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Month Index: May, 2005
From: Paul Westermeyer <westermeyer@????????.net> Date: Sun, 8 May 2005 01:59:42 -0400 Subject: Re: Postings of FLUFF
Wow, the kind words made my day (and it rather sucked up until then!) I started Jammers way back in September, 1997. My goal was threefold. I wanted to run an urban game that would feel like a Fafhrd and the Grey Mouser or Theives' World tale, I wanted to run a 'traditional' adventuring party campaign, and I wanted to produce some decent fan fiction for the list:) The game has been a hoot, and I think it still accomplishes all three goals. But it has altered a bit. I quickly decided that Jammers and 'Spiralspace' would be an opportunity for me to put into practice all those world design articles I'd been reading in Dragon for years, so Jammers also became a campaign where I could really put my own stamp on the world (or worlds in this case:)). From there my general tastes indicated the campaign would include a mix of Tolkien and Dumas. I still have six of my original eleven players, though one has changed PCs. They really deserve most of the credit for the game's success, they've created interesting PCs to write for! I'm glad folks have enjoyed it. I hope you find the current battle interesting as well. I will say the players have already thrown me for a huge loop with an unexpected tactic! For the interested, I've included the game's opening paragraph below. Hopefully the writing has improved! :) The First Paragraph: The sign read simply "House Moune requires helmsmen, navigators, and sailors. Interested, dependable, skilled parties should inquire at the Moune House offices, corner of Grand Street and Trader's Way in the Middle City."(#55). Seemed like a good idea at the time. House Moune is one of the few merchant houses on Bral with an honest reputation, and its also said to treat its employees right. That certainly seems true enough, when hired the sailhands among you were offered a solid 24 gold a month, nearly twice the going rate! Helmsmen were offered 50 gold, ten more then most merchant houses offer. The line of applicants for the positions available was certainly large, perhaps 40 spacers had lined up yesterday outside the Moune offices waiting to be interviewed. You wonder why your fellow new hires were chosen, what skills do they possess? There certainly appears to be a lot of you, nearly a dozen, almost half the crew of the tradesman you were told to report to this fine Bralian morning. You glance once more at the ship, the _Flowfish_, a neat enough looking tradesman, far from new and hardly distinguishable from any of the other dozen or so tradesman scattered about the docks. The Moune House emblem hangs from the mainmast, a glittering silver rapier on a black field. As you wait on the wharf for the ship's captain or mate to greet you, you begin slowly introducing yourselves to your new shipmates. -- "...How shall a man judge what to do in such times?!" "As he has ever judged," said Aragorn "Good and evil have not changed since yesteryear..." J.R.R. Tolkien, _The Lord of the Rings: The Two Towers_ Paul Westermeyer, westermeyer@????????.net
Previous Message: Coinage Postfest: Reigar Vanity
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Month Index: May, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Postings of FLUFF | Jim Kersh | |||
| Re: Postings of FLUFF | George "Loki" Williams | |||
| Re: Postings of FLUFF | Burt Zoellick | |||
| Re: Postings of FLUFF | Night_Druid | |||
| Re: Postings of FLUFF | Paul Westermeyer |