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Month Index: April, 2005


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sun, 17 Apr 2005 02:59:31 -0700
Subject:  Re: Unique And Rare Helms
Erotic Helm

An erotic helm is a one of a kind major helm powered
by sexual energies. It is an ornate mahogany red and
white throne with gold and silver trim. The helm can
store up to 5000 energy points in the helm. The helm
have a operating energy collection radius of 25 miles
when the helm is unoccupied, but when the helm is
occupied the operating radius is doubled to 50 miles.
It collects 1 point of energy per ten minutes per one
source of sexual activity. It use 300 EP to accelerate
to spelljamming speed and use 50 EP to maintain
cruising speed for one day. When on tactical speed,
the helm uses 10 EP per one SR per one hour. It also
use 50 EP to allow +1 MR per turn. It's major power is
the ability to enter and read someone's mind in the
middle of a sexual bliss within 50 miles. Anyone with
an active mind bar or mind protection spell or psionic
discipline are able to block such intrusion.

The "S.S. Paradise (Pair of Dice)" is a Barge of Ptah
ship. Majestrix Jessica Emmanuelle is the captain. All
of the crew helps with running the ship. When in port
or entertaining guest the crew assume their special
post. The ladies that do the entertainment itself are
Lady Killah playing the lute, Lady Lukke playing the
harp and Lady Enwhaitin playing the drums. The three
incredible dancers are Maiden Gorea, Maiden Thaiwon
and Maiden Chynna. The servers are Miss Terry, Miss
Elle, Miss Take and Miss Cion. The bodyguards are Tau
Ceti, a Minotaur, and Togo, an ex-Master Sargent of
the Highlander Giff Platoon.

Majestrix Jessica recently read the mind of the
Taurian Hegemony ambassador about the deal with the
Saurian Empire of the use of their Super Soldiers. The
super soldier project recently was perfected and a
testing ground is required to prove the worth of the
soldiers to the empire. The brewing border dispute
with the Loxodon Republic have heightened the tension
between the space-faring neighbors. The Loxodon have
consulted with their long time ally the EIN to bolster
their presence at the border space. Reports of EIN
Spirit Warriors appeared regularly in the Loxodon
Mastodon Class battle cruisers and Loxodon Mammoth
Class Ship of the Line. Tau Ceti is an agent of her
Majesty's Secret Service trying to find out what her
military leaders are planning. Her Majesty is afraid
if the military is not checked on their plans that
they might ignite a major inter-stellar war. The
massive twelve-foot bipedal saurian Triceratops
Soldiers, ten-foot T-Rex Commando and six-foot Raptor
Scouts and now appearing in small quantities in
Taurian Cape Buffalo-Class battle cruiser and
Bovine-Class fast frigate ships patrolling the areas
where the Spirit warriors are appearing. Taurian
Hegemony Regiments and Loxodon Republic Legions have
clashed in some of the border planets. Majestrix
Jessica is poised to sell the information to the
highest bidder.


Auto-Helm

An auto-helm is an automated helm. It uses navigation
beacons placed along the flight path to navigate to
the ship's destination. Once it reached within 1000
yards of the navigation beacon it will search and fly
towards the next beacon. The beacons are about 6
inches, spherical in form and has a unique signal
signature. The auto-helm itself is usually placed
inside a 5' by 5' metal safe for protection. The
auto-helm is a 3 foot dark obelisk and capped by a 6
inch yellow crystal. These types of helms are used on
well established and safe trading routes. The helm can
be programmed to follow certain beacons. By laying
several beacon routes the ship can follow any path and
foil the would be pirates. The obelisk uses ambient
energies to power itself. If a magical item is placed
on board, the obelisk will draw and drain power from
the item. If the item is charge base. It will drain
one charge per day and will receive one extra SR per
item drained. Any magic items aboard the ship will be
drained and work at it's lowest setting. Most ship
using an auto-helm are enclosed hull types. Without a
crew the ship does not need any open spaces. An
auto-helm can move a minimum of 10 tons and up to 100
tons. A beacon cost around 5,000 GP each. The base SR
for an auto-helm is 3 and any non-charge based magic
items on board add another 1/4 SR (rounded down). Any
magical items that are charge based will be drained 1
charge per day adding 1 SR to the speed. All magical
items on board will function at the minimum settings
as long as the auto-helm is functioning. Any magical
spell discharge will be absorb and will translate into
additional SR (1 SR per level of the spell.) It cost
approx. 150,000 GP.


Temporal Helm

Okay, let me see if I heard you right. You want me to
travel back in time to help this lost kin that I never
heard of to put back time in order. You can never
guarantee that I might change events that might cause
for me not to be even born in the first place or worst
I might not have met my lovely wife. You say that this
Azoun should be the king and not the current ruler of
Cormyr. So you say you know this because of an obscure
magic book that keep events in time written on it's
pages. Okay, let's put that aside for the moment and I
need to think of the implications of all what you have
revealed to me. I am still not sure if I believe your
holy order's crazy ideas.

About this time travel, why do we have to start from
the wall of the crystal sphere to the center of
realmspace without stopping. Do you know how
astronomically huge spelljamming from the outer to the
inner without encountering a single obstacle to drop
us out of speed? Oh, you say two for this century, one
is coming this month and the next would be two years
from now. You are really serious about this? Can I ask
one silly question? Why did you have to make the
requirements so complicated to make the ship to jump
time? Why can't you just make the ship jump in time
while standing still? Well?


Diver Helm

A diver helm has the same power as a major helm. It
allows a spelljamming ship to dive under water. It
magically retains the air envelope around the ship
when under water. The water pressure would shrink and
flatten the air envelope causing it to form a convex
shape bubble. The temperature inside one of this
bubble goes higher as the ships go down lower into the
water. It is harder to breath as the ship dives deeper
because of the pressure of the water on the air
envelope. This helm comes in handy for a merchant
trading with sea folks.


Displacer Helm

A displacer helm has the same power as a major helm.
The main difference is that the ship is always out of
phase when the helm is manned by a helmsman. It gains
bonuses when in ship to ship combat. [See Displacer
Beast Stats and Major Helm.]


Ladle of the Star

Ladle of the Star is a powerful ultimate spelljamming
helm. It was seeded when the Spelljammer passed by
Realmspace around 50 years ago. The current owner is
one Ladera Burrsfoot, a halfling hailing from Bral.
She is the cook for the "S.S. Bountiful Harvest", a
swan ship owned by the Periwinkle Trading Company. She
found the ladle when she was adventuring with her
current shipmates in an abandon asteroid ghost town.
Because of her love for food, she accepted the ladle
as part of her share of the treasure found in the
town. The ladle is able to enhance any food that it is
used on making it the best food the taster even
tasted. It removes any poison and purify any spoiled
food. When she is cooking and she is day dreaming of
commanding her own ship, she affects the working of
the major helm being used on the ship. The crew has
not yet discovered that it is the ladle that causing
all the problem with the ship operations. If the ladle
is discovered to be a powerful spelljamming helm many
enemies might come after it.



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Month Index: April, 2005

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