Previous Message: Re: SJ Lizardmen for 3.X
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Month Index: September, 2005
From: Ryltar Thamior <ryltarthamior@?????.com> Date: Wed, 21 Sep 2005 12:04:13 +1200 Subject: Re: SJ Lizardmen for 3.X
Those are some /VERY/ interesting ideas! Sounds like a potential campaign! You may have a point about giving them Favoured Class: Any...since only Humans and 1/2 elves (I think...may be wrong about 0.5 elves) could be any class-and they're the only ones w/ F.C: any. So, in the interim, may as well. On 9/21/05, David Shepheard <david_shepheard@???????.com> wrote: > From what I recall of the Lizardman description in various Spelljammer > products, Spelljamming Lizardmen were supposed to be different to > groundling > lizardmen. They worked in a very similar way to humans and were able to > take > any class (something that is out of date in 3e unless you want to have > "any" > as their favored class.) > > I believe that the pseudo-scientific reasoning for this difference in > Spacefaring Lizardmen was to do with the way that Lizardmen eggs were > incubated. Spelljamming Lizardmen fly ships close to the sun to soak up > lots > of heat. This additional heat was supposed to simulate the Lizardman brain > somehow and make them more able to learn different things. This is > something > that groundlings are unable to do and justifies having *one* race with > *two* > sets of stats. > > So MM Lizardmen could be "groundlings" and you could spin your version off > of them and make alterations to give them a Spelljammer flavour. > > I quite liked this aspect of Spelljammer as it gives Lizardmen characters a > natural desire to obtain spelljamming technology *and* gain access to the > inner part of whatever crystal sphere they live in (assuming this is where > the sun is). Failure to obtain both of these means that their children will > revert to a less advanced state. This gives the Lizardmen a strong > instinctual motive to attack people that try to control the center of > spheres or cause damage to suns. > > I would even say that Lizardmen would possibly be predisposed to sun based > religions. They would probably work well with sun-druids or other forces > that protect suns. > > David "Big Mac" Shepheard > > >From: Ryltar Thamior <ryltarthamior@?????.com> > >Reply-To: Discussion list for the Spelljammer campaign setting > ><SPELLJAMMER-L@??????.???????.com> > >To: SPELLJAMMER-L@??????.???????.com > >Subject: Re: [SPELLJAMMER] SJ Lizardmen for 3.X > >Date: Tue, 20 Sep 2005 20:28:32 +1200 > > > >You probably have a point, and that's how I'd like to do it, but > >Lizardmen seem to have a favoured class according to most published > >material (MM..etc.). > > > >On 9/20/05, Static <eshum@????????.org> wrote: > > > Heya, > > > > > > In our last episode, Ryltar Thamior said: > > > >Trying to re-ignite the 3.x conversion...the Spelljammer Lizardmen > > > arrive... > > > > > > This version looks fine enough, though I'd change the favored > > > class to Fighter. > > > > > > >-Favoured class: Druid > > > > > > -Static > > > > > > -- > > > "Why does it always end in tears?" > > > > > > ******************************************************************** > > > The D&D; Homepage: http://www.wizards.com/dnd > > > The Spelljammer Homepage: http://www.spelljammer.org > > > To unsubscribe, send email to LISTSERV@??????.???????.com > > > with UNSUB SPELLJAMMER-L in the body of the message. > > > > > > >******************************************************************** > >The D&D; Homepage: http://www.wizards.com/dnd > >The Spelljammer Homepage: http://www.spelljammer.org > >To unsubscribe, send email to LISTSERV@??????.???????.com > >with UNSUB SPELLJAMMER-L in the body of the message. > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
Previous Message: Re: SJ Lizardmen for 3.X
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Month Index: September, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Static | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | David Shepheard | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Michael Shell | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Dreamer | |||
| Re: SJ Lizardmen for 3.X | Loki | |||
| Re: SJ Lizardmen for 3.X | Mark T. Doolan | |||
| Re: SJ Lizardmen for 3.X | Night_Druid | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior |