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From:     Danton May <coyotedkm@?????.com>
Date:     Mon, 11 Apr 2005 22:14:53 -0700
Subject:  Re: Phlogiston - its nature
I like the way the AD%D books described the Astral as
a sort of "backstage" area, a background area between
the planes.  Kind of like the planes are the objects
in the pattern or design, and the astral is the
background they aer superimposed or drawn over.  The
problem is that the Astral only touches the prime
planes and outer planes,so it can't be a complete
"background" for planar reality.

You could say the Astral is the "background" behind
the outer planes and their connections to the primes,
the ethereal plane is the "background" behind the
elemental/inner planes and their connections to the
primes, and the pholgiston is a kind of "background"
behind the connectons betweenthe primes themselves.
So if you combined the astral, ethereal, and
pholgiston, you have a sort of three layered reality.
It is a background that alters nature as it becomes
closer to either outer planer or inner planer
influences.  Right in the middle, where outer and
inner planer influences are equally "distant" you have
the phogiston.

This is a good way to connect all realms for all role
playing games.  Some apparent crystal spheres could
hold entire universes, others would just be star
systems inside the same universe, as in my main
campaign stage, the dragon galaxy.  But if you fly
through the right crystal sphere you would find
yourself in an an entire region and not just a single
stat system, like the milky way or the mystaran
galaxy, or one of the arcane space star systems like
realmspace.  And if the nature of the pholgiston
itself changes over incredible distances, it can
become the warp of Warhammer 40k without haveing to
move through a crystal barrier.  I have to admit I was
also trying to find a way to make the universe from
the movie "Treasure Planet" fit into it seamlessly,
too.  It works for me - the crescent star station is a
manufactured star station at the edge of a stellar
shell that generated a permanent hole in the shell
around it.

Anyway, works calls.  Thanks for the comments.

--- Dreamer <dreamer@??????.?????.??.uk> wrote:
> Another posting inspired by Danton May's
> contribution.
>
> I posted the Primordial Limbo one first, as this
> refers to that.
>
> I first played around with these sort of ideas
> sometime during
> the 1990s, but I doubt they are completely original,
> though I've
> not seen amyone else equate the "Wood Between
> Worlds" (Narnia),
> "Primordial Limbo" (where all the really lost gods
> end up), and
> the Phlogiston.
>
> The big problem was seeing how the phlogiston
> interacted with the
> rest of the TSR cosmology, and this approach seemed
> to work, and
> answer most of the questions.
>
>
> "Phlogiston" - ROM, Feb 2005
>
> Phlogiston is the strange reality through which
> spelljamming
> travel takes place, and is the medium which is
> outside all the
> crystal spheres, which contain the physical
> universes.
>
> It is possible that the phlogiston is a face of the
> Primordial
> Limbo, a neutral one, or maybe one associated with
> change, and
> this explains all the communication problems, and
> it's strange
> nature, as you are basically just a concept
> believing in the
> travel of it itself, while there.
>
> --
> Dreamer
> dreamer@??????.?????.??.uk
> http://www.romsys.demon.co.uk/
>
>
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Month Index: April, 2005

SubjectFromDate (UTC)
Phlogiston - its nature    Dreamer    08 Apr 2005 18:58:43
Re: Phlogiston - its nature    Danton May    12 Apr 2005 05:14:53

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