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Month Index: April, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Sun, 2 Apr 2006 11:24:19 +0100
Subject:  Re: Chill Fire spell 3rdEd conversion - 1st hack
This is a first hack at a 3rdEd Chill Fire. Hopefully in doing
this I'm not treading on anyone's toes.


Please give me guidance on Clerical Domains: 'Phlogiston 2'?


The changes to the text are minimised; I removed the redundant
examples, while leaving text making it clear that the intent of
the spell would in most cases affect a whole ship.


I find the fact that as a 2ndEd 3rd level spell its casting time
is 2 segments interesting. I wonder if the idea is that, given
the example in the spell, you see some idiot casting a Fireball
spell (3 segments) and maybe have just enough time to cast Chill
Fire before it goes bang! [grin]

I suppose under 3rdEd you might try and use another Fireball as a
counterspell, but if you know how dangerous they are in the
phlogiston you likely haven't got one memorised! [grin]


2ndEd:
-----------------------------------------------------------------
Third-Level Spells

Chill Fire
(Alteration)

Range: 10 yards
Components: V, S, M
Duration: 1 turn/level of caster
Casting Time: 2
Area of Effect: 40 yard radius
Saving Throw: None or Neg

The Chill Fire spell functions only in the phlogiston, and
casting it in other surroundings is useless.  In the phlogiston,
however, the spell reduces the flamable nature of the phlogiston
for one full turn per level of the caster.  A 15th-level wizard
could reduce the flammability of an area the size of his ship for
15 turns.

When this spell is in effect, the flammable nature of phlogiston
is reduced.  Though a Fireball spell will still center on the
spellcaster who created it, the damage caused by the fire will be
normal.  This applies to both magical and nonmagical fire.

The material component of the Chill Fire spell is a sliver of
glass or ice.
-----------------------------------------------------------------


3rd Ed:
-----------------------------------------------------------------
Chill Fire
Transformation
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 120-ft.-radius sphere around the target creature or object
Duration: 10 minutes/level
Saving Throw: Negates (harmless)
Spell Resistance: Yes (harmless)

The Chill Fire spell functions only in the phlogiston, and
casting it in other surroundings is useless.  In the phlogiston,
however, the spell reduces the flamable nature of the phlogiston. 
The area will be big enough to effect many whole ships.

When this spell is in effect, the flammable nature of phlogiston
is reduced.  Though a Fireball spell will still center on the
spellcaster who created it, the damage caused by the fire will be
normal.  This applies to both magical and nonmagical fire.

Material Component: A sliver of glass or ice.
-----------------------------------------------------------------

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


Previous Message: Re: Locate Portal spell - Dreamer's hacked version has errors
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Month Index: April, 2006

SubjectFromDate (UTC)
Chill Fire spell 3rdEd conversion - 1st hack    Dreamer    02 Apr 2006 10:24:19
Re: Chill Fire spell 3rdEd conversion - 1st hack    Peter Aronson    02 Apr 2006 16:45:26
Re: Chill Fire spell 3rdEd conversion - 1st hack    David Shepheard    03 Apr 2006 09:57:06

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