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Month Index: February, 2006


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sat, 25 Feb 2006 02:39:49 -0800
Subject:  Re: More Spelljamming Items
Solar Sail

A solar sail is made of heavy canvass material used to
power small boats in wildspace. It is used primarily
by Sun Republics that dots the inner sphere ring of a
crystal sphere. It is black on one side and white on
the other. The sail allows a one ton craft to sail to
a speed of one SR.


Jump Helm

A jump helm functions as a major helm with a special
function. It can jump between crystal sphere without
entering the flow. It used the power of the fire
bodies in the crystal spheres and transporting itself
to another fire body in another crystal sphere. For it
to function properly the ship must be aligned properly
with both fire bodies. As the ship get nearer to the
sun, it collects the sun's energy to power the helm to
jump. The ship is gated to to the next sphere.

The astrogator must know where in the flow the two
crystal sphere are positioned at all times. Since some
spheres tend to wander or bob up and down on the flow
the astrogator must compensate to get the true
position. An excellent new star chart of the flow and
the crystal spheres would help in the calculations.
The astrogator must also know which constellations he
must use to align the ship with the target crystal
sphere. If the calculations are right then the ship
would be transported to the target crystal sphere's
sun moving away from the it. If the calculations are
wrong then the ship is "lost." The ship could end up
in the flow between the spheres away from the colored
river that connects them. The ship could be pointed a
different direction than original heading, away from
the target sphere and it could be located anywhere
between the two spheres. A natural roll of 100% is an
automatic failure and the ship could be located
anywhere, even inside a different crystal sphere. If
the crystal sphere is in an unknown area, it make take
the ship and crew years to return home.



   _____              _____
  /     \            /     \
 ( .-O---)----------(---O-. )
  \     /            \     /
   -----              -----


Percentage For Successful Jump
+ INTx2
+ WISx2
+ Map (+1/+10)
+ Experience (+jump helm years x1)
+ Astrology/Astronomy (+5)
+ Navigation Equipment (+1 per 500 GP worth)
+ Non-Planned Jump Less Than 24 hours (-10)
+ Non-Planned Jump Less than 1 Hour (-25)

Map
1 Year Old	+10
2-5 Years Old	+5
6-10 Years Old	+2
11+ Years Old	+1

INT 18x2= +36
WIS 13x2= +26
Map +10
Astronomy +5
Experience 2 Years +2
500 GP Equipment +1
Planned Jump 24 hours advance -0

36+26+10+5+2+1-0=80%

---------------------------------------
I am sleepy so if does not make sense, I will fix it
later. Thank you for understanding. Good day and
salutations! =)

A.Sibal
steelrealms

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Previous Message: Re: SJ Reviews: The 'SJR' References
Next Message: Re: SJ Reviews: The Novels
Month Index: February, 2006

SubjectFromDate (UTC)
More Spelljamming Items    Ariel Sibal    25 Feb 2006 10:39:49
Re: More Spelljamming Items    Dreamer    26 Feb 2006 09:30:45
Re: More Spelljamming Items    Night_Druid    26 Feb 2006 16:57:59
Re: More Spelljamming Items    Ariel Sibal    27 Feb 2006 09:15:35
Re: More Spelljamming Items    Ariel Sibal    27 Feb 2006 09:21:51
Re: More Spelljamming Items    Night_Druid    27 Feb 2006 10:27:19
Re: More Spelljamming Items    Ariel Sibal    27 Feb 2006 11:21:37
Re: More Spelljamming Items    Night_Druid    27 Feb 2006 21:59:13
Re: More Spelljamming Items    Ariel Sibal    28 Feb 2006 11:57:28

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