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Month Index: January, 2006


From:     Night_Druid <Night_Druid@??????????.net>
Date:     Sat, 28 Jan 2006 04:37:39 -0600
Subject:  Re: Moon of the Month Returns! Zephyr
The Return of the Moon of the Month articles!  Sorry I haven't been posting
these lately; I had a bit of a dry-spell there with the motivation to write
these things up.  Anyways, a few things to point out.  One, I stole some
formatting ideas from the 3.5e Monster format, mostly to simplify things for
myself.  This does not mean these are 3.5e!  I will continue to keep it as
edition-neutral as possible; the formatting change was merely to make life
easier on myself by eliminating or modifying sections that just did not make
sense.  For example, Appearance from Space becomes a simple summary at the
beginning similiar to the beginning of the 3.5e Monster entry.  I hope you
enjoy this newest edition to the MotM collection!

Adam

Tiny/C Spherical Air Body
Environment: Temperate
Orbital Position: Inner moon
Day Length: 8 hours
Year Length: 1 day
Native Races: Sylphs, air elementals, fey

The moon before you is a pale, blue-gray orb. A ring of bright blue outlines
the almost solid gray. The world almost glows with an inner light.

Zephyr is a tiny gray air world that orbits closely to its parent planet. It
is a world of warm temperatures and gentle winds. Storms are unknown,
although clouds dominate the sky. Night on Zephyr is very brief, as there is
no solid ground to block sunlight. The layers of clouds do block enough
sunlight to cause brief periods of twilight-conditions on the side of Zephyr
farthest from the sun. Zephyr has an overall diameter of about 400 miles and
lacks any solid landmass greater than a small island in size.

The skies of Zephyr are dotted with hundreds of small, floating islands.
These islands are covered by dense rainforests and orchards of fruit trees.
Occasionally, the thick forests give way to open meadows where the elaborate
palaces of the native fey dwell.

Zephyr is so named because it darts so quickly across the sky, taking a mere
one standard day to complete an entire orbit around its home planet. A
Zephyr day is but 8 hours long, so thus a Zephyr "year" has only four "days"
.

Zephyr has no gravity of its own. Individual rocks and ships will have
gravity, yet all of the rocks within will not leave the atmosphere, instead
drifting where the winds take them. A ship with no active helm will simply
drift just like the islands of this world. The cause of this peculiar effect
is unknown.

The air of Zephyr is slightly poisonous to non-fey creatures. Anyone
breathing the air of this world must make a successful saving throw (AD&D:
Save v. Poison; d20: DC 15 Fortitude Save) every minute or enter a state of
bliss. The effects last so long as the affected creature remains in the
atmosphere of Zephyr. The sylphs grow a special plum that renders a person
immune to the effects of the air for a period of 1 week, after which the
effects of the immunity wears off. If not rescued, it is entirely possible
for a bliss-affected creature to remain right where the effects took over
until they perish from starvation. The rainforests have claimed the remains
of many such unfortunates.

Landmarks
Twilight Region

The center of Zephyr is a region of perpetual twilight. This area has
special significance to the sylphs and faeries alike. Every twenty-four
Zephyr "years", the natives gather in this spot to engage in trade, gossip,
and merry-making.
Dragon Point

This small island is home to an extended clan of faerie dragons, about forty
in all. The dragons shroud their island in all manner of illusions. These
illusions change hourly, such that Dragon Point may be invisible one hour,
then a mighty fortress the next, and a peaceful oasis the next.


Previous Message: Re: List ownership
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Month Index: January, 2006

SubjectFromDate (UTC)
Moon of the Month Returns! Zephyr    Night_Druid    28 Jan 2006 10:37:39
Re: Moon of the Month Returns! Zephyr    Mark Vorwerk    28 Jan 2006 15:14:11
Re: Moon of the Month Returns! Zephyr    Loki    29 Jan 2006 05:04:46

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