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Month Index: March, 2006


From:     Adam Miller <night_druid3000@?????.com>
Date:     Wed, 29 Mar 2006 16:55:05 -0800
Subject:  Re: New Spelljammer Spells
Just because I like stirring the pot a bit :D  I've
been working on new SJ spells for a while, and I'm
starting to get a pretty nice list going.  Since we're
talking spells, I figure I'd toss out a couple.

Life Preserver
Evocation (Force)
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 action
Range: Long (400 ft + 40 ft./level)
Target: Up to ten creatures no two of which can be
more than 30 ft. apart
Duration: 2 rounds per level
Saving Throw: None
Spell Resistance: No

Life Preserver creates a rope of magical energy
streams from your hand and into the hands of any
large-sized creature or smaller.  This spell is
commonly used to throw lines to crewmen whom have
fallen overboard.  A caster can throw one Life
Preserver line per round.  Once he has thrown the
line, other beings can take his end of the rope.  The
rope unerringly reaches its target, although the
target can let go of the rope at any time.  If the
target is unconscious, dead, or an inanimate object,
the rope ties itself around the object.  A rope
vanishes after 2 rounds per level of the caster or if
the object is brought on board, whichever happens
first.  For every two levels past 1st, the caster can
throw another line.  You have two lines at 3rd level,
three lines at 5th, and so on up to ten lines at 19th
level.


Walk the Plank
Transmutation 
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One plank-like object, length up to 10 ft. per
level
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

You can cause one plank-like object, essentially a
board about 2 ft. wide and 10 ft. long, to lengthen
and extend.  It will extend to the edge of the air
envelope, until hit hits a solid object, or until it
reaches a length of 100 ft. + 10 ft./level.  Anyone
who walks on this plank travel more quickly than
normal; for every 5’ square traveled, four 5’ squares
are actually traveled.  Thus, if a character moves
onto the plank and moves two squares, he ends up eight
squares from his starting point.  The plank is an
ordinary piece of wood and has the following
statistics: 1 in. thick, Hardness 5, 10 hp. 
Destroying any one section destroys the plank and ends
the spell.  At the end of this spell, the plank
returns to its normal length, dumping anyone still
standing on it in wildspace.

This spell is most commonly used to force condemned
prisoners to “walk the plank”, dumping them beyond the
air envelope.  This keeps them from lingering in the
gravity plane, wasting precious air.  It is also used
to aide in the boarding of a grappled vessel, moving
warriors (typically marines) quickly from one vessel
to another.  This is somewhat risky, as a lucky shot
could dump several crewmen into the wildspace between
the ships.

Adam

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Previous Message: Re: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
Next Message: Re: New Spelljammer Spells
Month Index: March, 2006

SubjectFromDate (UTC)
New Spelljammer Spells    Adam Miller    30 Mar 2006 00:55:05
Re: New Spelljammer Spells    Loki    30 Mar 2006 02:53:14
Re: New Spelljammer Spells    Dreamer    30 Mar 2006 07:43:07
Re: New Spelljammer Spells    David Shepheard    30 Mar 2006 17:17:47
Re: New Spelljammer Spells    Adam Miller    30 Mar 2006 20:17:59

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