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From:     Night_Druid <Night_Druid@??????????.net>
Date:     Sat, 4 Feb 2006 17:00:09 -0600
Subject:  Re: Damaging living Spelljamming ships?
Ignore this, testing to see if I can still post at all.


> In <URL:news:local.spelljam> on Sat 04 Feb, Blackmaer wrote:
> > So if the vessel is a living entity, then in theory it could be subject
to
> > sleep, charm, hold, etc??
>
> I consider that a living elven ship is at some risk from:
>
> Warp Wood
> Plant Growth
> Speak with Plants
> Anti-Plant Shell
> Pass Plant
> Transport Via Plants
> Turn Wood
> Hold Plant
> Charm Plant
>
>
> > Say for example, a flitter @ 1 Hull Point = 10 Hit Points = save as a
> > first level fighter?
>
> Yes, that is what I would use. Each hull point gives 5 hit points
> for the purpose of working out level, and each 5HP gives one hit
> dice. So, a ship saves as a fighter of level equal to its hull
> points.
>
> (This is because I consider only half the hit points to be
> positive ones, as the ship starts losing function once it is half
> damaged, and living creatures normally only do this below zero
> hit points.)
>
>
> > Or, since they have been grown/built/enchanted/modified or whatever by
the
> > elves, would they get the elven resistance to these spells?
>
> Unless you think the trees are part elf ... I don't see why they
> would. Elves come from LotR and from ideas about woodland
> spirits, which is where I _think_ they are supposed to get some
> of their unworldly resistance to magic from.
>
> I would say that they are just as vulnerable to spells that
> control plants as any other plant is. But, just because you have
> Charmed them, that does not mean you have any control of the
> Helm, just control of their movement that they are capable of as
> plants.
>
>
> > If so, then in theory, a living ship that was created by a Drow Elf
would
> > have the standard Drow Elven magic resistance, right?
>
> No, not unless you are mixing drow into the plant!
>
> Anyhow, I think drow using space-going fungii, rather like the
> Thermo Fungi that I gave a spec of a while ago, seems more in
> character! [grin]
>
>
> > Imagine the eeeeeevil possibilities of that.....
> >
> > --Blackmaer, feeling his players shudder in their sleep.
>
> A DM who has sleep magic that works on their players! Now, that
> _is_ interesting! [grin]
>
> -- 
> Dreamer
> dreamer@??????.?????.??.uk
> http://www.romsys.demon.co.uk/
>
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Previous Message: Re: Damaging living Spelljamming ships?
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Month Index: February, 2006

SubjectFromDate (UTC)
Damaging living Spelljamming ships?    Dreamer    01 Feb 2006 08:54:57
Re: Damaging living Spelljamming ships?    Loki    01 Feb 2006 21:50:05
Re: Damaging living Spelljamming ships?    Dreamer    02 Feb 2006 00:19:02
Re: Damaging living Spelljamming ships?    jamesriley    03 Feb 2006 00:15:35
Re: Damaging living Spelljamming ships?    Dreamer    03 Feb 2006 10:11:25
Re: Damaging living Spelljamming ships?    jamesriley    04 Feb 2006 00:58:33
Re: Damaging living Spelljamming ships?    Dreamer    04 Feb 2006 10:20:25
Re: Damaging living Spelljamming ships?    Blackmaer    04 Feb 2006 13:22:04
Re: Damaging living Spelljamming ships?    William Olander    04 Feb 2006 18:11:23
Re: Damaging living Spelljamming ships?    Dreamer    04 Feb 2006 16:34:41
Re: Damaging living Spelljamming ships?    Night_Druid    04 Feb 2006 23:00:09
Re: Damaging living Spelljamming ships?    Blackmaer    05 Feb 2006 12:25:41
Re: Damaging living Spelljamming ships?    Danton May    08 Feb 2006 01:23:36
Re: Damaging living Spelljamming ships?    Dreamer    08 Feb 2006 11:05:20

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