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Month Index: March, 2006


From:     Danton May <coyotedkm@?????.com>
Date:     Tue, 21 Mar 2006 08:49:42 -0800
Subject:  Re: Spelljamming speed, and invisibility
Thanks.  

--- jamesriley <jamesriley@???.net> wrote:

> Wow, this sounds just like the way I ran my old
> campaign. I constructed
> everything just like you describe in yours with the
> hyperlimit being the
> crystal sphere and only being visible from beyond
> hyper (in the Phlogiston).
> I also used the same reasoning about it being a form
> of subspace allowing
> ships to "apparently" move FTL due to the shorter
> distances between spheres
> in subspace. Likewise I implied that the Plogiston
> was the stuff that made
> up the insides of atomic particles (raw magic, some
> positive and some
> negative). I also used the color idea for shells,
> but I did not codify it in
> any way; some shells were just different colors and
> I left it as one of the
> Great Mysteries. I ran a very successful campaign
> for about 20 years with
> that same formula and it does work quite well in
> fact. And as far as mixing
> sci-fi type adventures and fantasy, well lets just
> say even if it isn't
> everybody's bag, it sure was fun having sword
> slingers and spell casters
> trying to fight off the alien from "Alien" the
> movie. You have a great
> sounding campaign setting and I wish you the best
> with it. If it is even
> half as fun as mine was you will never regret it.
> Good luck Coyote.
> 
> V/R FC2 Riley, James R. 
> cel: 228-249-2967
> e-mail: jamesriley@???.net
> 
> -----Original Message-----
> From: Spelljammer Setting Discussion
> [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf
> Of Danton May
> Sent: Wednesday, March 08, 2006 1:44 PM
> To: SPELLJAMMER-L@??????.???????.com
> Subject: Re: [SPELLJAMMER] Spelljamming speed, and
> invisibility
> 
> 
> I have made a cosmology that blends sci-fi concepts
> with spelljamming, and in it you can't jump into
> "hyperspace" until you are at a certain distance
> from
> the entire solar system and all it's bodies.  This
> distance is spherical in shape, and is called the
> stellar limit or stellar sphere.  When you jump into
> "hyperspace' you can see the stellar limit as a huge
> crystalline sphere surrounding the entire star
> system
> you just jumped out of.  The stellar limit is not
> detectable before you make the jump, but once the
> jump
> is made and you are outside the star system and
> normal
> space the stellar limit appears to be a solid
> surface
> - a crystal sphere.  Some spheres are transparent
> (most are) and some are red, black, etc.  The color
> depends on the energies coming from the worlds that
> make up the star system inside the sphere.
> 
> "Hyperspace" is really the pholgiston, and looks and
> acts the same, but I call it "aetherspace" just to
> make a distinction.  It is not really another plane
> or
> dimension, but rather more like subspace, where
> there
> is an absence of the inner and outer planer energies
> that create planets and worlds.  This makes things
> more simple, and the laws of reality are less
> complex
> in aetherspace.
> 
> 
> > I *really* don't like to mix sci-fi stuff with SJ
> > because SJ is a *fantas*y 
> > setting and is not really designed for sci-fi
> > concepts (which usually rely 
> > on real scientific concepts that are not
> compatible
> > with the SJ universe). 
> 
> I mix the two in a certain way, where it is still
> fantasy but there is a little bit of science fiction
> thrown in.  The laws of physics still apply, as in
> science fiction, but they change in each star system
> and in different regions of space.  They're not a
> constant thing throughout all space and reality, as
> is
> assumed in science fiction.  This variability in the
> laws of physics is what creates magic.  
> 
> This way you can tailor each adventure to the tastes
> of whoever you are playing with by just moving the
> adventure from one star system to another, and if
> they
> want to move from say, a mostly fantasy-style game
> into a science fiction-style game, they can and they
> can use the same characters.  All they have to do is
> move to another part of space where the laws of
> physics are different.
> 
> 
> - Coyote, the Desert Dog (Danton May)
> http://www.coyotecry.com
> I like trees.
> 
>
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- Coyote, the Desert Dog (Danton May)
http://www.coyotecry.com
I like trees.


Previous Message: Re: Greetings and Salutations
Next Message: Whatever happened to the 3.5e conversions to the Spelljammer Spells?
Month Index: March, 2006

SubjectFromDate (UTC)
Spelljamming speed, and invisibility    Paul Westermeyer    04 Mar 2006 14:42:11
Re: Spelljamming speed, and invisibility    Ariel Sibal    05 Mar 2006 04:56:50
Re: Spelljamming speed, and invisibility    Alessandro La Vekkia Damiani    05 Mar 2006 12:08:28
Re: Spelljamming speed, and invisibility    Dreamer    05 Mar 2006 21:21:03
Re: Spelljamming speed, and invisibility    Rian A. McMurtry    05 Mar 2006 23:42:20
Re: Spelljamming speed, and invisibility    David Shepheard    05 Mar 2006 23:56:10
Re: Spelljamming speed, and invisibility    David Shepheard    06 Mar 2006 13:41:18
Re: Spelljamming speed, and invisibility    jamesriley    06 Mar 2006 22:41:31
Re: Spelljamming speed, and invisibility    Danton May    08 Mar 2006 18:44:10
Re: Spelljamming speed, and invisibility    jamesriley    08 Mar 2006 22:15:47
Re: Spelljamming speed, and invisibility    Danton May    21 Mar 2006 16:49:42

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