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Month Index: January, 2006
From: Night_Druid <Night_Druid@??????????.net> Date: Sat, 28 Jan 2006 04:37:39 -0600 Subject: Re: Moon of the Month Returns! Zephyr
The Return of the Moon of the Month articles! Sorry I haven't been posting these lately; I had a bit of a dry-spell there with the motivation to write these things up. Anyways, a few things to point out. One, I stole some formatting ideas from the 3.5e Monster format, mostly to simplify things for myself. This does not mean these are 3.5e! I will continue to keep it as edition-neutral as possible; the formatting change was merely to make life easier on myself by eliminating or modifying sections that just did not make sense. For example, Appearance from Space becomes a simple summary at the beginning similiar to the beginning of the 3.5e Monster entry. I hope you enjoy this newest edition to the MotM collection! Adam Tiny/C Spherical Air Body Environment: Temperate Orbital Position: Inner moon Day Length: 8 hours Year Length: 1 day Native Races: Sylphs, air elementals, fey The moon before you is a pale, blue-gray orb. A ring of bright blue outlines the almost solid gray. The world almost glows with an inner light. Zephyr is a tiny gray air world that orbits closely to its parent planet. It is a world of warm temperatures and gentle winds. Storms are unknown, although clouds dominate the sky. Night on Zephyr is very brief, as there is no solid ground to block sunlight. The layers of clouds do block enough sunlight to cause brief periods of twilight-conditions on the side of Zephyr farthest from the sun. Zephyr has an overall diameter of about 400 miles and lacks any solid landmass greater than a small island in size. The skies of Zephyr are dotted with hundreds of small, floating islands. These islands are covered by dense rainforests and orchards of fruit trees. Occasionally, the thick forests give way to open meadows where the elaborate palaces of the native fey dwell. Zephyr is so named because it darts so quickly across the sky, taking a mere one standard day to complete an entire orbit around its home planet. A Zephyr day is but 8 hours long, so thus a Zephyr "year" has only four "days" . Zephyr has no gravity of its own. Individual rocks and ships will have gravity, yet all of the rocks within will not leave the atmosphere, instead drifting where the winds take them. A ship with no active helm will simply drift just like the islands of this world. The cause of this peculiar effect is unknown. The air of Zephyr is slightly poisonous to non-fey creatures. Anyone breathing the air of this world must make a successful saving throw (AD&D: Save v. Poison; d20: DC 15 Fortitude Save) every minute or enter a state of bliss. The effects last so long as the affected creature remains in the atmosphere of Zephyr. The sylphs grow a special plum that renders a person immune to the effects of the air for a period of 1 week, after which the effects of the immunity wears off. If not rescued, it is entirely possible for a bliss-affected creature to remain right where the effects took over until they perish from starvation. The rainforests have claimed the remains of many such unfortunates. Landmarks Twilight Region The center of Zephyr is a region of perpetual twilight. This area has special significance to the sylphs and faeries alike. Every twenty-four Zephyr "years", the natives gather in this spot to engage in trade, gossip, and merry-making. Dragon Point This small island is home to an extended clan of faerie dragons, about forty in all. The dragons shroud their island in all manner of illusions. These illusions change hourly, such that Dragon Point may be invisible one hour, then a mighty fortress the next, and a peaceful oasis the next.
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Month Index: January, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Moon of the Month Returns! Zephyr | Night_Druid | |||
| Re: Moon of the Month Returns! Zephyr | Mark Vorwerk | |||
| Re: Moon of the Month Returns! Zephyr | Loki |