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Month Index: September, 2005


From:     Night_Druid <Night_Druid@??????????.net>
Date:     Wed, 21 Sep 2005 17:27:40 -0500
Subject:  Re: SJ Lizardmen for 3.X
    Meant to comment earlier :)

> From the Boards...
>
> Trying to re-ignite the 3.x conversion...the Spelljammer Lizardmen
arrive...

    Heh, I've actually started on a conversion myself.  My thoughts are
similiar, but my version is a standard race with no level adjustment.
Basically, my "vision" is of lizardmen who, because of the egg ships
orbiting suns bit, have become very advanced.  In effect, in appearance they
look somewhat like the Gith, just a little more lizard-like (they would have
tails, for example).  They're more human-like and less vaguely human
lizards.  I'm thinking something like this:

Abilities

+2 to Swim bonus

+2 to diplomacy bonus

+2 to climb (claws)



+2 to Constution

-2 to Wisdom

Favored Class: Fighter (Swashbuckler) or Sorcerer (though I like the idea of
"Any" :)

Hold breath (can hibernate for up to 10 minutes per point of con(?)).

Dark vision

30' move



A couple of other abilities, but haven't nailed them down yet.



Adam


Previous Message: Re: SJ Lizardmen for 3.X
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Month Index: September, 2005

SubjectFromDate (UTC)
SJ Lizardmen for 3.X    Ryltar Thamior    17 Sep 2005 10:45:50
Re: SJ Lizardmen for 3.X    Static    20 Sep 2005 01:11:00
Re: SJ Lizardmen for 3.X    Ryltar Thamior    20 Sep 2005 08:28:32
Re: SJ Lizardmen for 3.X    David Shepheard    20 Sep 2005 21:59:39
Re: SJ Lizardmen for 3.X    Ryltar Thamior    21 Sep 2005 00:04:13
Re: SJ Lizardmen for 3.X    Michael Shell    21 Sep 2005 05:41:31
Re: SJ Lizardmen for 3.X    Ryltar Thamior    21 Sep 2005 09:05:02
Re: SJ Lizardmen for 3.X    Dreamer    21 Sep 2005 09:53:24
Re: SJ Lizardmen for 3.X    Loki    21 Sep 2005 12:39:22
Re: SJ Lizardmen for 3.X    Mark T. Doolan    21 Sep 2005 10:09:20
Re: SJ Lizardmen for 3.X    Night_Druid    21 Sep 2005 22:27:40
Re: SJ Lizardmen for 3.X    Ryltar Thamior    22 Sep 2005 03:16:49

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