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From: Night_Druid <Night_Druid@??????????.net> Date: Mon, 1 Aug 2005 19:13:22 -0500 Subject: Re: Clusterspace
> The Astromundi Cluster boxed set is a massive mess in too many ways to
> count. It also had some potential and interesting ideas, however. So
> rather than throw everything but the map out, I've tried to point out
> many of its worst flaws and suggest ways to make them work (often that
> simply meant, ignore this, cut this). The author proves in many places
> they don't even understand SJ mechanics let alone have a good grasp on
> many other features of the game. Honestly, I think parts of it were
> written at different times with every time someone talked to the author
> to explain SJ and/or what was desired in the boxed set them coming away
> with an altered vision and writing the new stuff to that. And then
> editing did a [typical for TSR] absolutely pathetic job.
Astromundi Cluster has the single distinction of being the only product
I ever returned (got another copy a few years later).
I think the "author not knowing SJ physics" shows particularly in the
ship department. I've never quite understood how the tradesman is supposed
to work, and the crystal citadels are just silly (not in a haha way, more
like "shake your head" silly).
The stronger points of AC is the setting itself, although I think the
author was trying too hard. Too much information was repeated in three
different formats across three different books. With a little tweeking and
AC could really shine. <shrug> Hindsight is 20/20, I guess ;)
Adam
Look for my coming on the seventh month of the fifth year. At dawn look to
the world were the Trio (plus one) that is Untouchable reigns supreme
Previous Message: Re: Hackjammer thoughts
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Month Index: August, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Clusterspace | Night_Druid | |||
| Re: Clusterspace | Scott Kelley | |||
| Re: Clusterspace | Thatotherguy |