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Month Index: December, 2005
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 1 Dec 2005 12:45:22 +0000 Subject: Re: Space Dryads - (hopefully) final version
This is hopefully the final version of the (Space) Dryad spec, before the 3E rules get done for it (my first forey into 3rd Ed!). Playtesting continues! There may also be a 2E write-up of dryad priests as 'space druids', at some point. The spell write-up should now be complete, and the notes on Wood Space and Wood Weave should be a lot clearer. There is a new section on Altering Dryads, with enchantment costings. Various bits of text throughout have be tweaked in an attempt to make them clearer. Employ a Space Dryad on your spelljamming ship, today! [grin] The spec is 89k of HTML, at the moment, so I just include a snippet: Dryad Raider History Elberan Moongaze, an elven necromancer and spelljamming researcher, was concerned about people using the plant nature of elven spelljamming ships against them, via Plant Control, Plant Growth, Warp Wood and other such spells. So, he decided the way to deal with this was to have a dryad in each ship, so not only would they be living, but also have a controlling mind. Unfortunately, the way he did his researches was to 'rescue' some dryads from woodlands on scro worlds. He separated them from their native trees by making them various 'jewelry' (such as a bracelet, an anklet, a ring or an earring) from the living heart wood of their tree, and using necromantic enchantments. Which as he was an elf, he of course ensured did not kill, or even in the long term harm, the tree. However, for the dryad it was as painful a process as giving birth can be for a human mother. Elberan now had dryads which could go anywhere, and merge with any large plant that was not itself intelligent. Even several per one (large enough) plant. He also had a number of elven craft to experiment on. As an extra boost to elven spelljamming he found that a few of the dryads could be trained to run the spelljamming helm, while merged with the ship, and did not get tired from the strain of spelljamming, in large enough ships, as they could draw on the living strength of the ship itself to sustain them. He was so pleased by this that he sent his elven assistants off on other urgent researches, saying he preferred to finish off the research on his ship dryad project alone. Unfortunately for Elberan, in teaching the dryads to spelljam, he had not realised they might acquire other magical abilities. One became a priest of an earth goddess, and another secretly became a necromancer! The dryads did not like the way they had been treated, and while initially timid and shocked, for tens of years just doing what they were told, eventually revolted. In exchange for the help of the earth goddess in binding Elberan within a lifeless rock, they agreed to flee that sphere, and never return (while the goddess had taken pity on them, and granted them help, she considered them to be necromantic abominations). The Dryad Raiders, as they call themselves, have little time for elves, except to acquire more ships from them, for their slowly growing dryad population. Though they hide quite how they do it (whether they are breeding, or just 'rescuing' new dryads), their numbers are slowly growing. Their necromancers (who have Elberan's spell books, and his research notes) know how to sever dryads from trees, typically large oaks grown on isolated planetary bodies, so they can join the raiders. The oaks can even be recycled, after a century or so, for another new-born dryad. Several Dryad Raiders have attempted to return to living on planets, in woodlands, but while they can live in any sufficiently large unoccupied tree, not just oaks, almost all have returned to space, as they don't feel they really fit in on planets, any more. Elberan's spell books contains non-standard spells which will: locate (tree-bound) dryads at considerable range (points to the nearest, even from low orbit) (5th), protect an elf from dryad charm magic (totally, with a good duration) (3rd), block dryad Dimension Door (into or out of a significant volume, with a good duration) (5th), detect 'his' dryads by their Life Jewelry (points to the nearest, with a range of several miles) (5th), and detect if there is a dryad within a (pseudo) living ship (with a range of at least a mile) (3rd). DMs are at liberty to include other non-standard spells (such as all the arcane spells in the basic SJ rules), which suit a powerful elven necromancer interested in improving the elven art of Spelljamming. The above is extracted from the spec at: http://www.romsys.demon.co.uk/frpg/dnd/race/dryad.htm -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: December, 2005