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From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Fri, 2 Sep 2005 18:10:42 +0100
Subject:  Re: Back From the Dead - and some new Helms!
In <URL:news:local.spelljam> on Tue 30 Aug, Ben Wafer wrote:
> Hmm, weird, I sent this email to the list last week, but it doesn't seem
> to have gone through, even though I haven't received any sort of error
> message... Oh well, here's a re-send:
>
> Hi everyone, I'm back from the dead! Well, not really, but a painful and
> lengthy recovery from a car accident has kept me from having any time
> for the list for the last few months, but now I'm able to start enjoying
> many of my hobbies again, so I'm back!
>
> As a result, I've just completed a couple of write-ups on some ideas
> that have been kicking around my head lately.
>
> New Helm Types:
[snip]

All of these look fun!

If someone cared to work it out, though, it would be nice if
there was some suggested equivalent arcane spell level.

As, at least in some campaigns the Arcane don't exist, and Helms
created either by temporary spell casting, or by enchantment,
which requires you to know a spell level equivalent, are what you
commonly find.


> Greater:
>      Greater Scavver Saddles function exactly as lesser Scavver Saddles,
> but are fully as powerful as a normal lifejammer helm.
[snip]

OK, you've got your scavver, saddle, and Necklace of Adaptation.

Reading the Lifejammer spec you need to check on at least a daily
basis to see if your scavver has died on you. While few people
likely care much about scavver rights, this tends to discourage
long flights.

Presumably, you unsaddle your scavver after use, which is when it
makes its save vs. death, to not die, and if doesn't die and is
reasonably fed will be healthy again after a few days of R&R,
likely no more than a week, per a day's flight.

Something to improve the chance of the scavver surviving might be
useful; would a Protection vs. Shock healing-type spell do the
trick? Or, if a healing spell was co-ordinated with the removing
of the saddle, might that give at least a saving throw boost? (I
would expect a Heal spell to remove the need to save.)

Cure Light Wounds +3 save?
Cure Serious Wounds +6 save?

Maybe you could breed tougher scavvers?

Maybe there is some sort of specialist life restoring spell that
would only work on someone or something just killed by a
Lifejammer. Level 4?

Some people might look on this as a way to convert healing skill
into spelljamming capability! [grin]


Thoughts?

--
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


Previous Message: Re: SPELLJAMMER-L Digest - 31 Aug 2005 to 1 Sep 2005 (#2005-162)
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Month Index: September, 2005

SubjectFromDate (UTC)
Back From the Dead - and some new Helms!    Ben Wafer    30 Aug 2005 01:01:54
Re: Back From the Dead - and some new Helms!    Dreamer    02 Sep 2005 17:10:42

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