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Month Index: July, 2005
From: Dreamer <dreamer@??????.?????.??.uk> Date: Mon, 25 Jul 2005 18:02:23 +0100 Subject: Re: Steam engine/Helm
In <URL:news:local.spelljam> on Mon 25 Jul, Scratch wrote: > Does anyone have stats for anything that resembles an early steam engine > adjusted for spelljamming? I'm putting together a steam tech / high magic > sphere and any help I could get with this would be appreciated. Sounds like fun! > If there isn't any one have any suggestions on how to go about designing > one? You might like to think about in terms of how large a steam engine would be needed to move a ship of that size on water. Then there is the question of how sophisticated the engine is at wringing the energy out of the steam, and hence indirectly the fuel - some of the later steam engines were very impressive in this respect. > How would one deal with the waste generated by burning coal? That sort > of thing would foul an atmosphere in no time. Putting your funnnel outside your atmosphere envelope, so the smoke goes out into the vacuum of space is one idea, as is a system for converting as much of the steam as possible back into water so that it can be reused. With a bit of ingenuity, it should be possible to use some of the energy from the steam engine, to break down foul air into air. An "air regenerator". But, the fact that you are burning something using up air, to get your steam, is by strict science a definite problem. If this is fantasy/magical steam-tech, you could gloss over the details of combustion, and say that as long as the "air regenerator" stays in working order, the steam engine is not considered to foul the air. > How to convert mechanical > energy into spelljamming energy or is all energy magical in nature? Spelljamming drives seem to operate on the principle that you do some sort of "work" which might move a normal ship along the water, and this moves it through space. You could have an "etheric turbine" if you wanted, which spins up a more than three dimensional gyroscopic mechanism, to convert the mechanical energy into spelljamming energy, or something else which you feel suits the style of the steam-tech, like Cavorite paddlewheels on the side, or mithral screws at the back. Maybe big fans for vertical movement? > What > happens when the helm gets hit, boiler explosion? You need to worry about fuel bunker, that holds the coal, water tank that replaces the water lost as steam, the furnace that heats the water into steam, maybe various high pressure steam lines, the boiler, the actual mechanics of the steam engine which turns the steam into mechanical motion, and the spelljamming engine. A little chart listing these, with results, and how difficult it is to repair, would probably do. If the boiler is built right, boiler explosions should be pretty uncommon, but hitting the boiler so it leaks steam would be pretty bad. Armouring the mechanism looks like a good idea - making it at least AC-2 shouldn't be too difficult, nor should burying most of it inside the ship. If your funnel is taking your smoke outside your atmosphere envelope, hits on that should be considered, as it might get blocked, or holed, so your atmosphere starts getting fouled. > I imagine manning the > helm would consist of a wheel to control side to side movements and a > series of levers to control the other axis's. Any ideas? That would do, or you could have the wheel twist in various ways to get the different directions. Maybe thinking about the controls on a submarine would help? You might want to look up steam ships via Google, and see how much coal took a ship how far, to get some idea about fuel. Burning the bits of your wooden ship for fuel means you are getting pretty desperate. Also, taking a furnace into the phlogiston... If your furnace was very carefully designed, with baffles and such, effectively sealed, you might be able to use the explosive nature of the phlogiston to help power your ship! For example: assume fuel consumpion falls to a tenth, but if the furnace is not in perfect condition when you enter the phlogiston, a saving throw against explosion needs to be made, and then made again on a regular basis (daily?), or there will be a catastrophic explosion. Preferably the engineer will do a thorough set of tests before entering the phlogiston, to prove the furnace is safe. Diving straignt into the Flow out of combat might be ... bad. Alternatively, a smaller "phlogiston engine" might be used, which uses chemicals (like powerful acids and other dangerous stuff) without fire, to provide energy while in the Flow. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Ok More SJ art :)
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Month Index: July, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Steam engine/Helm | Scratch | |||
| Re: Steam engine/Helm | Rian A. McMurtry | |||
| Re: Steam engine/Helm | Michael Shell | |||
| Re: Steam engine/Helm | Clint Whelly | |||
| Re: Steam engine/Helm | Michael Shell | |||
| Re: Steam engine/Helm | Rian A. McMurtry | |||
| Re: Steam engine/Helm | Scratch | |||
| Re: Steam engine/Helm | Scratch | |||
| Re: Steam engine/Helm | Scratch | |||
| Re: Steam engine/Helm | Loki | |||
| Re: Steam engine/Helm | Dreamer | |||
| Re: Steam engine/Helm | Michael Shell | |||
| Re: Steam engine/Helm | Clint Whelly | |||
| Re: Steam engine/Helm | Michael Shell | |||
| Re: Steam engine/Helm | Michael Shell | |||
| Re: Steam engine/Helm | Scratch | |||
| Re: Steam engine/Helm | Thatotherguy | |||
| Re: Steam engine/Helm | Loki | |||
| Re: Steam engine/Helm | Thatotherguy |