, S, F
> Casting Time: 1 minute
> Range: Long (400 ft. + 40 ft./level)
> Target: Crystal sphere
> Duration: 1 round
> Saving Throw: None
> Spell Resistance: No
>
> The caster of a Locate Portal spell can find the nearest portal
> through a crystal shell either into or out of the Flow.  The
> spell indicates direction and distance (either in miles if it is
> close, or in days of travel time at Spelljamming speed).
>
> In general, from any point on a crystal shell, the portals for a
> normal-sized ship are from 2-20 days away from any location.  At
> the GM's option, there may be more portals than normal available,
> less, or none at all.
>
> Focus: A conch shell.
> -----------------------------------------------------------------
>
>
> For the commentries:
> -----------------------------------------------------------------
> While this will not normally be the case the GM may choose to
> define that the Locate Portal spell does not work within certain
> crystal spheres; it will always work in the Flow.
> -----------------------------------------------------------------

I would still prefer a casting time of one standard action like all other
existing 'Locate' spells, but this is acceptable.

Peter


Previous Message: Re: Chill Fire spell 3rdEd conversion - 1st hack
Next Message: Re: Helmsman Prestige Class
Month Index: April, 2006

SubjectFromDate (UTC)
Locate Portal - 2nd summary    Dreamer    02 Apr 2006 09:31:20
Re: Locate Portal - 2nd summary    Peter Aronson    02 Apr 2006 16:51:49
Re: Locate Portal - 2nd summary    Dreamer    02 Apr 2006 21:35:29

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