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Month Index: February, 2006


From:     Blackmaer <cslundy@?????????.net>
Date:     Wed, 15 Feb 2006 22:55:06 -0800
Subject:  Re: The DragonFlow, Part 1B: LinkSpace Part 3
The DragonFlow, Part 1B: LinkSpace  Part 3

Again, please let me know if this all sucks, and I'll stop posting.  Sorry 
if it gets a little boring, but after all, LinkSpace IS the most boring 
sphere in the DragonFlow.  I’ll shorten it up some.

Decundus
Spherical Water Body
Size E
I moon
Primarily Human, with some Humanoid, Demi-Human, and Aquatic Life.

Decundus is the center of sentient life in LinkSpace.  From space, at 
appears as a stunning deep blue ball shrouded by a few wispy clouds.  Most 
land masses are too small to be seen from space, although the white polar 
ice caps stand out.  A single silvery moon hangs overhead.
As mentioned before, Decundus is a water body.  Due to explorers having 
discovered places where the sub-surface temperature seems to be warmer, 
particularly the farther one goes down, it has been hypothesized that the 
planet’s watery core is naturally kept near the boiling point.  Since 
surface bubbles are uncommon, however, this indicates that the core is not 
gaseous in nature, just very hot.
The humans of Decundus have not been present long on Decundus, perhaps 
only a few thousand years.  This is evident in the complete lack of 
evolution found on the Decundians.  The records kept by the humans there 
clearly separate themselves from the large known populations of Tritons 
and Merfolk.  
Human society on Decundus is generally feudal in nature, with one ruler 
claiming ownership of one or more of the floating islands of Decundus.  
These islands are hardly continents, each being never more than a few 
scant miles across.  Most folk are simple farmers or herders, and no one 
has a standing army.  
However, the Decundian Navies are legendary and dry docks can be found at 
most island baronies.  The ships built on Decundus are beautiful, 
reliable, and much sought after by visitors to the surface.  Since life at 
sea is second nature to the people of Decundus, the shipwrights spare no 
luxury when designing their ships.  Decundian Luxury Galleons, many larger 
than the standard 40 tons, have been known to boast grand ball rooms and 
fest halls, or other enmities one would only expect to find off-ship at 
the most prestigious of ports.  
These ships are generally made from a thick stringy form of algae named 
Hardweed, native only to Decundus.  The algae is harvested in great 
amounts and laid out either strait or in pre-casted molds.  When the 
Hardweed dries, it takes on the general properties of thick wood.  It is 
then coated with another derivative of the seaweed which waterproofs the 
new shape, much like pitch.  Hardweed is enormously abundant and grows on 
the underside of virtually every isle on Decundus in dangling, flowing, 
upside-down forests.  Because the Hardwood can be shaped before drying, 
this takes ship-board artistry to new heights.  Hardweed can even be used 
to repair ships made of other materials, if one knows how to “work the 
weed” as is commonly said on Decundus.  It will even keep indefinitely, as 
long the weed is kept moist.
Life on Decundus is simple, if one is a simple person himself.  Most folk 
keep to themselves and their lots in life and are content with living 
their peaceful existence.  The phrase “Going to Nonus” is a common saying 
spoken here.  It is evoked when someone is acting strange or wildly angry, 
and is similar to saying “a wild goose chase.”  People will also threaten 
to “send you strait to Nonus” if you make them angry.  Both of these 
phrases come from the time of the legendary ill-fated migration of a large 
population of Decundians when they traveled to Nonus to work for the 
Arcane.  However, the people of Nonus actually seem to be a bit more 
elegant, and definitely softer spoken.  They tend to look down on the 
brash, uncouth sailor-rabble of Decundus.  Yes, on Decundus, Spelljamming 
is fairly common knowledge, but the Decundians, seem to take it all in 
stride, after all, all of their own folk live their own lives at sea, and 
they don’t see that much of a difference.  As long as a visitor keeps his 
or her hands out of the politics of Decundus, he’ll find fine workmanship, 
honest traders, and generally friendly, welcoming folk.  Decundus is a 
great place to make repairs and hire crew, especially if you come to trade 
in minerals- the one product Decundus is definitely lacking in.

“Oh, aye! It’ll take ye forty days an’ one to fix ‘er without 
me ‘ardweed.  But ye lads be knowin’ as much ‘eh? I’ll maker’ o’er real 
nice fer ya lads too, I will…but ye surely be knowin’ me price, eh 
laddys?  His lordship, Biddle bless his soul, he only deals in steel, an’ 
that’s what it’ll cost ye, me hardies…..”
                     -----Old Snook, bargaining with newcomers to Decundus 
in the ‘typical’ Decundian style.

“Oh please, without gold, you chaps might as well be dealing with Old 
Snook on Decundus!”
                     ----- Mariette-Therese Boissel, bargaining with 
newcomers to Veron. 


By the way, if anyone would like me to go back and post NPC write ups, let 
me know and I’ll go ahead with it.  Or do you guys prefer my abbreviated 
descriptions?

Stay tuned for the next part, as soon as I get some more time…..


Previous Message: Re: History- Planescape
Next Message: Weaving Wood
Month Index: February, 2006

SubjectFromDate (UTC)
The DragonFlow, Part 1B: LinkSpace Part 3    Blackmaer    16 Feb 2006 06:55:06
Re: The DragonFlow, Part 1B: LinkSpace Part 3    Dreamer    16 Feb 2006 09:33:09
Re: The DragonFlow, Part 1B: LinkSpace Part 3    Charles Lundy    16 Feb 2006 17:16:40

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