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Month Index: April, 2005
From: "George \"Loki\" Williams" <chaos93@?????????.net> Date: Thu, 14 Apr 2005 08:53:57 -0500 Subject: Re: Ethership Power Core
Sorry I forgot to add this at the end of my last email. I found it originally on the WOTC Planescape boards, but have lost the credits and author. Anyway, it is a really good 3.5 writeup of the Ethership Power Core from the old Planescape supplement for the Ethereal. A quick comment on Planescape and Spelljammer: PS has always included the SJ cosmology of crytal shells, phlogiston, etc. In all planar maps that include the Prime Material. the spheres are clearly labeled and shown. I tend to blend the two extensively in my own game because I really view them as a macro-setting. Anyway, without further ado, I present you with...... EtherShip Power Core: Common knowledge is that a person moves in the Deep Ethereal by the power of their mind, vaguely similar to the Astral. Fact is, while the Astral is a place where nothing is anywhere, in the Ether everything is in the same place. This is a lot less abstract than the Astral, and therefore the power of the mind doesn't bend perceived space around as well in the ether -- therefore you are still limited by your normal pace, though you can let some of your essence boil away to move faster. In the end, this amounts to a variable amount of time you have to move between certain locations as you bend your mind to moving you, though because most people tend to think in terms of literal maps, eventually even something moving like the Body Luminous can move on "beyond" any reasonable travel time, because it's out beyond the mental map. This turned out to be a big problem in the construction of etherships. Fact is, minds can't work together very well to bend the ether around, and a single mind in its own body can't move something as big as a ship -- or the sorts and size of cargo that a ship would be needed to move on any other plane. The "traditional" methods of spelljamming and actually sailing the currents of the Waveless Sea didn't work, either. Some bright berk, a wizard that the Etherfarers like to claim as a sort of proto-Etherfarer, figured out how to do it, though. You make the ship the mind's body. Drawing on knowledge of the creation of golems, where an elemental spirit is bound in the artificial body, he called an elemental spirit and bound it into a matrix made up of gems and silver, and bound that to the ship. With the ship as the spirit's body, and through proper coaxing (which later became "standardized" ethership controls) the wizard was able to propel his ship through the Deep. He wasn't a stingy berk, either; he shared this knowledge around with others, though some say he came to regret it when the baatezu started using etherships powered by trapped ghosts, larvae, and souls. Even though the ship has a mind to direct it, stabilized ether sails are still needed to help sail the Waveless Sea. Nobody's quite sure why, though some suspect that it's a matter of the ship needing to be partially of the ether to be able to move as fast as some of them can without shredding at high speeds like living beings do when moving faster than their own normal pace. It is noted that ethersailing is actually rather slower than moving on one's own when it comes to hurrying to a specific spot, but ships are the only guaranteed way to stay together and bring lots of stuff along. Ethership power core Most ethership power cores are based upon the original design, that of a single or several gems with a special silver mount, within which an elemental spirit has been bound. The process is akin to that required to animate a golem. It weighs about 1 pound and is the size of a human fist. Caster Level: 12th; Prerequisites: Craft Wondrous Item, geas/quest, summon monster VI; Market Price: 12,500 gp. Baatezu ethership power core Not ones to do something simply when they can do it in the most depraved fashion possible, the baatezu have taken the principle of binding a non-sentient elemental spirit and turned it towards evil. The core looks similar to a normal ethership core, though it is made of gold instead of silver and the gem seems to have a faint reddish glow no matter what it originally was. In fact, the gem holds a bound soul, sometimes a trapped ghost but most often that of a mortal too foolish to not deal with the baatezu, or a larva or lemure that was chosen at random. Caster Level: 9th; Prerequisites: Craft Wondrous Item, magic jar, creator must be an evil outsider; Market Price: 8,000 gp (not normally available to be bought). George "Loki," Williams New Orleans Music Reviews http://www.neworleansbands.net Planescape: Planewalker.Com The Official Planescape Site Section Mgr for Snail Outfitters http://www.planewalker.com/snail/index.php Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing Artist/Developer http://spelljammer.org/ Spelljammer: Into The Void (Coming Soon) Columnist http://intothevoid.spelljammer.org/ ----- Original Message ----- From: "Dreamer" <dreamer@??????.?????.??.uk> To: <SPELLJAMMER-L@??????.???????.com> Sent: Thursday, April 14, 2005 4:23 AM Subject: Re: [SPELLJAMMER] Planar Structure and Cosmology - Planejammer? > In <URL:news:local.spelljam> on Wed 13 Apr, George "Loki" Williams wrote: > > > Maybe you could have 'shadow barges', parallel to spelljammers, > > > that travel through the Plane of Shadow, rather than the > > > Phlogiston? > > > > > > What would be really interesting would be a mechanism which > > > allowed you to travel through both, or maybe even all the > > > 'transitive planes', such as the Ethereal, Astral, Shadow and > > > Phlogiston. > > > > > > Would this go some way towards satisfying the needs of the > > > Planejammer project? > > > > There are already parallels existent. There are references to Etherships on > > the Ethereal, as well as SJ style ships that sail the skies of the Abyss in > > several Planescape products. (Look for a conversion of the Ethership Power > > Core at the end of this email). In the Planejammer stuff I am working on > > there are different means of propulsion needed on different planes. Helms > > work on the Prime and astral according to the write up on Crosswinds Keep > > (search the WOTC site for it), There are Astral sails and bound elemental > > spirits powering the Githyanki astral ships in Incursion (Dragon/Dungeon > > Magazine back issues- Githyanki Invasion of the Prime), Etherships use bound > > elementals, etc. > > > > The trick is not so much traveling while in the transitive planes (and I > > think they all should be fair game), but transposing the ship from one to > > the next. Other than portals from the flow into a sphere you rarely will > > find a planar gate large enough for a ship. > > Creating a planar gate is a one-off process, if you cannot find > one that already exists, to take you where you want to go. That > sounds like casting a spell with a relatively short duration to > me. And, it is probably just a two dimensional effect, an area > you move your vessel through, like entering a mirror. > > Actually travelling within a plane needs some sort of big > three-dimensional effect, that covers the whole vessel, and this > must have a long duration, typically a permanent enchantment. > > While opening the planar gate may be difficult, you could argue > that moving the vessel around is pretty difficult as well, and > might even be harder, under certain circumstances. > > > > Keep ideas coming as I am tightening up my Planejammer notes and the > > Metalspace sphere I was working on before Mardi Gras and hope to have > > them posted within the week. > > Ethership Power Core? > > > > George "Loki," Williams > > New Orleans Music Reviews http://www.neworleansbands.net > > Planescape: Planewalker.Com The Official Planescape Site Section Mgr for > > Snail Outfitters http://www.planewalker.com/snail/index.php > > Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing > > Artist/Developer http://spelljammer.org/ > > Spelljammer: Into The Void (Coming Soon) Columnist > > http://intothevoid.spelljammer.org/ > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
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