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Month Index: April, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sun, 2 Apr 2006 11:24:19 +0100 Subject: Re: Chill Fire spell 3rdEd conversion - 1st hack
This is a first hack at a 3rdEd Chill Fire. Hopefully in doing this I'm not treading on anyone's toes. Please give me guidance on Clerical Domains: 'Phlogiston 2'? The changes to the text are minimised; I removed the redundant examples, while leaving text making it clear that the intent of the spell would in most cases affect a whole ship. I find the fact that as a 2ndEd 3rd level spell its casting time is 2 segments interesting. I wonder if the idea is that, given the example in the spell, you see some idiot casting a Fireball spell (3 segments) and maybe have just enough time to cast Chill Fire before it goes bang! [grin] I suppose under 3rdEd you might try and use another Fireball as a counterspell, but if you know how dangerous they are in the phlogiston you likely haven't got one memorised! [grin] 2ndEd: ----------------------------------------------------------------- Third-Level Spells Chill Fire (Alteration) Range: 10 yards Components: V, S, M Duration: 1 turn/level of caster Casting Time: 2 Area of Effect: 40 yard radius Saving Throw: None or Neg The Chill Fire spell functions only in the phlogiston, and casting it in other surroundings is useless. In the phlogiston, however, the spell reduces the flamable nature of the phlogiston for one full turn per level of the caster. A 15th-level wizard could reduce the flammability of an area the size of his ship for 15 turns. When this spell is in effect, the flammable nature of phlogiston is reduced. Though a Fireball spell will still center on the spellcaster who created it, the damage caused by the fire will be normal. This applies to both magical and nonmagical fire. The material component of the Chill Fire spell is a sliver of glass or ice. ----------------------------------------------------------------- 3rd Ed: ----------------------------------------------------------------- Chill Fire Transformation Level: Sor/Wiz 3 Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: 120-ft.-radius sphere around the target creature or object Duration: 10 minutes/level Saving Throw: Negates (harmless) Spell Resistance: Yes (harmless) The Chill Fire spell functions only in the phlogiston, and casting it in other surroundings is useless. In the phlogiston, however, the spell reduces the flamable nature of the phlogiston. The area will be big enough to effect many whole ships. When this spell is in effect, the flammable nature of phlogiston is reduced. Though a Fireball spell will still center on the spellcaster who created it, the damage caused by the fire will be normal. This applies to both magical and nonmagical fire. Material Component: A sliver of glass or ice. ----------------------------------------------------------------- -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: April, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Chill Fire spell 3rdEd conversion - 1st hack | Dreamer | |||
| Re: Chill Fire spell 3rdEd conversion - 1st hack | Peter Aronson | |||
| Re: Chill Fire spell 3rdEd conversion - 1st hack | David Shepheard |