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Month Index: June, 2005


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Mon, 13 Jun 2005 01:58:57 -0700
Subject:  Re: More Spelljamming Helms
Ioun Stone Helm

It has the same power a major helm. Anyone sitting
with an ioun stone floating around their head can
pilot the ship even if they are not a magic-user. The
amount of ioun stone being used would translate to the
SR of the ship in tactical speed. Any appropriate
power by the ioun stone affects both the user and the
ship.

Color - Shape - Effect - Ioun Helm Conversion

Brass - Lozenge - cure light wounds, on command -
Helmsman can cast cure light wounds on anyone inside
the ship.

Bright Silver - Cylinder - ethereal jaunt for 1 hour -
A 25 tons ship can go ethereal for one hour, minus 1
minute for every additional ton. Ship that are 85 tons
to 100 tons have 1 minute ethereal time.

Brown - Rhomboid - gaseous form for 1 hour - A 25 tons
ship can go gaseous for one hour, minus 1 minute for
every additional ton. Ship that are 85 tons to 100
tons have 1 minute gaseous time.

Cerulean Blue - Rhomboid - Acts as a ring of freedom
of movement - Allows the ship to move through infinity
vine or other obstacle unhindered.

Clear Pink - Sphere - User’s essence is transferred if
death blow is landed - (??? No idea how to use
this...maybe allowed only for the user/helmsman.)

Clear - Sphere - +5 to Spell Resistance - +5 to Spell
Resistance for ship

Copper - Rectangle - read magic (at will) - Allows
helmsman to read to read magical writings both inside
and outside the ship. Items to be read must be in The
open and not locked away.

Deep Black - Sphere - see in magical darkness (30 ft.)
- Allows the helmsman to see 30 ft. in magical
darkness outside the ship and allows the helmsman to
see anywhere inside his ship even in magical darkness.

Deep Purple - Prism - darkvision (+30 ft.) - Helmsman
is allowed to use darkvision inside and outside (30
ft.) his ship.

Flickering White - Snowflake - +5 Cold Resistance -
+5 Cold Resistance for ship.

Bright White - Rectangle - +5 Acid Resistance - +5
Acid Resistance for ship.

Gold - Ellipsoid - User can go astral for 1 hour -  A
25 tons ship can go astral for one hour, minus 1
minute for every additional ton. Ship that are 85 tons
to 100 tons have 1 minute astral time.

Green - Sphere - +2 to saves vs. poison - +2 to saves
vs. poison for creature inside ship and /or +2 to
saves vs. poison for "living" ship.

Light Blue - Prism - tongues (always active) - (???)
Helmsman can understand and speak any language spoken
inside the ship or 30 ft. outside.

Maroon - Star - DR 10/+1 - (???)

Orange - Cube - Acts as a ring of mind shielding -
Acts as a ring of mind shielding for the helmsman
and/or ship.

Pale Yellow - Lozenge - Acts as a ring of water
walking - (???)

Puce - Cube - detect thoughts (at will) - Allows
helmsman to detect, but not read, thoughts inside the
ship. The helmsman can detect stowaway, rats, chattur,
humanoids and other minds in his ship. He can tell
what species the thought he detected belong to, if he
detected the species before.

Pulsing Red - Star - +5 Fire Resistance - +5 Fire
Resistance for ship.

Rainbow - Ellipsoid - levitate (at will) - Helmsman
can levitate anything inside the ship within the
weight restriction of a levitate spell. Helmsman can
levitate ship with DM discretion.

Rainbow - Spindle - User can polymorph self for 1 hour
- (???)

Silver - Rod - +5 Electrical Resistance - +5
Electrical Resistance for ship.

Silver - Sphere - uncanny dodge (as a 5th level
barbarian) - (???)

Silvery Mirror - Cube - Immunity to gaze attacks -
Immunity to gaze attacks for helmsman.

Soft Black - Rectangle - energy drain protection -
Energy drain protection for helmsman and/or crew.

Yellow - Sphere - continual flame on command - Allows
helmsman to create continual flame on command inside
his ship.

Yellow and Black - Sphere - continual flame or
darkness on command - Allows helmsman to create
continual flame or darkness on command inside his
ship.

**** It might be better if 30 ft. can be converted to
300 ft. Just a suggestion on my part. =)

---------------------------------------
Does anyone have the article detailing what Red
Steel/Cinnabar/Cynabryl effects on different crystal
spheres? I am planning on working on a Red Steel Helm.
I know in Krynn, Red Steel is the bane for dragons, it
irritates them when it comes near them. It is also
said that the legendary Dragon Lances were made from
Red Steel/Cinnabar. I think in Mystara it causes the
Red Curse. Thanks for any help in pointing me in the
right archive. =)



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Previous Message: Re: Other Adventures
Next Message: Re: Hackjammer
Month Index: June, 2005

SubjectFromDate (UTC)
More Spelljamming Helms    Ariel Sibal    13 Jun 2005 08:58:57
Re: More Spelljamming Helms    Dreamer    13 Jun 2005 11:31:47
Re: More Spelljamming Helms    Michael Shell    13 Jun 2005 14:53:52
Re: More Spelljamming Helms    Ariel Sibal    16 Jul 2005 09:14:23
Re: More Spelljamming Helms    Ariel Sibal    16 Jul 2005 09:18:28
Re: More Spelljamming Helms    Michael Shell    16 Jul 2005 16:18:01

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