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From: Loki <george.williams.iv@?????.com> Date: Tue, 28 Mar 2006 12:45:45 -0600 Subject: Re: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
My suggestion is this: that we break them up according to waht product they originally apppeared in (with another category for new ones). It would mae for a more logical division. Personally I would classify the ones from CoAS as the "core," spells so useful and common that parrallel lines of arcane research have developed them in most SJ capable/based societies. Much like cure lt. wounds and magic missile are to groundlings. Just my two greens, Loki On 3/28/06, Dreamer <dreamer@??????.?????.??.uk> wrote: > In <URL:news:local.spelljam> on Tue 28 Mar, Alexander James wrote: > > It's personal opinion of course, but I have placed all the SJ spells into > > the 3e spell lists as soon as the new system was released > [snip] > > This looked interesting, but I found that the layout made it hard > to follow, though (I think) that I worked it out eventually. > > I know that this is ultimately the DM's decision, but presumably > the spells in CoAS are the minimum 'standard'/canon ones, and > everything else is considered optional? > > In theory some spells would be known in one place by one culture, > others would likely spread everywhere due to being so useful, and > being re-researched if the originators wont part with them, once > people have a pretty clear idea what they do? > > Am I by being too optimistic by suggesting that attempts be made > to agree on a minimum core set of spells? > > I'm guessing that the spells that make (temporary) helms, > replenish air (on a smallish scale), and deal with being in a > crystal sphere foreign to your god/divine focus are the minimum. > > I'd have thought that spells that deal with food and water > shortages, including some arcane Transmutation spells, would be > popular, though these seem mostly over-looked. Lack of planar > access in the phlogiston means the obvious use of the Elemental > Planes of Air and Water has its downsides for SJ purposes. > > Quite a few "Lost Ships" (LS) spells listed, for example, are > ones that I'd think twice about before allowing into my SJ > campaign. I don't know these rules, so maybe some are supposed to > be ancient 'lost' spells, for all I know - as a DM I'm a bit > reluctant to have too much 'ancient lore' that has been lost, for > some reason or other. > > I certainly applaud continued effort to make all the SJ spells > available for 3rdEd. > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > -- George "Loki" Williams, writing and other abberrations PEACH- Please Examine and Critique Honestly Section Manager http://www.planewalker.com Writer/Developer http://www.spelljammer.org My Game Site http://planejammer.blogspot.com Writer http://www.wwoz.org Music Writer http://www.neworleansbands.net New Orleans Commentary http://humidcity.blogspot.com New Orleans Podcasts http://neworleansoralhistory.blogspot.com
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Month Index: March, 2006