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Month Index: March, 2006
From: Ariel Sibal <asibal_2000@?????.com> Date: Sat, 4 Mar 2006 20:56:50 -0800 Subject: Re: Spelljamming speed, and invisibility
--- Paul Westermeyer <westermeyer@????????.net> wrote: Good day and salutations, Paul! =) > Just a few questions and thoughts for the list. > > Can ships see each other while at spelljamming > speed? The canon > implies yes, we have numerous examples of ships > following each other [----------S-N-I-P----------] > This would also make coordinated fleet movement much > easier and thus > more common. I used the Star Trek system myself. If two objects are traveling at the same speed, at the constant distance, in the same directions, then they would be viewed stationary from each other's point of view. You might have to have a way to view them like lens of distant seeing, telescope or just really good eyesight if they are more than 20 hexes difference in distance. The background like stars, space objects and thingamajigs would be the one changing constantly. My question is would anyone get space sick from all those background movements? =) I love fleets. Anything that would help coordinate fleet movements is okay with me. My ships travel in normal space (wildspace), subspace (ethereal) and hyperspace (astralspace). I love to design a helm that would use the concept of the Star Wars hyperspace jumps. It would think it would be at least twice the normal spelljamming speed to reflect why the background move faster than the Star Trek system. Yes, dang it, I have too much time on my hand. =) > That in mind, I've been considering cloaking helms > and ship > invisibility spells. There is a spell called 'Ship > Invisibility', I > think it's 4th level, in an issue of _Dungeon_ > magazine (an adventure [----------S-N-I-P----------] > dropped to tactical > speed. It says the elves had 'moved in for a closer > look' just > before the attack. > > Comments? IMC, some ship have cloaking devices that can make the whole ship invisible, while an iron-clad vessel type called the sub-mariner can cloak itself by dipping the whole ship into etherealspace. They both function the same way, allowing non-detection by nearby normal space area ships. Depending on the type of invisibility, I would allow normal ways of detecting invisibility to work in space, magical or creative ways. If I was playing and I suspect a ship might be invisible in my area and I can guess it's general position, I would shoot a catapult shot packed with flour to help detect them before opening up with powder shot and stone shots. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Re: Cool things to do
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Month Index: March, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Spelljamming speed, and invisibility | Paul Westermeyer | |||
| Re: Spelljamming speed, and invisibility | Ariel Sibal | |||
| Re: Spelljamming speed, and invisibility | Alessandro La Vekkia Damiani | |||
| Re: Spelljamming speed, and invisibility | Dreamer | |||
| Re: Spelljamming speed, and invisibility | Rian A. McMurtry | |||
| Re: Spelljamming speed, and invisibility | David Shepheard | |||
| Re: Spelljamming speed, and invisibility | David Shepheard | |||
| Re: Spelljamming speed, and invisibility | jamesriley | |||
| Re: Spelljamming speed, and invisibility | Danton May | |||
| Re: Spelljamming speed, and invisibility | jamesriley | |||
| Re: Spelljamming speed, and invisibility | Danton May |