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Month Index: March, 2006


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sat, 4 Mar 2006 20:56:50 -0800
Subject:  Re: Spelljamming speed, and invisibility
--- Paul Westermeyer <westermeyer@????????.net> wrote:
Good day and salutations, Paul! =)

> Just a few questions and thoughts for the list.
> 
> Can ships see each other while at spelljamming
> speed?  The canon 
> implies yes, we have numerous examples of ships
> following each other 
[----------S-N-I-P----------]
> This would also make coordinated fleet movement much
> easier and thus 
> more common.

I used the Star Trek system myself. If two objects are
traveling at the same speed, at the constant distance,
in the same directions, then they would be viewed
stationary from each other's point of view. You might
have to have a way to view them like lens of distant
seeing, telescope or just really good eyesight if they
are more than 20 hexes difference in distance. The
background like stars, space objects and thingamajigs
would be the one changing constantly. My question is
would anyone get space sick from all those background
movements? =)

I love fleets. Anything that would help coordinate
fleet movements is okay with me.

My ships travel in normal space (wildspace), subspace
(ethereal) and hyperspace (astralspace).

I love to design a helm that would use the concept of
the Star Wars  hyperspace jumps. It would think it
would be at least twice the normal spelljamming speed
to reflect why the background move faster than the
Star Trek system. Yes, dang it, I have too much time
on my hand. =)


> That in mind, I've been considering cloaking helms
> and ship 
> invisibility spells.  There is a spell called 'Ship
> Invisibility', I 
> think it's 4th level, in an issue of _Dungeon_
> magazine (an adventure 
[----------S-N-I-P----------]
> dropped to tactical 
> speed.  It says the elves had 'moved in for a closer
> look' just 
> before the attack.
> 
> Comments?

IMC, some ship have cloaking devices that can make the
whole ship invisible, while an iron-clad vessel type
called the sub-mariner can cloak itself by dipping the
whole ship into etherealspace. They both function the
same way, allowing non-detection by nearby normal
space area ships. Depending on the type of
invisibility, I would allow normal ways of detecting
invisibility to work in space, magical or creative
ways. If I was playing and I suspect a ship might be
invisible in my area and I can guess it's general
position, I would shoot a catapult shot packed with
flour to help detect them before opening up with
powder shot and stone shots.

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Previous Message: Re: Cool things to do
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Month Index: March, 2006

SubjectFromDate (UTC)
Spelljamming speed, and invisibility    Paul Westermeyer    04 Mar 2006 14:42:11
Re: Spelljamming speed, and invisibility    Ariel Sibal    05 Mar 2006 04:56:50
Re: Spelljamming speed, and invisibility    Alessandro La Vekkia Damiani    05 Mar 2006 12:08:28
Re: Spelljamming speed, and invisibility    Dreamer    05 Mar 2006 21:21:03
Re: Spelljamming speed, and invisibility    Rian A. McMurtry    05 Mar 2006 23:42:20
Re: Spelljamming speed, and invisibility    David Shepheard    05 Mar 2006 23:56:10
Re: Spelljamming speed, and invisibility    David Shepheard    06 Mar 2006 13:41:18
Re: Spelljamming speed, and invisibility    jamesriley    06 Mar 2006 22:41:31
Re: Spelljamming speed, and invisibility    Danton May    08 Mar 2006 18:44:10
Re: Spelljamming speed, and invisibility    jamesriley    08 Mar 2006 22:15:47
Re: Spelljamming speed, and invisibility    Danton May    21 Mar 2006 16:49:42

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