Previous Message: Re: Damaging living Spelljamming ships?
Next Message: Sorry if you've been getting multiple emails from me
Month Index: February, 2006
From: Night_Druid <Night_Druid@??????????.net> Date: Sat, 4 Feb 2006 17:00:09 -0600 Subject: Re: Damaging living Spelljamming ships?
Ignore this, testing to see if I can still post at all. > In <URL:news:local.spelljam> on Sat 04 Feb, Blackmaer wrote: > > So if the vessel is a living entity, then in theory it could be subject to > > sleep, charm, hold, etc?? > > I consider that a living elven ship is at some risk from: > > Warp Wood > Plant Growth > Speak with Plants > Anti-Plant Shell > Pass Plant > Transport Via Plants > Turn Wood > Hold Plant > Charm Plant > > > > Say for example, a flitter @ 1 Hull Point = 10 Hit Points = save as a > > first level fighter? > > Yes, that is what I would use. Each hull point gives 5 hit points > for the purpose of working out level, and each 5HP gives one hit > dice. So, a ship saves as a fighter of level equal to its hull > points. > > (This is because I consider only half the hit points to be > positive ones, as the ship starts losing function once it is half > damaged, and living creatures normally only do this below zero > hit points.) > > > > Or, since they have been grown/built/enchanted/modified or whatever by the > > elves, would they get the elven resistance to these spells? > > Unless you think the trees are part elf ... I don't see why they > would. Elves come from LotR and from ideas about woodland > spirits, which is where I _think_ they are supposed to get some > of their unworldly resistance to magic from. > > I would say that they are just as vulnerable to spells that > control plants as any other plant is. But, just because you have > Charmed them, that does not mean you have any control of the > Helm, just control of their movement that they are capable of as > plants. > > > > If so, then in theory, a living ship that was created by a Drow Elf would > > have the standard Drow Elven magic resistance, right? > > No, not unless you are mixing drow into the plant! > > Anyhow, I think drow using space-going fungii, rather like the > Thermo Fungi that I gave a spec of a while ago, seems more in > character! [grin] > > > > Imagine the eeeeeevil possibilities of that..... > > > > --Blackmaer, feeling his players shudder in their sleep. > > A DM who has sleep magic that works on their players! Now, that > _is_ interesting! [grin] > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
Previous Message: Re: Damaging living Spelljamming ships?
Next Message: Sorry if you've been getting multiple emails from me
Month Index: February, 2006