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Month Index: March, 2006
From: Adam Miller <night_druid3000@?????.com> Date: Wed, 29 Mar 2006 16:55:05 -0800 Subject: Re: New Spelljammer Spells
Just because I like stirring the pot a bit :D I've been working on new SJ spells for a while, and I'm starting to get a pretty nice list going. Since we're talking spells, I figure I'd toss out a couple. Life Preserver Evocation (Force) Level: Sorcerer/Wizard 1 Components: V, S Casting Time: 1 action Range: Long (400 ft + 40 ft./level) Target: Up to ten creatures no two of which can be more than 30 ft. apart Duration: 2 rounds per level Saving Throw: None Spell Resistance: No Life Preserver creates a rope of magical energy streams from your hand and into the hands of any large-sized creature or smaller. This spell is commonly used to throw lines to crewmen whom have fallen overboard. A caster can throw one Life Preserver line per round. Once he has thrown the line, other beings can take his end of the rope. The rope unerringly reaches its target, although the target can let go of the rope at any time. If the target is unconscious, dead, or an inanimate object, the rope ties itself around the object. A rope vanishes after 2 rounds per level of the caster or if the object is brought on board, whichever happens first. For every two levels past 1st, the caster can throw another line. You have two lines at 3rd level, three lines at 5th, and so on up to ten lines at 19th level. Walk the Plank Transmutation Level: Sorcerer/Wizard 1 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One plank-like object, length up to 10 ft. per level Duration: 1 round/level Saving Throw: None Spell Resistance: No You can cause one plank-like object, essentially a board about 2 ft. wide and 10 ft. long, to lengthen and extend. It will extend to the edge of the air envelope, until hit hits a solid object, or until it reaches a length of 100 ft. + 10 ft./level. Anyone who walks on this plank travel more quickly than normal; for every 5 square traveled, four 5 squares are actually traveled. Thus, if a character moves onto the plank and moves two squares, he ends up eight squares from his starting point. The plank is an ordinary piece of wood and has the following statistics: 1 in. thick, Hardness 5, 10 hp. Destroying any one section destroys the plank and ends the spell. At the end of this spell, the plank returns to its normal length, dumping anyone still standing on it in wildspace. This spell is most commonly used to force condemned prisoners to walk the plank, dumping them beyond the air envelope. This keeps them from lingering in the gravity plane, wasting precious air. It is also used to aide in the boarding of a grappled vessel, moving warriors (typically marines) quickly from one vessel to another. This is somewhat risky, as a lucky shot could dump several crewmen into the wildspace between the ships. Adam __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Re: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
Next Message: Re: New Spelljammer Spells
Month Index: March, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| New Spelljammer Spells | Adam Miller | |||
| Re: New Spelljammer Spells | Loki | |||
| Re: New Spelljammer Spells | Dreamer | |||
| Re: New Spelljammer Spells | David Shepheard | |||
| Re: New Spelljammer Spells | Adam Miller |