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Month Index: April, 2005
From: Ariel Sibal <asibal_2000@?????.com> Date: Sun, 17 Apr 2005 02:59:31 -0700 Subject: Re: Unique And Rare Helms
Erotic Helm An erotic helm is a one of a kind major helm powered by sexual energies. It is an ornate mahogany red and white throne with gold and silver trim. The helm can store up to 5000 energy points in the helm. The helm have a operating energy collection radius of 25 miles when the helm is unoccupied, but when the helm is occupied the operating radius is doubled to 50 miles. It collects 1 point of energy per ten minutes per one source of sexual activity. It use 300 EP to accelerate to spelljamming speed and use 50 EP to maintain cruising speed for one day. When on tactical speed, the helm uses 10 EP per one SR per one hour. It also use 50 EP to allow +1 MR per turn. It's major power is the ability to enter and read someone's mind in the middle of a sexual bliss within 50 miles. Anyone with an active mind bar or mind protection spell or psionic discipline are able to block such intrusion. The "S.S. Paradise (Pair of Dice)" is a Barge of Ptah ship. Majestrix Jessica Emmanuelle is the captain. All of the crew helps with running the ship. When in port or entertaining guest the crew assume their special post. The ladies that do the entertainment itself are Lady Killah playing the lute, Lady Lukke playing the harp and Lady Enwhaitin playing the drums. The three incredible dancers are Maiden Gorea, Maiden Thaiwon and Maiden Chynna. The servers are Miss Terry, Miss Elle, Miss Take and Miss Cion. The bodyguards are Tau Ceti, a Minotaur, and Togo, an ex-Master Sargent of the Highlander Giff Platoon. Majestrix Jessica recently read the mind of the Taurian Hegemony ambassador about the deal with the Saurian Empire of the use of their Super Soldiers. The super soldier project recently was perfected and a testing ground is required to prove the worth of the soldiers to the empire. The brewing border dispute with the Loxodon Republic have heightened the tension between the space-faring neighbors. The Loxodon have consulted with their long time ally the EIN to bolster their presence at the border space. Reports of EIN Spirit Warriors appeared regularly in the Loxodon Mastodon Class battle cruisers and Loxodon Mammoth Class Ship of the Line. Tau Ceti is an agent of her Majesty's Secret Service trying to find out what her military leaders are planning. Her Majesty is afraid if the military is not checked on their plans that they might ignite a major inter-stellar war. The massive twelve-foot bipedal saurian Triceratops Soldiers, ten-foot T-Rex Commando and six-foot Raptor Scouts and now appearing in small quantities in Taurian Cape Buffalo-Class battle cruiser and Bovine-Class fast frigate ships patrolling the areas where the Spirit warriors are appearing. Taurian Hegemony Regiments and Loxodon Republic Legions have clashed in some of the border planets. Majestrix Jessica is poised to sell the information to the highest bidder. Auto-Helm An auto-helm is an automated helm. It uses navigation beacons placed along the flight path to navigate to the ship's destination. Once it reached within 1000 yards of the navigation beacon it will search and fly towards the next beacon. The beacons are about 6 inches, spherical in form and has a unique signal signature. The auto-helm itself is usually placed inside a 5' by 5' metal safe for protection. The auto-helm is a 3 foot dark obelisk and capped by a 6 inch yellow crystal. These types of helms are used on well established and safe trading routes. The helm can be programmed to follow certain beacons. By laying several beacon routes the ship can follow any path and foil the would be pirates. The obelisk uses ambient energies to power itself. If a magical item is placed on board, the obelisk will draw and drain power from the item. If the item is charge base. It will drain one charge per day and will receive one extra SR per item drained. Any magic items aboard the ship will be drained and work at it's lowest setting. Most ship using an auto-helm are enclosed hull types. Without a crew the ship does not need any open spaces. An auto-helm can move a minimum of 10 tons and up to 100 tons. A beacon cost around 5,000 GP each. The base SR for an auto-helm is 3 and any non-charge based magic items on board add another 1/4 SR (rounded down). Any magical items that are charge based will be drained 1 charge per day adding 1 SR to the speed. All magical items on board will function at the minimum settings as long as the auto-helm is functioning. Any magical spell discharge will be absorb and will translate into additional SR (1 SR per level of the spell.) It cost approx. 150,000 GP. Temporal Helm Okay, let me see if I heard you right. You want me to travel back in time to help this lost kin that I never heard of to put back time in order. You can never guarantee that I might change events that might cause for me not to be even born in the first place or worst I might not have met my lovely wife. You say that this Azoun should be the king and not the current ruler of Cormyr. So you say you know this because of an obscure magic book that keep events in time written on it's pages. Okay, let's put that aside for the moment and I need to think of the implications of all what you have revealed to me. I am still not sure if I believe your holy order's crazy ideas. About this time travel, why do we have to start from the wall of the crystal sphere to the center of realmspace without stopping. Do you know how astronomically huge spelljamming from the outer to the inner without encountering a single obstacle to drop us out of speed? Oh, you say two for this century, one is coming this month and the next would be two years from now. You are really serious about this? Can I ask one silly question? Why did you have to make the requirements so complicated to make the ship to jump time? Why can't you just make the ship jump in time while standing still? Well? Diver Helm A diver helm has the same power as a major helm. It allows a spelljamming ship to dive under water. It magically retains the air envelope around the ship when under water. The water pressure would shrink and flatten the air envelope causing it to form a convex shape bubble. The temperature inside one of this bubble goes higher as the ships go down lower into the water. It is harder to breath as the ship dives deeper because of the pressure of the water on the air envelope. This helm comes in handy for a merchant trading with sea folks. Displacer Helm A displacer helm has the same power as a major helm. The main difference is that the ship is always out of phase when the helm is manned by a helmsman. It gains bonuses when in ship to ship combat. [See Displacer Beast Stats and Major Helm.] Ladle of the Star Ladle of the Star is a powerful ultimate spelljamming helm. It was seeded when the Spelljammer passed by Realmspace around 50 years ago. The current owner is one Ladera Burrsfoot, a halfling hailing from Bral. She is the cook for the "S.S. Bountiful Harvest", a swan ship owned by the Periwinkle Trading Company. She found the ladle when she was adventuring with her current shipmates in an abandon asteroid ghost town. Because of her love for food, she accepted the ladle as part of her share of the treasure found in the town. The ladle is able to enhance any food that it is used on making it the best food the taster even tasted. It removes any poison and purify any spoiled food. When she is cooking and she is day dreaming of commanding her own ship, she affects the working of the major helm being used on the ship. The crew has not yet discovered that it is the ladle that causing all the problem with the ship operations. If the ladle is discovered to be a powerful spelljamming helm many enemies might come after it. __________________________________ Do you Yahoo!? Plan great trips with Yahoo! Travel: Now over 17,000 guides! http://travel.yahoo.com/p-travelguide
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