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From:     George Williams <george.williams.iv@?????.com>
Date:     Sat, 16 Jul 2005 10:01:49 -0500
Subject:  Re: My take on 3e helms
I take it that in your game you circumvent the spellcaster only/ spell 
draining aspects of the helm? 
-Loki
http://planejammer.blogspot.com
http://www.spelljammer.org
http://www.planewalker.com

On 7/16/05, Night_Druid <Night_Druid@??????????.net> wrote:
> 
> Just tossing this out for the list to disect:
> 
> Spelljamming Helm
> 
> 
> 
> A Spelljamming Helm is a device that moves a special ship called a
> Spelljammer. It appears as a large ship's wheel attached to a 
> semi-circular
> pedestal. The pedestal has numerous dials, levers, and buttons. The
> operator of a Spelljamming Helm is called a helmsman. To qualify to use a
> Spelljamming Helm, the helmsman must have 2 ranks in the skill Knowledge
> (Spelljamming) or make a successful Use Magic Device skill check (DR 15).
> 
> 
> 
> Once activated, it will move a ship in a straight line at a constant speed
> until a helmsman commands it to change its course or speed. To give the
> Helm a command, the helmsman needs to make a concentration check (DR 10),
> modified by the size of the ship and the maneuver being attempted. Each
> command takes 1 full round and the helmsman cannot take any other actions.
> If a helmsman so wishes, he could Take 20 when using a Spelljamming Helm.
> If at any point a check fails, the helmsman cannot execute that maneuver 
> and
> the Spelljammer continues forward at the speed it was traveling at on the
> previous round.
> 
> 
> 
> The modifiers to the Difficulty Rating of a command are based on the size 
> of
> the Spelljammer and the maneuver being attempted. Size modifiers are as
> follows: Huge (+2), Gargantuan (+4), and Colossal (+8). If the helmsman is
> attempting to change the direction of the ship, the modifiers are: 
> 45-degree
> turn (+2), 90-degree turn (+4), 135-degree turn (+8), and 180-degree turn
> (+16). For every 10' of movement that the Spelljammer is moving at, add +1
> to the total Difficulty Rating. These modifiers stack, so for example, a
> helmsman that attempts a 90-degree turn in a Colossal Spelljammer moving 
> at
> 80' per round has to make a concentration check against DR 30 (+8 for 
> size,
> +4 for degree of turn, and +8 for the Spelljammer's speed).
> 
> 
> 
> A Spelljammer Helm can move ships ranging from Huge (at least 16' long) to
> Colossal (at most 120' long).
> 
> 
> 
> Cost & means of making?
> 
> 
> 
> 
> 
> 
> Look for my coming on the seventh month of the fifth year. At dawn look to
> the world were the Trio (plus one) that is Untouchable reigns supreme
> 
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-- 
http://humidcity.blogspot.com
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Month Index: July, 2005

SubjectFromDate (UTC)
My take on 3e helms    Night_Druid    16 Jul 2005 11:50:31
Re: My take on 3e helms    George Williams    16 Jul 2005 15:01:49
Re: My take on 3e helms    DarkTouch    16 Jul 2005 15:44:14
Re: My take on 3e helms    Michael Shell    16 Jul 2005 16:27:35
Re: My take on 3e helms    Night_Druid    16 Jul 2005 17:06:42
Re: My take on 3e helms    Michael Shell    16 Jul 2005 17:29:47
Re: My take on 3e helms    DarkTouch    16 Jul 2005 19:22:18
Re: My take on 3e helms    Night_Druid    16 Jul 2005 20:44:51
Re: My take on 3e helms    Alexander James    17 Jul 2005 19:03:08
Re: My take on 3e helms    Dreamer    18 Jul 2005 09:15:19
Re: My take on 3e helms    Dreamer    18 Jul 2005 08:17:42
Re: My take on 3e helms    George Williams    18 Jul 2005 22:54:49
Re: My take on 3e helms    Lawrence Morris    19 Jul 2005 03:15:54
Re: My take on 3e helms    George Williams    19 Jul 2005 03:50:10
Re: My take on 3e helms    Dreamer    19 Jul 2005 09:31:34
Re: My take on 3e helms    Leroy Van Camp III    03 Aug 2005 21:01:59

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