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From: Loki <george.williams.iv@?????.com> Date: Wed, 29 Mar 2006 17:35:22 -0500 Subject: Re: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
Comments on Domains and spells: 1) They are integral to the way that 3.5 Clerics work and should be kept. 2) I think that we should keep them simple and stick with just Wildspace and Stellar (Shattered Fractine's approach I believe...) 3) If we go with those domains I think they should become normal rather than prestige domains. It would be counter to the 2nd Edition's approach of having these spells be common if you had to adopt a Prestige Class to get them. 4)I think Detect Powers should become an innate cleric ability. If you pray for spells and your god does not have a prescence in theat sphere you should (through your divine connection with that power's sphere of influence) be able to tell that there is a similar although different force present. In my game I usually make the cleric in question role play out a conversation with a proxy of the pertinent power. That leaves it up to the player to convince the proxy that he should get spells despite worshipping a different god. The reason most clerics don't know they have this ability is because they are groundlings and it never comes up. Watching a cleric of a lawful war god trying to convince the proxy of a chaotic one to give him spells can be really funny<g> 5) The way that I have approached having a groundling cleric going into wildspace is that they have a vision of their god (usually in a trance or dream) in which the god offers to let them substitute an SJ Domain for one they already have in order to "spread the faith to the rest of the spheres." Again good excuse for fun role playing without having to add in more mechanics. 6) I think that there should be sphere specific spells that can only work in a particular sphere (i.e. Atromundi Cluster, the Realms, etc). If you want to be able to use them elsewhere adopt the Planescape idea of Spell Keys. A spell key allows a caster to use a spell normally even if it would not work at all on the plane he is currently on. If that idea does get adopted I HIGHLY reccomend a ruling that Spell Keys are ineffective in the Flow (there is no planar access so they emphatically should not!) In the 3.5 conversion we added 1 segment to the casting time when using a spell key. There are also Spell Foci which work the same way, except they affect an entire school or domain rather than a particular spell. These are great hooks. "To cast that one outside it's sphere of origin you must use a __________, found only ___________". Thats all off the top of my head. Oh, BTW I am solidly in the Convert, not adapt camp... Loki
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Month Index: March, 2006