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Month Index: April, 2006


From:     Peter Aronson <pbaronson@???.net>
Date:     Sat, 1 Apr 2006 09:49:28 -0700
Subject:  Re: Locate Portal spell - Dreamer's hacked version has errors
----- Original Message ----- 
From: "Dreamer" <dreamer@??????.?????.??.uk>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Saturday, April 01, 2006 1:46 AM
Subject: Re: [SPELLJAMMER] Locate Portal spell - Dreamer's hacked version
has errors


> It depends on what you think of 'Wildspace Rangers'; you could
> argue that this spell fits with the idea of tracking in space,
> etc. You need to think about what the character class does, in
> particular in a SJ setting, in addition to their existing spell
> lists.

I think Wildspace Rangers would be a neat idea, but I think clearly regular
rangers wouldn't get this spell.

> > Should read: "Casting Time: 10 minutes"
>
> I realise that to convert the spell, time to time, 1 DnD turn
> becomes 10 3rdEd minutes, but if you want the spell to take the
> same number of combat actions, which I think is arguably the
> intention, then the Casting Time should be 1 minute.
>
> This is a problem which will come up again and again - if we
> convert on just the basis of the length of time that DnD turns
> last we will get spells that no one will contemplate casting in a
> combat sitation.
>
> I'd prefer the time frame for spells to match the original, but
> if people think the spell should become something more like a ten
> minute ritual?

This bothers me too.  A lot of the spells in the Spelljammer books seem to
have very arbitary casting times, and it seems to me that looking for
equivalent spells at 3.0e/3.5e and seeing what their casting time is, is as
least as legitimate.

> So:
> -----------------------------------------------------------------
> Cleric Spells
>
> 2nd-Level Cleric Spells
> Locate Portal - Senses direction and distance of closest portal
> in the adjacent crystal shell.
> -----------------------------------------------------------------

This is not a Clerical spell of any level in Concordance of Arcane Spell -- 
is it somewhere else?

> Unfortunately, I think this needs more work before it is agreed
> on...

I am beginning to think that this project is going to call for an editor to
make final decisions.  I don't think complete agreement is going to occur,
in part because some of the decisions will be at their heart matters of
taste rather than matters of fact.

Personally, all I want out of this project is an additional spell list I can
put in my campaign information binder for my players to look at when
choosing spells, just like the skills and feats section on Beyond the Moons
for when they are choosing skills and feats.

Best Regards,

Peter


Previous Message: 3rdEd 'Helmsman' character class
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Month Index: April, 2006

SubjectFromDate (UTC)
Re: Locate Portal spell - Dreamer's hacked version has errors    David Shepheard    01 Apr 2006 03:19:34
Re: Locate Portal spell - Dreamer's hacked version has errors    Peter Aronson    01 Apr 2006 05:41:24
Re: Locate Portal spell - Dreamer's hacked version has errors    Dreamer    01 Apr 2006 08:46:22
Re: Locate Portal spell - Dreamer's hacked version has errors    Peter Aronson    01 Apr 2006 16:49:28
Re: Locate Portal spell - Dreamer's hacked version has errors    Dreamer    02 Apr 2006 08:28:16
Re: Locate Portal spell - Dreamer's hacked version has errors    Johannes Werner    03 Apr 2006 12:06:12
Re: Locate Portal spell - Dreamer's hacked version has errors    Loki    03 Apr 2006 16:47:54

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