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Month Index: March, 2006
From: Danton May <coyotedkm@?????.com> Date: Tue, 21 Mar 2006 08:49:42 -0800 Subject: Re: Spelljamming speed, and invisibility
Thanks. --- jamesriley <jamesriley@???.net> wrote: > Wow, this sounds just like the way I ran my old > campaign. I constructed > everything just like you describe in yours with the > hyperlimit being the > crystal sphere and only being visible from beyond > hyper (in the Phlogiston). > I also used the same reasoning about it being a form > of subspace allowing > ships to "apparently" move FTL due to the shorter > distances between spheres > in subspace. Likewise I implied that the Plogiston > was the stuff that made > up the insides of atomic particles (raw magic, some > positive and some > negative). I also used the color idea for shells, > but I did not codify it in > any way; some shells were just different colors and > I left it as one of the > Great Mysteries. I ran a very successful campaign > for about 20 years with > that same formula and it does work quite well in > fact. And as far as mixing > sci-fi type adventures and fantasy, well lets just > say even if it isn't > everybody's bag, it sure was fun having sword > slingers and spell casters > trying to fight off the alien from "Alien" the > movie. You have a great > sounding campaign setting and I wish you the best > with it. If it is even > half as fun as mine was you will never regret it. > Good luck Coyote. > > V/R FC2 Riley, James R. > cel: 228-249-2967 > e-mail: jamesriley@???.net > > -----Original Message----- > From: Spelljammer Setting Discussion > [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf > Of Danton May > Sent: Wednesday, March 08, 2006 1:44 PM > To: SPELLJAMMER-L@??????.???????.com > Subject: Re: [SPELLJAMMER] Spelljamming speed, and > invisibility > > > I have made a cosmology that blends sci-fi concepts > with spelljamming, and in it you can't jump into > "hyperspace" until you are at a certain distance > from > the entire solar system and all it's bodies. This > distance is spherical in shape, and is called the > stellar limit or stellar sphere. When you jump into > "hyperspace' you can see the stellar limit as a huge > crystalline sphere surrounding the entire star > system > you just jumped out of. The stellar limit is not > detectable before you make the jump, but once the > jump > is made and you are outside the star system and > normal > space the stellar limit appears to be a solid > surface > - a crystal sphere. Some spheres are transparent > (most are) and some are red, black, etc. The color > depends on the energies coming from the worlds that > make up the star system inside the sphere. > > "Hyperspace" is really the pholgiston, and looks and > acts the same, but I call it "aetherspace" just to > make a distinction. It is not really another plane > or > dimension, but rather more like subspace, where > there > is an absence of the inner and outer planer energies > that create planets and worlds. This makes things > more simple, and the laws of reality are less > complex > in aetherspace. > > > > I *really* don't like to mix sci-fi stuff with SJ > > because SJ is a *fantas*y > > setting and is not really designed for sci-fi > > concepts (which usually rely > > on real scientific concepts that are not > compatible > > with the SJ universe). > > I mix the two in a certain way, where it is still > fantasy but there is a little bit of science fiction > thrown in. The laws of physics still apply, as in > science fiction, but they change in each star system > and in different regions of space. They're not a > constant thing throughout all space and reality, as > is > assumed in science fiction. This variability in the > laws of physics is what creates magic. > > This way you can tailor each adventure to the tastes > of whoever you are playing with by just moving the > adventure from one star system to another, and if > they > want to move from say, a mostly fantasy-style game > into a science fiction-style game, they can and they > can use the same characters. All they have to do is > move to another part of space where the laws of > physics are different. > > > - Coyote, the Desert Dog (Danton May) > http://www.coyotecry.com > I like trees. > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to > LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to > LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > - Coyote, the Desert Dog (Danton May) http://www.coyotecry.com I like trees.
Previous Message: Re: Greetings and Salutations
Next Message: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
Month Index: March, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Spelljamming speed, and invisibility | Paul Westermeyer | |||
| Re: Spelljamming speed, and invisibility | Ariel Sibal | |||
| Re: Spelljamming speed, and invisibility | Alessandro La Vekkia Damiani | |||
| Re: Spelljamming speed, and invisibility | Dreamer | |||
| Re: Spelljamming speed, and invisibility | Rian A. McMurtry | |||
| Re: Spelljamming speed, and invisibility | David Shepheard | |||
| Re: Spelljamming speed, and invisibility | David Shepheard | |||
| Re: Spelljamming speed, and invisibility | jamesriley | |||
| Re: Spelljamming speed, and invisibility | Danton May | |||
| Re: Spelljamming speed, and invisibility | jamesriley | |||
| Re: Spelljamming speed, and invisibility | Danton May |