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Month Index: June, 2005


From:     Thatotherguy <spellj@??????????.com>
Date:     Sat, 11 Jun 2005 18:30:43 -0700
Subject:  Re: Other Adventures
I was thinking on something else earlier today when it suddenly dawned
on me that the adventure included with the Menzoberranzan boxed set is
perfect for converting to SJ (and man, was that a wierd leap from what
I'd been dwelling on :).

The adventure would obviously need converting of creatures from drow
and such to more common races (suggestions follow) but the basic
premise of the PCs acting as guards for a merchant involved in a feud
between two merchant clans is perfect for use.  If you go with the idea
of rare or nearly unknown magics you could even have one house be
manipulated/backed by the Arcane (either wanting to control the magic
or prevent its spread--at all or by anyone else).

In the module the PCs are either the scions of a merchant house or
protecting an independent merchant traveling to trade at a secret trade
location used by representatives of several "local" races (duergar,
surface worlders--which is very oddly defined in the module, drow, and
svirfneblin).  In the conversion the location need not be secret (I see
no reason for it even in the original module) and the races could be
such common merchants as humans, Shou, elves, rastipedes, and dohwar
(however you convert, I think I would leave the Arcane out, if they are
part of the location I think some of the module would become
invalidated, even if you don't choose to include them anywhere else in
your conversion).  The PCs then have to bring back certain trade goods
safely past monsters (SJ:  pirates), rivals (SJ:  rivals ;), and such.
When they get back home they get caught in a large proxy battle between
the trade houses, the result of which (because it's a module and not a
campaign) determines the question of who will have the items and
control the trade in them.

My point in posting this isn't really to say, "Look, anohter module
that can be converted to SJ!" but to point out that adventure ideas can
be universal and SJ adventure ideas can be gleaned from the most
unexpected sources (who really looks at underdark sources for SJ
adventure ideas? :).

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Previous Message: Re: A Nod to The Maelstrom
Next Message: Re: Other Adventures
Month Index: June, 2005

SubjectFromDate (UTC)
Other Adventures    Thatotherguy    12 Jun 2005 01:30:43
Re: Other Adventures    Paul Westermeyer    12 Jun 2005 17:56:32
Re: Other Adventures    Night_Druid    12 Jun 2005 18:52:40

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