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Month Index: May, 2005


From:     Paul Westermeyer <westermeyer@????????.net>
Date:     Sun, 8 May 2005 01:59:42 -0400
Subject:  Re: Postings of FLUFF
Wow, the kind words made my day (and it rather sucked up until then!)

I started Jammers way back in September, 1997.  My goal was threefold. I
wanted to run an urban game that would feel like a Fafhrd and the Grey
Mouser or Theives' World tale, I wanted to run a 'traditional'
adventuring party campaign, and I wanted to produce some decent fan
fiction for the list:)

The game has been a hoot, and I think it still accomplishes all three
goals.  But it has altered a bit.  I quickly decided that Jammers and
'Spiralspace' would be an opportunity for me to put into practice all
those world design articles I'd been reading in Dragon for years, so
Jammers also became a campaign where I could really put my own stamp on
the world (or worlds in this case:)).  From there my general tastes
indicated the campaign would include a mix of Tolkien and Dumas.

I still have six of my original eleven players, though one has changed
PCs.  They really deserve most of the credit for the game's success,
they've created interesting PCs to write for!

I'm glad folks have enjoyed it.  I hope you find the current battle
interesting as well. I will say the players have already thrown me for a
huge loop with an unexpected tactic!

For the interested, I've included the game's opening paragraph below. Hopefully the writing has improved! :)

The First Paragraph:

The sign read simply "House Moune requires helmsmen,  navigators,  and
sailors.  Interested,  dependable,  skilled parties should inquire at
the Moune House offices,  corner of Grand Street and Trader's Way in the
Middle City."(#55). Seemed like a good idea at the time.  House Moune is
one of the few merchant houses on Bral with an honest reputation,  and
its also said to treat its employees right.  That certainly seems true
enough,  when hired the sailhands among you were offered a solid 24 gold
a month,  nearly twice the going rate!  Helmsmen were offered 50 gold,
ten more then most merchant houses offer.  The line of applicants for
the positions available was certainly large,  perhaps 40 spacers had
lined up yesterday outside the Moune offices waiting to be interviewed.
You wonder why your fellow new hires were chosen,  what skills do they
possess?  There certainly appears to be a lot of you,  nearly a dozen,
almost half the crew of the tradesman you were told to report to this
fine Bralian morning.  You glance once more at the ship,  the
_Flowfish_,  a neat enough looking tradesman,  far from new and hardly
distinguishable from any of the other dozen or so tradesman scattered
about the docks.  The Moune House emblem hangs from the mainmast, a
glittering silver rapier on a black field.  As you wait on the wharf for
the ship's captain or mate to greet you,  you begin slowly introducing
yourselves to your new shipmates.


--
"...How shall a man judge what to do in such times?!"
"As he has ever judged," said Aragorn "Good and evil have not changed since yesteryear..."
J.R.R. Tolkien, _The Lord of the Rings: The Two Towers_

Paul Westermeyer,  westermeyer@????????.net


Previous Message: Coinage Postfest: Reigar Vanity
Next Message: Moon of the Month: Asylum
Month Index: May, 2005

SubjectFromDate (UTC)
Postings of FLUFF    Jim Kersh    04 May 2005 11:44:31
Re: Postings of FLUFF    George "Loki" Williams    04 May 2005 16:40:15
Re: Postings of FLUFF    Burt Zoellick    04 May 2005 20:08:58
Re: Postings of FLUFF    Night_Druid    04 May 2005 21:16:46
Re: Postings of FLUFF    Paul Westermeyer    08 May 2005 05:59:42

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