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Month Index: September, 2005
From: David Shepheard <david_shepheard@???????.com> Date: Tue, 20 Sep 2005 22:59:39 +0100 Subject: Re: SJ Lizardmen for 3.X
>From what I recall of the Lizardman description in various Spelljammer products, Spelljamming Lizardmen were supposed to be different to groundling lizardmen. They worked in a very similar way to humans and were able to take any class (something that is out of date in 3e unless you want to have "any" as their favored class.) I believe that the pseudo-scientific reasoning for this difference in Spacefaring Lizardmen was to do with the way that Lizardmen eggs were incubated. Spelljamming Lizardmen fly ships close to the sun to soak up lots of heat. This additional heat was supposed to simulate the Lizardman brain somehow and make them more able to learn different things. This is something that groundlings are unable to do and justifies having *one* race with *two* sets of stats. So MM Lizardmen could be "groundlings" and you could spin your version off of them and make alterations to give them a Spelljammer flavour. I quite liked this aspect of Spelljammer as it gives Lizardmen characters a natural desire to obtain spelljamming technology *and* gain access to the inner part of whatever crystal sphere they live in (assuming this is where the sun is). Failure to obtain both of these means that their children will revert to a less advanced state. This gives the Lizardmen a strong instinctual motive to attack people that try to control the center of spheres or cause damage to suns. I would even say that Lizardmen would possibly be predisposed to sun based religions. They would probably work well with sun-druids or other forces that protect suns. David "Big Mac" Shepheard >From: Ryltar Thamior <ryltarthamior@?????.com> >Reply-To: Discussion list for the Spelljammer campaign setting ><SPELLJAMMER-L@??????.???????.com> >To: SPELLJAMMER-L@??????.???????.com >Subject: Re: [SPELLJAMMER] SJ Lizardmen for 3.X >Date: Tue, 20 Sep 2005 20:28:32 +1200 > >You probably have a point, and that's how I'd like to do it, but >Lizardmen seem to have a favoured class according to most published >material (MM..etc.). > >On 9/20/05, Static <eshum@????????.org> wrote: > > Heya, > > > > In our last episode, Ryltar Thamior said: > > >Trying to re-ignite the 3.x conversion...the Spelljammer Lizardmen > > arrive... > > > > This version looks fine enough, though I'd change the favored > > class to Fighter. > > > > >-Favoured class: Druid > > > > -Static > > > > -- > > "Why does it always end in tears?" > > > > ******************************************************************** > > The D&D; Homepage: http://www.wizards.com/dnd > > The Spelljammer Homepage: http://www.spelljammer.org > > To unsubscribe, send email to LISTSERV@??????.???????.com > > with UNSUB SPELLJAMMER-L in the body of the message. > > > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd >The Spelljammer Homepage: http://www.spelljammer.org >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message.
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Month Index: September, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Static | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | David Shepheard | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Michael Shell | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Dreamer | |||
| Re: SJ Lizardmen for 3.X | Loki | |||
| Re: SJ Lizardmen for 3.X | Mark T. Doolan | |||
| Re: SJ Lizardmen for 3.X | Night_Druid | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior |