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Month Index: September, 2005
From: Ryltar Thamior <ryltarthamior@?????.com> Date: Sat, 17 Sep 2005 22:45:50 +1200 Subject: Re: SJ Lizardmen for 3.X
>From the Boards... Trying to re-ignite the 3.x conversion...the Spelljammer Lizardmen arrive... -+2 Str, +2 con. -Medium Size -30ft base land speed -Darkvision to 60ft -+5 natural armour -Proficiency w/ shields, barbed darts, simple weapons, Wheelock pistols, and Greek Fire weapons.* -+4 on Balance, Jump, and Swim checks. -2D8 Racial HD-first one maxed out...+1 BAB, +3 Ref. -(2+int)x5 racial skill points. The class skills for these are Balance, Jump, and Swim. -One Free feat for his Racial HD levels. -Natural Attacks-2 claws and one bite. Claws are 1d4, bite is 1d4. A lizardman can attack once followed by a secondary attack at -5 Attack Bonus, and 1/2 str on the damage roll. So, either 2 claws followed by a bite, or a weapon followed by a claw or bite. -Can hold breath for Con x4 rounds before risking drowning. -Automatic Languages: Common, Draconic. Bonus: as human. -Favoured class: Druid -LA: +2. *I seem to remember they had a love of Greek Fire... Hope it works...needs testing.
Previous Message: Re: The Ethersea Lives! (Races)
Next Message: Re: SJ Lizardmen for 3.X
Month Index: September, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Static | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | David Shepheard | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Michael Shell | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior | |||
| Re: SJ Lizardmen for 3.X | Dreamer | |||
| Re: SJ Lizardmen for 3.X | Loki | |||
| Re: SJ Lizardmen for 3.X | Mark T. Doolan | |||
| Re: SJ Lizardmen for 3.X | Night_Druid | |||
| Re: SJ Lizardmen for 3.X | Ryltar Thamior |