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Month Index: February, 2006
From: Loki <george.williams.iv@?????.com> Date: Wed, 1 Feb 2006 16:50:05 -0500 Subject: Re: Damaging living Spelljamming ships?
Actually there is no differtiation between the two in published SJ works (Unless its in War Captain's Companion which I have never gotten ahold of). There is mention of Elven ships being grown, but thats all it is, a brief mention. No riules mechanics were ever added about them. Now as far as post publication variants, it all depends on which homebrew system you are using. You ideas have a lot of merit, although personally I tend to treat them more like constructs (immune to sleep, charm, etc) should the issue come up. In my game the living ships (mostly ancient nautiloids and elven ships) get played like NPC's. Each has a character of it's own and communicates with the helmsman. I have not yet twiddled the mechanics. To be frank I am still smoothing out the 3.5 transition and havent gotten to that aspect of it yet. -Loki On 2/1/06, Dreamer <dreamer@??????.?????.??.uk> wrote: > > Maybe this is something that I've missed somewhere in the rules, > but how are the rules for damaging living ships different from > those for non-living ones? > > Disintegrate is listed as doing one hull point, for example, > which presumably applies to both living and non-living ships, but > should a living ship have a saving throw to resist this damage? I > would expect the larger elven ships to have quite good saving > throws! > > Reversed Heal, Harm, has no obvious upper limit (in theory it > even afflicts 300HP+ dragons or divine avatars), so should affect > living SJ ships, if the DM is generous leaving them with one hull > point. > > Would it make sense to say that as a vessel is starting to loose > function once it has lost half its hull points then this is > logically equivalent to a creature having zero hit points? So, a > Harm spell does half the hull points of a (living) vessel, and a > second one destroys it? > > You can then say that appropriate healing spells that work on the > sort of creature that the living ship is can restore hull points. > Two CLW for a hull point, a CSW for a hull point, a CCW for two > hull points, and a Heal for half the hull points? > > Does this make sense? > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > -- George "Loki" Williams, writing and other abberrations PEACH- Please Examine and Critique Honestly Section Manager http://www.planewalker.com List Owner-Spelljammer Mailing List http://sjml.spelljammer.org Writer/Developer http://www.spelljammer.org My Game Site http://planejammer.blogspot.com Writer http://www.wwoz.org Music Writer http://www.neworleansbands.net New Orleans Commentary http://humidcity.blogspot.com New Orleans Podcasts http://neworleansoralhistory.blogspot.com
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Month Index: February, 2006