Previous Message: Re: SJ Reviews: The 'SJR' References
Next Message: Re: SJ Reviews: The Novels
Month Index: February, 2006
From: Ariel Sibal <asibal_2000@?????.com> Date: Sat, 25 Feb 2006 02:39:49 -0800 Subject: Re: More Spelljamming Items
Solar Sail A solar sail is made of heavy canvass material used to power small boats in wildspace. It is used primarily by Sun Republics that dots the inner sphere ring of a crystal sphere. It is black on one side and white on the other. The sail allows a one ton craft to sail to a speed of one SR. Jump Helm A jump helm functions as a major helm with a special function. It can jump between crystal sphere without entering the flow. It used the power of the fire bodies in the crystal spheres and transporting itself to another fire body in another crystal sphere. For it to function properly the ship must be aligned properly with both fire bodies. As the ship get nearer to the sun, it collects the sun's energy to power the helm to jump. The ship is gated to to the next sphere. The astrogator must know where in the flow the two crystal sphere are positioned at all times. Since some spheres tend to wander or bob up and down on the flow the astrogator must compensate to get the true position. An excellent new star chart of the flow and the crystal spheres would help in the calculations. The astrogator must also know which constellations he must use to align the ship with the target crystal sphere. If the calculations are right then the ship would be transported to the target crystal sphere's sun moving away from the it. If the calculations are wrong then the ship is "lost." The ship could end up in the flow between the spheres away from the colored river that connects them. The ship could be pointed a different direction than original heading, away from the target sphere and it could be located anywhere between the two spheres. A natural roll of 100% is an automatic failure and the ship could be located anywhere, even inside a different crystal sphere. If the crystal sphere is in an unknown area, it make take the ship and crew years to return home. _____ _____ / \ / \ ( .-O---)----------(---O-. ) \ / \ / ----- ----- Percentage For Successful Jump + INTx2 + WISx2 + Map (+1/+10) + Experience (+jump helm years x1) + Astrology/Astronomy (+5) + Navigation Equipment (+1 per 500 GP worth) + Non-Planned Jump Less Than 24 hours (-10) + Non-Planned Jump Less than 1 Hour (-25) Map 1 Year Old +10 2-5 Years Old +5 6-10 Years Old +2 11+ Years Old +1 INT 18x2= +36 WIS 13x2= +26 Map +10 Astronomy +5 Experience 2 Years +2 500 GP Equipment +1 Planned Jump 24 hours advance -0 36+26+10+5+2+1-0=80% --------------------------------------- I am sleepy so if does not make sense, I will fix it later. Thank you for understanding. Good day and salutations! =) A.Sibal steelrealms __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Re: SJ Reviews: The 'SJR' References
Next Message: Re: SJ Reviews: The Novels
Month Index: February, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| More Spelljamming Items | Ariel Sibal | |||
| Re: More Spelljamming Items | Dreamer | |||
| Re: More Spelljamming Items | Night_Druid | |||
| Re: More Spelljamming Items | Ariel Sibal | |||
| Re: More Spelljamming Items | Ariel Sibal | |||
| Re: More Spelljamming Items | Night_Druid | |||
| Re: More Spelljamming Items | Ariel Sibal | |||
| Re: More Spelljamming Items | Night_Druid | |||
| Re: More Spelljamming Items | Ariel Sibal |