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Month Index: August, 2005
From: Night_Druid <Night_Druid@??????????.net> Date: Wed, 3 Aug 2005 17:14:40 -0500 Subject: Re: Fixing the Astronumdi Cluster Article (feedback)
I've read through at most a quarter of the article, and some things came to me as I read. So here's a little feedback I had. Mostly, I agree with your assessments, as we've been discussing them here on the list almost ever since the boxed set's release. Your article did give me some alternate ideas of how to look at things. Illithid Empire - Here's something to consider, which I thought of during your description of illithids. Perhaps the empire IS 3 billion strong, but not all of that is in the Cluster. Rather, the nation is scattered in countless colonies spread across hundreds, if not thousands, of systems. They use their abilities to hold the empire together, with the capital and larges concentration in the Cluster. The empire perhaps has the power to crush the Antillans, but are too spread out to do so. If they tried to muster their full power, they'd attract the attention of the gith and their other enemies, who'd take advantage to destroy their outposts and distant universities. The losses would be too great for them to risk it, even to rid themselves of the Antillans. Illithid Plot - this could easily be shifted from 'put out the sun' to 'turn the sun to a red star', which would leave the sun to produce light & heat and make the whole sphere accessible to the illithids. A bonus would be to have the sun shed its outer layers in a minor nova; not powerful enough to destroy the more distant colonies, but more than enough to fry the Antillans. The illithids could then move into the ruins of the Antillan culture and wait out the Outer Powers, who would freeze to death under the light of the now-colder sun. Illithid God - in reading this part, I'm kinda struck by something: you're right, the illithid "god" does sound like a god at all! Maybe instead of a god, this is a "vessel", and by pouring psionic energies into, they can literally shake the foundations of the universe. Powered up by the combined psionic energy of the illithids, the magic of wizshades, and the power of a sun, the vessel could then be used to accomplish some nasty feats. Maybe something as simple as giving the illithids more psionic powers, or perhaps (to steal from Starcraft) make illithid nobles immortal; if slain, they regenerate unharmed. Or maybe spawn horrid Chuthulu-like creatures that could devour crystal citadels whole. Or heck, maybe they just want to uncover some long lost knowledge. The possiblities are limited by the DM's imagination. Arcane Plot - the presentation of the original plot was silly, agreed, and you do present sound reasons for abandoning it. However, it might be salvagable using Planescape overtones. Perhaps instead of the whole Tanar'ri race, the Arcane brokered a deal with a single Abyssal Lord. We know that Abyssal Lords like to steal whole spheres, ala the plot from For Duty and Deity, so it would not be entirely unconcievable that the Arcane couldn't broker a deal with Orcus, Demogorgon, or Graz'zt. Instead of opening a gate, the Arcane use the power of the sun to suck the entire sphere into the Abyss as a brand-new layer for some lord. If this happens, it gives the PCs an "out" to still defeat the plan, to destroy the device and send the sphere back into the Prime and ending the nightmare. More to come as I think of it/read more. Adam Look for my coming on the seventh month of the fifth year. At dawn look to the world were the Trio (plus one) that is Untouchable reigns supreme
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Month Index: August, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Fixing the Astronumdi Cluster Article (feedback) | Night_Druid | |||
| Re: Fixing the Astronumdi Cluster Article (feedback) | Thatotherguy |