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Month Index: July, 2005
From: George Williams <george.williams.iv@?????.com> Date: Sat, 16 Jul 2005 10:01:49 -0500 Subject: Re: My take on 3e helms
I take it that in your game you circumvent the spellcaster only/ spell draining aspects of the helm? -Loki http://planejammer.blogspot.com http://www.spelljammer.org http://www.planewalker.com On 7/16/05, Night_Druid <Night_Druid@??????????.net> wrote: > > Just tossing this out for the list to disect: > > Spelljamming Helm > > > > A Spelljamming Helm is a device that moves a special ship called a > Spelljammer. It appears as a large ship's wheel attached to a > semi-circular > pedestal. The pedestal has numerous dials, levers, and buttons. The > operator of a Spelljamming Helm is called a helmsman. To qualify to use a > Spelljamming Helm, the helmsman must have 2 ranks in the skill Knowledge > (Spelljamming) or make a successful Use Magic Device skill check (DR 15). > > > > Once activated, it will move a ship in a straight line at a constant speed > until a helmsman commands it to change its course or speed. To give the > Helm a command, the helmsman needs to make a concentration check (DR 10), > modified by the size of the ship and the maneuver being attempted. Each > command takes 1 full round and the helmsman cannot take any other actions. > If a helmsman so wishes, he could Take 20 when using a Spelljamming Helm. > If at any point a check fails, the helmsman cannot execute that maneuver > and > the Spelljammer continues forward at the speed it was traveling at on the > previous round. > > > > The modifiers to the Difficulty Rating of a command are based on the size > of > the Spelljammer and the maneuver being attempted. Size modifiers are as > follows: Huge (+2), Gargantuan (+4), and Colossal (+8). If the helmsman is > attempting to change the direction of the ship, the modifiers are: > 45-degree > turn (+2), 90-degree turn (+4), 135-degree turn (+8), and 180-degree turn > (+16). For every 10' of movement that the Spelljammer is moving at, add +1 > to the total Difficulty Rating. These modifiers stack, so for example, a > helmsman that attempts a 90-degree turn in a Colossal Spelljammer moving > at > 80' per round has to make a concentration check against DR 30 (+8 for > size, > +4 for degree of turn, and +8 for the Spelljammer's speed). > > > > A Spelljammer Helm can move ships ranging from Huge (at least 16' long) to > Colossal (at most 120' long). > > > > Cost & means of making? > > > > > > > Look for my coming on the seventh month of the fifth year. At dawn look to > the world were the Trio (plus one) that is Untouchable reigns supreme > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > -- http://humidcity.blogspot.com http://www.spelljammer.org http://www.planewalker.com http://planejammer.blogspot.com
Previous Message: My take on 3e helms
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Month Index: July, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| My take on 3e helms | Night_Druid | |||
| Re: My take on 3e helms | George Williams | |||
| Re: My take on 3e helms | DarkTouch | |||
| Re: My take on 3e helms | Michael Shell | |||
| Re: My take on 3e helms | Night_Druid | |||
| Re: My take on 3e helms | Michael Shell | |||
| Re: My take on 3e helms | DarkTouch | |||
| Re: My take on 3e helms | Night_Druid | |||
| Re: My take on 3e helms | Alexander James | |||
| Re: My take on 3e helms | Dreamer | |||
| Re: My take on 3e helms | Dreamer | |||
| Re: My take on 3e helms | George Williams | |||
| Re: My take on 3e helms | Lawrence Morris | |||
| Re: My take on 3e helms | George Williams | |||
| Re: My take on 3e helms | Dreamer | |||
| Re: My take on 3e helms | Leroy Van Camp III |