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Month Index: April, 2006
From: Adam Miller <night_druid3000@?????.com> Date: Sat, 1 Apr 2006 02:48:22 -0800 Subject: Re: Life Preserver (new use for spell) - Was: New Spelljammer Spells
--- David Shepheard <david_shepheard@???????.com> wrote: > Hi Adam, > > I just had some ideas for new uses for your Life > Preserver spell. > Before I start, here is what made me think of these > new uses, here are the things that made me think of it: > > The spell creates up to ten magical ropes and > The ropes *can* tie themselves around unattended > objects or unconscious people (as I said before, I > wish it could do this "all the time" instead). It will. > If those ropes were *intended* to tie themselves to > the target this spell would become *much* more useful > And not just for grabbing people floating in the void. > Here are the ideas/alternative uses that players could > try: > > 1) It could also be used to grapple ships during > boarding actions. Hmmm, I wouldn't want a 1st level spell doing that, so I'll limit the size of object it ties off to to be no bigger than medium sized. > 2) The spell could also be used to target people on > other ships and yank them overboard. An opposed > strength check - or a strength check vs. an > escape artist check (if someone tries to untie the > rope). Hmmm, that's one i'll have to think about. Not sure it should be that powerful. > Because someone might want to cut a rope, you need > to decide how many hit points each rope has. I'd say > the same as a normal rope - whatever that is. Not much. Probaby 1 hp. > 3) The spell would also be useful to a spell who > fell overboard themselves. They could use the spell > on the ship and pull themselves in. Good point. > 4) The rope(s) could be used as emergency rigging, > holding up sails, if their rigging was cut, until they > could be tied off. Meh, I don't see these ropes doing that, because they vanish once brought fully aboard ship. > 5) The rope(s) could be used to swing quickly onto > another ship (or to slither slowly along the gravity > plane and reach the "water line" of the other ship). > > In a game where ships, rope use and rigging are > involved, there is so much you could potentially do > with your spell. I think you should consider extra > options before going live with it. You could either: > > 1) Pump up the level a bit in recognition of its > additional uses or > 2) Copy TSRs concept of "Bigby's Endless Hand/Fist" > spells. > > If you make this an multi-purpose spell, then > grappling would be so useful I > think you should consider calling the spell > "Grapple" (and making the other > uses secondary functions). > > If you create a series of spells, then perhaps they > could all have names > with the word "Rope" in the title. The spell you > have already created could > become "Rope of Rescue" and the other uses I have > proposed could be sister > spells called "Rope of Grappling", "Rope of Rigging" > or "Rope of Boarding". That'd probably be the better route :) > > The "Rope of Grappling" could automatically tie off > at both ends and then > pull together. Unlike other "Rope" spells, this one > could be given a > strength score. > > The "Rope of Rigging" could be a long duration spell > that replaces a broken > rope on a ship (or creates additional rigging). This > spell could have a rope > use score equal to the spellcaster's level. > Additional rigging would work in > the same way as the similar rule in the campaign > setting (I forget where it > was) extra rigging would probably require extra > sails. > > The "Rope of Boarding" could be targeted on people > about to board. A rope > would shoot from their hand to the rigging of the > opposing ship, and should > give them a minor bonus to a jump/tumbling check > when they swing across (the > rope "helps" them swing into a good place to land). > > If you want to be really crafty, then you could rule > that if a rope was cut > into two pieces, the smaller piece would vanish, but > the larger piece would > carry on working. > > I hope that some of this is useful. I think your > idea is too good to be just a single spell. Too good for a first level spell, definately. Adam __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Re: Locate Portal spell - Dreamer's hacked version has errors
Next Message: 3rdEd 'Helmsman' character class
Month Index: April, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Life Preserver (new use for spell) - Was: New Spelljammer Spells | David Shepheard | |||
| Re: Life Preserver (new use for spell) - Was: New Spelljammer Spells | Adam Miller | |||
| Re: Life Preserver (new use for spell) - Was: New Spelljammer Spells | David Shepheard | |||
| Re: Life Preserver (new use for spell) - Was: New Spelljammer Spells | Loki |