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Month Index: March, 2006
From: David Shepheard <david_shepheard@???????.com> Date: Thu, 30 Mar 2006 07:41:00 +0100 Subject: Re: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
From: "Loki" <george.williams.iv@?????.com> Comments on Domains and spells: [snip - I agree] 2) I think that we should keep them simple and stick with just Wildspace and Stellar (Shattered Fractine's approach I believe...) How about a compromise. We stick with two domains (for now) to get the project finished, but perhaps add a few more domains, if/when BtM does a second edition of the PDFs. We would probably need two versions anyway: one for 3rd edition and one for 3.5 edition. Eeek! 3) If we go with those domains I think they should become normal rather than prestige domains. It would be counter to the 2nd Edition's approach of having these spells be common if you had to adopt a Prestige Class to get them. I agree with that. I should have noticed it myself. 4)I think Detect Powers should become an innate cleric ability. If you pray for spells and your god does not have a prescence in theat sphere you should (through your divine connection with that power's sphere of influence) be able to tell that there is a similar although different force present. In my game I usually make the cleric in question role play out a conversation with a proxy of the pertinent power. That leaves it up to the player to convince the proxy that he should get spells despite worshipping a different god. The reason most clerics don't know they have this ability is because they are groundlings and it never comes up. Watching a cleric of a lawful war god trying to convince the proxy of a chaotic one to give him spells can be really funny<g> You have said this to me before, and while I think it is a great role-playing idea, I don't see why it can't be triggered off by a spell. I don't see why a proxy would contact the cleric otherwise. Don't forget that "Detect Powers" is a plural spell. Instead of connecting a cleric with one deity, it could provide them with a list of all deities sharing the same areas of concern, as well as all other deities that they would qualify as a cleric for. The only problem I see with this spell is that a character would learn Contact Home Power, cast that (find that it didn't work) and then have to wait 24 hours before casting this. 5) The way that I have approached having a groundling cleric going into wildspace is that they have a vision of their god (usually in a trance or dream) in which the god offers to let them substitute an SJ Domain for one they already have in order to "spread the faith to the rest of the spheres." Again good excuse for fun role playing without having to add in more mechanics. I don't see why you need to swap out a domain. They can still learn SJ spells without using their domain spell slot. 6) I think that there should be sphere specific spells that can only work in a particular sphere (i.e. Atromundi Cluster, the Realms, etc). If you want to be able to use them elsewhere adopt the Planescape idea of Spell Keys. A spell key allows a caster to use a spell normally even if it would not work at all on the plane he is currently on. If that idea does get adopted I HIGHLY reccomend a ruling that Spell Keys are ineffective in the Flow (there is no planar access so they emphatically should not!) In the 3.5 conversion we added 1 segment to the casting time when using a spell key. There are also Spell Foci which work the same way, except they affect an entire school or domain rather than a particular spell. These are great hooks. "To cast that one outside it's sphere of origin you must use a __________, found only ___________". Spell Keys is much better than my enchanted gem (although I belive that could be an option for a spell key). Would you, please, post for the Spell Key rule you mentioned?
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Month Index: March, 2006