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Month Index: June, 2005
From: Ariel Sibal <asibal_2000@?????.com> Date: Mon, 13 Jun 2005 01:58:57 -0700 Subject: Re: More Spelljamming Helms
Ioun Stone Helm It has the same power a major helm. Anyone sitting with an ioun stone floating around their head can pilot the ship even if they are not a magic-user. The amount of ioun stone being used would translate to the SR of the ship in tactical speed. Any appropriate power by the ioun stone affects both the user and the ship. Color - Shape - Effect - Ioun Helm Conversion Brass - Lozenge - cure light wounds, on command - Helmsman can cast cure light wounds on anyone inside the ship. Bright Silver - Cylinder - ethereal jaunt for 1 hour - A 25 tons ship can go ethereal for one hour, minus 1 minute for every additional ton. Ship that are 85 tons to 100 tons have 1 minute ethereal time. Brown - Rhomboid - gaseous form for 1 hour - A 25 tons ship can go gaseous for one hour, minus 1 minute for every additional ton. Ship that are 85 tons to 100 tons have 1 minute gaseous time. Cerulean Blue - Rhomboid - Acts as a ring of freedom of movement - Allows the ship to move through infinity vine or other obstacle unhindered. Clear Pink - Sphere - Users essence is transferred if death blow is landed - (??? No idea how to use this...maybe allowed only for the user/helmsman.) Clear - Sphere - +5 to Spell Resistance - +5 to Spell Resistance for ship Copper - Rectangle - read magic (at will) - Allows helmsman to read to read magical writings both inside and outside the ship. Items to be read must be in The open and not locked away. Deep Black - Sphere - see in magical darkness (30 ft.) - Allows the helmsman to see 30 ft. in magical darkness outside the ship and allows the helmsman to see anywhere inside his ship even in magical darkness. Deep Purple - Prism - darkvision (+30 ft.) - Helmsman is allowed to use darkvision inside and outside (30 ft.) his ship. Flickering White - Snowflake - +5 Cold Resistance - +5 Cold Resistance for ship. Bright White - Rectangle - +5 Acid Resistance - +5 Acid Resistance for ship. Gold - Ellipsoid - User can go astral for 1 hour - A 25 tons ship can go astral for one hour, minus 1 minute for every additional ton. Ship that are 85 tons to 100 tons have 1 minute astral time. Green - Sphere - +2 to saves vs. poison - +2 to saves vs. poison for creature inside ship and /or +2 to saves vs. poison for "living" ship. Light Blue - Prism - tongues (always active) - (???) Helmsman can understand and speak any language spoken inside the ship or 30 ft. outside. Maroon - Star - DR 10/+1 - (???) Orange - Cube - Acts as a ring of mind shielding - Acts as a ring of mind shielding for the helmsman and/or ship. Pale Yellow - Lozenge - Acts as a ring of water walking - (???) Puce - Cube - detect thoughts (at will) - Allows helmsman to detect, but not read, thoughts inside the ship. The helmsman can detect stowaway, rats, chattur, humanoids and other minds in his ship. He can tell what species the thought he detected belong to, if he detected the species before. Pulsing Red - Star - +5 Fire Resistance - +5 Fire Resistance for ship. Rainbow - Ellipsoid - levitate (at will) - Helmsman can levitate anything inside the ship within the weight restriction of a levitate spell. Helmsman can levitate ship with DM discretion. Rainbow - Spindle - User can polymorph self for 1 hour - (???) Silver - Rod - +5 Electrical Resistance - +5 Electrical Resistance for ship. Silver - Sphere - uncanny dodge (as a 5th level barbarian) - (???) Silvery Mirror - Cube - Immunity to gaze attacks - Immunity to gaze attacks for helmsman. Soft Black - Rectangle - energy drain protection - Energy drain protection for helmsman and/or crew. Yellow - Sphere - continual flame on command - Allows helmsman to create continual flame on command inside his ship. Yellow and Black - Sphere - continual flame or darkness on command - Allows helmsman to create continual flame or darkness on command inside his ship. **** It might be better if 30 ft. can be converted to 300 ft. Just a suggestion on my part. =) --------------------------------------- Does anyone have the article detailing what Red Steel/Cinnabar/Cynabryl effects on different crystal spheres? I am planning on working on a Red Steel Helm. I know in Krynn, Red Steel is the bane for dragons, it irritates them when it comes near them. It is also said that the legendary Dragon Lances were made from Red Steel/Cinnabar. I think in Mystara it causes the Red Curse. Thanks for any help in pointing me in the right archive. =) __________________________________ Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/
Previous Message: Re: Other Adventures
Next Message: Re: Hackjammer
Month Index: June, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| More Spelljamming Helms | Ariel Sibal | |||
| Re: More Spelljamming Helms | Dreamer | |||
| Re: More Spelljamming Helms | Michael Shell | |||
| Re: More Spelljamming Helms | Ariel Sibal | |||
| Re: More Spelljamming Helms | Ariel Sibal | |||
| Re: More Spelljamming Helms | Michael Shell |