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Previous Message: FLUFF: Jammers: Turn 53 Chapter 7
Next Message: Re: More Helms
Month Index: January, 2006


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Mon, 16 Jan 2006 03:49:09 -0800
Subject:  Re: More Helms
SHIPS BOATSWAIN'S PIPE WHISTLE (Bosun's Whistle)

It is an ornate silver pipe whistle. A spelljamming
speed capable magic item. It is used on a one to five
tons ship. It is capable of SR1 to SR3 tactical speed.
It takes one week for the whistle to acclimate to a
new ship. This is accomplished by blowing a tune on
the whistle for 5 minutes each day on board the ship.
Once it bonded with the ship it can be used as a helm.
There are several tunes that are played to control a
ship. Some of the commands are MOVE FORWARD (SR1),
MOVE UP TO CRUISING SPEED (SR2), MOVE UP TO COMBAT
SPEED (SR3), MOVE TO SPELLJAMMING SPEED, PUSH OFF
STARBOARD SIDE (from side of the ship or dock), PUSH
OFF PORT SIDE, PUSH OFF STERN (Reverse), STOP, SLOW
(required to bring ship out of spelljamming speed or
down to lower SR), PUSH UP, PUSH DOWN, POINT BOW UP,
POINT BOW DOWN, BARREL ROLL LEFT, BARREL ROLL RIGHT,
TURN BOW LEFT and TURN BOW RIGHT. A direct jump from a
full stop to SR2/SR3 is possible but items and
personnel not strap down must roll for damages if
failed save. Once spelljamming speed is reached the
helmsman can move around the ship. It cost 10,000 GP.


OAR DRUM

This is an ornate drum made from quality hide and wood
inlaid with silver and gold. It usually comes with two
drum hammer. It takes a week for the oar drum to get
bonded to a new ship. On ship using oars as
propulsion, it can add +3SR to the speed when use in
conjunction with the oars or it can move the unmanned
oars for speed up to SR3. When used on ships without
oars, it manifest a set of oars along side the ship.
One of the few helms that can work with other helms,
but in a support capacity. When used with a working
spelljamming helm, it adds up to +3SR to tactical
speed and ramming speed of SR5 with lost of 1MR. Ship
rammed takes damage plus 3 for oar drum damage bonus.
If the ship doing the ramming is not armed with a ram,
the damage bonus is applied to it's damages.

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Previous Message: FLUFF: Jammers: Turn 53 Chapter 7
Next Message: Re: More Helms
Month Index: January, 2006

SubjectFromDate (UTC)
More Helms    Ariel Sibal    17 Apr 2005 10:02:56
Re: More Helms    Dreamer    17 Apr 2005 22:13:56
Re: More Helms    Ariel Sibal    26 May 2005 13:24:52
Re: More Helms    Dreamer    26 May 2005 21:29:54
Re: More Helms    Novamaster    29 May 2005 13:42:39
Re: More Helms    Dreamer    29 May 2005 17:24:56
Re: More Helms    Jonathan M. Thompson    29 May 2005 23:56:20
Re: More Helms    Novamaster    30 May 2005 01:57:24
Re: More Helms    Dreamer    30 May 2005 09:03:23
More Helms    Ariel Sibal    16 Jan 2006 11:49:09
Re: More Helms    Ariel Sibal    17 Jan 2006 11:08:28
Re: More Helms    Dreamer    17 Jan 2006 18:45:01
Re: More Helms    Ariel Sibal    18 Jan 2006 11:54:59
Re: More Helms    Dreamer    18 Jan 2006 22:47:25
Re: More Helms    Ariel Sibal    19 Jan 2006 12:36:27

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