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Month Index: September, 2005
From: Loki <george.williams.iv@?????.com> Date: Wed, 21 Sep 2005 07:39:22 -0500 Subject: Re: SJ Lizardmen for 3.X
These is a great version of Lizardmen in Beyond Countless Doorways, they are larger and more intelligent. Thats the one I use. Don't have my books right now being on the run until New Orleans is safe to return to so I cannot document, but check it out. BTW, situation update coming in another post.. Loki In Exile On 9/21/05, Dreamer <dreamer@??????.?????.??.uk> wrote: > > In <URL:news:local.spelljam> on Wed 21 Sep, Ryltar Thamior wrote: > > Well...if someone has Savage Species, maybe they could put up the > > Monster Classes...tho' i'd prefer to just LA things > > If you are talking about Lizardmen, I've seen people use more > intelligent ones, with illusion abilities. > > In the simplest case, these are based on the 'Conan' variety, > which can take an illusion of human form (something like a Change > Self spell?), but some are fully blown Illusionists, or at least > have mental powers associated with illusion. > > Some of the really wimpy versions of these just looked like small > humans, with lizard heads. Maybe with a mental power that gave > them a universal translator ability, which could be very useful > in a Spelljamming setting. > > Then there are the Cthulhu Mythos lizardmen, about which I know > less, but they supposedly had some pretty impressive > capabilities. > > Some lizardmen may claim to be the first humanoids, created by > the dragons as servants, and predating even the elves. They may > even claim to have some draconic blood. > > Weren't there lizardman equivalents of Ogres, somewhere, to? > > > > On 9/21/05, Michael Shell <FenrysStar@???.com> wrote: > > > Memory escapes me for now, but Lizard Men, Minotaurs and other > powerful > > > monster now how have optional "Monster Classes" The concept was first > > > introduced > > > in Savage Species. I know for a fact that this further influenced a > certain > > > person after they converted the giff and I believe they were updated > with > > > this > > > wholly in mind. > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > -- NOLA Refugees and Survivors: Coordinate, share resources, help each other and share the truth at http://humidcity.blogspot.com Share the url and lets help each other survive, rebuild and demand governmental accountability
Previous Message: Re: SJ Lizardmen for 3.X
Next Message: Stormwracked- A Post Katrina Update
Month Index: September, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Static | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | David Shepheard | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Michael Shell | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Dreamer | |||
| Re: SJ Lizardmen for 3.X | Loki | |||
| Re: SJ Lizardmen for 3.X | Mark T. Doolan | |||
| Re: SJ Lizardmen for 3.X | Night_Druid | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior |