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From: Blackmaer <cslundy@?????????.net> Date: Sat, 28 Jan 2006 14:30:01 -0800 Subject: Re: The DragonFlow Part 1B: The Geonomicon of LinkSpace Part 2
Sorry it takes so long for me to post these. (I hate it when RL gets in the way.) If you guys start to think this all sucks, just let me know and I'll stop posting. Ive recently been told that LinkSpace seems a little like refuge but gone astray. The DragonFlow Part 1B: The Geonomicon of LinkSpace Part 2 The Belt of Nonous Irregular Earth Bodies Size A-B Asteroid Belt Several Space Faring races When viewed from a distance, Nonous appears to be a brownish-blue color with a dark ring that encircles it at about a 45 degree angle. This ring is the Belt of Nonous. As mentioned before, Nonous was the first planet from the Sun in LinkSpace, and as such was nothing more than a skin- searing void world. But the belt of Nonous, known as simply "the belt" to locals, has both a shared and separate history from the planet it encompasses. The belt is simply that. It is a medium density asteroid belt that encircles Nonous. Most asteroids in the belt are tidally locked to the surface of Nonous. They do not orbit the planet below, they just seemingly hang there in mid-space. Some of the asteroids in the belt twirl on their own axis, while others remain stationary. Navigation through the belt is painfully easy, or one can just fly over or under the belt and completely avoid it. None of the asteroids are large enough to cause an eclipse of note, and they are far enough away from the surface of Nonous that they can't be seen during the day. They appear as stars at night. Because most of the asteroids are locked, this means that some always face the Sun, while others are shrouded in eternal darkness behind the planet they encircle. The most hospitable asteroids, however, hang at the midpoint between the light and darkness. These asteroids are also the most likely to spin on their own axis. Asteroids of Interest The Lexitron Emporium (aka Dead Man's Chest) Once, this place was the grand trading post of the Arcane, now it lies in a haunted ruin. Nearly 1000 years ago, during a time when all the Arcane of the sphere gathered to share information, the asteroid fell prey to an organized attack. The time of the invasion perfectly coincided with an uprising of the Arcane's servants against them. The proud and confident giants were caught completely off guard. None of them survived. Rumors still abound today of the great storehouses of wealth and magic buried beneath the planetoid's surface; squirreled away in catacombs and hidden by desperately fleeing Arcane. Mostly however, a visitor will only find alien ruins and undead remnants from the past. The Dead Man's Chest, as it is commonly referred to by locals, is usually avoided at all costs. Veron Once this planetoid held the fabulous and luxurious estates that were home to the Arcane and rental villas for the elite visiting the Lexitron Emporium. Now those estates are mostly warehouses and private homes and businesses for the new merchants of Nonous. With the Arcane gone, some of their employees decided to pick up the pieces and take up the mercantile business themselves. Obviously, reopening the Lexitron was out of the question, (and in poor taste). Therefore, Veron has become the new trading post of LinkSpace. It is said that anything can be bought and sold at Veron, and this analysis is mostly correct. The gilded streets with magical lighting have now become mass marketplaces with merchants from across the galaxy hawking their wares. It is not a place to get your ship repaired, but to buy a new ship. It is the place to go to sell goods that come from questionable origins. And it is the place to get information, albeit for a price, of course. Nothing is free on Veron, but everything and everyone on Veron has a price. The only harshly punishable crimes on Veron are ones that disrupt trade. Theft and fraud top the list, but murder is generally held as unacceptable, and many businesses will refuse to do business with such an offending individual. No one will do business with a convicted thief, however. One doesnt come to Veron to drink ale or gamble, they come here to spend gold. Dresk The Asteroid Dresk sits on the far edge of the belt, and therefore is shrouded in either darkness or twilight. This place can be summed up briefly as the Bral of LinkSpace. Although less business oriented than Veron, Dresk holds all of the taverns, Inns, festhalls and general night- life of Nonous. A local saying is Spend your gold on Veron, then spend whats left on Dresk. Dresk still holds several shops and businesses, just not nearly on level with Veron. Law enforcement on Dresk involving personal injury tends to be much harsher than on Veron, at least on the streets of the city. However, the watch generally looks the other way when it comes to Dresks legendary festhalls. Typically, as long as the owner of an establishment keeps it off of the streets there is little the local law will do to enforce anything that happens indoors. There is a certain mentality here that is unsympathetic to people who shouldnt have gone in there in the first place. Still, Dresk does have places of honest business where one can get a fine mug of ale and a good nights rest, all at an affordable price. The Tenebrous Group This small, dense area of the belt is completely obscured by Nonous and thus is shrouded in eternal darkness. It is a conglomerate of small chunks of rock infested with Asteroid Spiders. Hundreds if not thousands of the creatures inhabit the area of perhaps ten square miles or so. Over time, the spiders have developed a technique of stacking webs over top of each other in order to capture larger prey. Thus, at the heart of the Tenebrous Group, one of their webs could easily ensnare a 25-30 ton vessel moving at tactical speed and perhaps even larger if the ship is moving particularly slow, as if adrift. Persistent rumors abound of a small cult of Drow that use the depths of the group as an outpost. It has been speculated that a small ship hull enchanted with a Passweb spell could easily slip in and out of the group. Karaug Nauc-Nor The Karaug is an abandoned Dwarven citadel floating in the bright side of the belt. It serves as the base of operations for the Hangmen, a notorious group of pirates who prey on visitors to LinkSpace. The dangerous Hangmen are bold and brash and are said to fear nothing. They paint their ships bright, clashing colors and literally invite trouble. They are comprised of a variety of races on five ships, the flagship being a stolen Imperial Fleet Man-O-War patrol ship renamed the Pillaging Wench. Previously, this vessel was commanded by Commodore Kasian, the IEN commander patrolling the Maw. He would very much like the return of the vessel, (undamaged, of course) to Imperial Fleet hands. Under Kasian, the ship was named the Crystal Cardinal. It was stolen from the Imperial Fleet while the majority of her crew was on shore leave on the Misty Eye. The Misty Eye The Eye is a large and almost perfectly round ball hanging at the edge of the belt. The Eye spins on its own axis and boasts a 16 hour day, 8 hours of which is in star lit and Nonous lit darkness. So named because of the almost perfectly circular lake in the center of the asteroid, the Misty Eye is a favorite spot for spacefarers to visit. The lake is fed by numerous cascading waterfalls and framed by beautiful tropical vegetation. The Eye is actually a small water body that is mostly encased in an earthen shell. A cool, cloudy mist hangs in the tropical air, giving the planetoid a perfect temperature, at least from a humans point of view. Rain occurs daily, in short bursts. The eye is considered neutral ground by most spacefarers in LinkSpace; a treasure to be shared by all. There is no law on the Eye, and usually none needed. Most experienced LinkSpace spacefarers know that they would make several enemies in the sphere by causing trouble on the Eye. A single small village is nestled amongst the greenery, with a hospitable tavern and Inn named The Sleepy Sailor. The Misty Eye port has a small area mowed down to accommodate a few landing vessels and a tiny man-made pond for one or two water landing ships. There is a trading post, but theres not enough here to make major repairs to a ship. One could in theory cut down enough trees here to make major repairs, but they would also earn the enmity of everyone whom has ever visited the eye. Look for NPCs of The Belt of Nonous, coming soon. As usual, all comments, good and/or bad, are appreciated. --Blackmaer 'Ere Now! Welcome ye to the Sleepy Sailor! Ere be the finest establishment ere on the ole Eye! Oh Aye, tis the only bed n breakfast ere, me lads an lasses, but I none did like me much competition, eh folks?! Whuss that? Ye be needin lashin rope fer yer riggin? Well then, just lemme stow me ole apron an Ill be right over ta open up the shop, eh mates? Ya see, the Eye for an Eye be the finest establishment ere on the ole Eye! Oh Aye, tis the only tradin post ere, me lads an lasses .. -----Ramblings of Rollo Fitzjibber, halfling proprietor of every fine establishment on the Misty Eye, while speaking to new visitors.
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