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From: Night_Druid <Night_Druid@??????????.net> Date: Tue, 18 Oct 2005 18:48:57 -0500 Subject: Re: Analysis of the Elven Ships, Part III
Part III of my little analysis (which now stretches to 12 pages!). One more source to go! Adam Space Lairs The Space Lairs complementation of site location adventures presents to us the Crown of Corellon, which is labeled as an "Armada". The layout, however, is of what appear to be seven vaguely Man-O-War-shaped ships drawn into a circle around a central, circular base. Likewise, the statistics for this ship no not in any way match those given for the Armada, from the dimensions to the weapons carried, nor is there a usable helm located anywhere on the ship. This would indicate it is an elvish Outpost station, rather than an Armada. Indeed, it was later revealed by the artist who created the deckplans that the Crown of Corellon was designed as an outpost in the mold of the Karpri station in Realmspace. We can now safely conclude that the Crown is not an Armada but a Man-O-War ring outpost. The Crown is enormous, at least compared to standard Spelljammers. It is made up of seven "spokes" that are vaguely shaped like Man-O-Wars, surrounding a central hub, with towers rising out of the top and a domed garden at the bottom. Although not shown on the map, the wings of the Man-O-Wars have grown together into solid walls to offer protection for the outpost. Each spoke has a length of about 125 feet, while the central hub is about 65 feet in diameter. Taking into account some overlap, this gives us an overall diameter of roughly 300 feet. The station has nine levels. The two bottom levels are below the gravity plane and thus have reversed gravity than the upper levels. These two levels have the stations cargo hold and gardens. The next three levels are dominated by the spokes, which have the majority of crew quarters, armories, and slips for ships to dock with the station. The top four decks are the seven outer towers, which surround a central barracks tower. In terms of defenses, the Crown has no less than twenty-eight medium weapons, half of which are turreted. One must assume these are protective turrets, as the station's wings and structures would limit the arc of fire to the standard arc the weapon could fire in without a turret. These weapons are directed upwards, which leaves the underside vulnerable to attack. Likewise, large ships could simply surge forward, absorbing hits and getting in close to board. Such a tactic was probably used by the scro in taking the Crown in the first place. The scro, who seized the station during the Second Unhuman Wars, have assigned three wasps to guard the station. It is likely the elves likewise kept a number of ships close to the station. Given its immobility, it would be vulnerable to large-scale assaults. The scro presence numbers roughly 100 soldiers and 60 officers, with some parts of the station left virtually abandoned. We can speculate that the elvish presence was much larger, and that the scro garrison is small, perhaps due to losses elsewhere. Given the station easily surpasses 400 tons or more, an elvish garrison of 200 or more would not be unreasonable. What purpose the Crown served is an interesting question. A large, stable platform with a continually renewing atmosphere would be quite useful in certain situations. It would be strong enough to fend off attacks from an individual ship or a small flotilla, and large enough to keep a modest fleet supplied for months. Its real advantage, however, is that it can be disassembled and moved, if necessary. Such mobility is of an enormous advantage. The elves could bring materials in aboard the very ships used to construct the base. This would be especially advantageous in areas that lack a good site to build upon, such as stable asteroids or moons. Another ideal spot for these stations would be in high orbit above worlds where elves trade or have diplomatic relations. Cargo and passengers could arrive aboard standard Spelljammers, offload at the station, and then less obvious ships, such as galleons, could be used to ferry goods and people to the surface. Such a setup would be advantageous in places where elves do not wish regular Spelljammers to land, such as on mosaic worlds like Toril, Oerth, or Krynn. It is, however, not invulnerable, as illustrated by both the Karpri station and the Crown of Corellon, both having fallen to foes of the elves. A large enough fleet could overwhelm its defenders and take the station relatively intact, again evidence by both stations in reasonable good condition. Being made from living ships, the stations could likely regrow over time, repairing damage if property pruned. Astromundi Cluster The Astromundi Cluster introduces the last elvish ship to appear in the "core" Spelljammer line, the Doombat. This ship is quite an odd ship, as it breaks two key Spelljammer conventions. Firstly, it is the only ship that has more hull points, eight, than it has tonnage, which is five. Secondly, it really does not appear to resemble any known animal or monster, nor is it a displaced watercraft. At best, it appears to resemble an oddly-shaped leaf, with a pair of sea shells glued on the bottom. This is not to mean that ship is ugly in appearance; the Doombat appears to be a graceful and somewhat modern. Were Spelljammers not by default galleons or animal-shaped, it would appear at home. Likewise, it could easily be used in a sci-fi game as a shuttle of some sort. The ship is listed as having a length of 70' and a width of 30'. The deckplans confirm these dimensions. The ship has two major decks, and two minor decks. The ship is quite roomy for a five ton vessel, with plenty of interior space. The weapon pods of the ship swivel, giving both weapons 360 degree arcs of fire. The ship's small size means it is easily destroyed by a solid hit, so the ship likely relies on stealth and maneuvers to survive. Where this ship thrives is in tightly packed asteroid fields, which are abundant in the Astromundi Cluster. The Doombat is small enough to dart in between asteroids where larger ships would be crushed. With its weapon pods situated below the ship, the Doombat can us a large asteroid as cover, exposing only its weapon pods to enemy fire. Swarms of Doombats would be deadly ambushers of ships traveling through asteroid clusters, swooping upon their prey in classic Space Opera fashion. The ship is listed as being able to carry a crew of five. Four are needed to man the weapons, and a fifth to man the helm. A ship probably carries more, to deal with boarders. As mentioned above, the ship's weapons are in sea-shell shaped pods, which rotate 360 degrees. It is probable that these pods are controlled by the helmsman by magical means, rather than by brute force via turrets. There is no place given over for such turrets, and operating them would require an additional two to four men each, pushing the crew size to as many as thirteen men. Such a large crew would tax the ship' s resources greatly, limiting its range. Given the sheer size of the Astromundi Cluster and that elves live at the fringes of it, they would want a ship with the maximum possible range. Thus, they would likely develop means of removing as many men as possible, while not leaving the ship completely helpless.
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