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Month Index: July, 2005


From:     "LtDrgn - SJ2.US" <LtDrgn@???.us>
Date:     Tue, 19 Jul 2005 15:14:58 -0500
Subject:  Re: Jammer Wars
I'll have to look into making the purchase of the gold version then and
setting it up as spelljammer inspired universe.

Thanks for the help.

-----Original Message-----
From: Discussion list for the Spelljammer campaign setting
[mailto:SPELLJAMMER-L@??????.???????.com]On Behalf Of Ariel Sibal
Sent: Saturday, July 16, 2005 3:42 AM
To: SPELLJAMMER-L@??????.???????.com
Subject: Re: [SPELLJAMMER] Jammer Wars


--- "LtDrgn - SJ2.US" <LtDrgn@???.us> wrote:

> Got a concept that I'm toying around with and was
> wondering if anyone, may
> have and useful items or  stuff.
>
> If anyone is familiar with the game called TradeWar,
> you would have a basic
> concept of my line of thinking.
>
> In a Nut Shell - It is a text based online game in
> which you are basically
> trying to create an empire, through refitting and
> upgrading your ship for
> greater capacity and fire power.  You accumulate
> money by trading at ports
> and fighting off the bad guys and other players and
> of course not dying.
> It's also possible to form alliances with others.

Yup! I am running Tradewars 2002 on my Bulletin Board.
I did not buy the whole package, I opted for the BBS
version at the moment. You can run the TWS as a server
type MUD game instead of a BBS dependent online door.
With the GOLD version, you can rename and modify the
ships in the game. You can also modify and add custom
created aliens. Yes, if you have the time and the
right TWS version you can make a spelljammer inspired
TWS universe.

Lord Steel
steelrealms



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Previous Message: Re: My take on 3e helms
Next Message: Hackjammer - Initial Thoughts and Overview!
Month Index: July, 2005

SubjectFromDate (UTC)
Jammer Wars    LtDrgn - SJ2.US    15 Jul 2005 15:56:55
Re: Jammer Wars    Michael Shell    15 Jul 2005 16:16:36
Re: Jammer Wars    Ariel Sibal    16 Jul 2005 08:41:30
Re: Jammer Wars    LtDrgn - SJ2.US    19 Jul 2005 20:14:58

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