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From: Danton May <coyotedkm@?????.com> Date: Mon, 11 Apr 2005 22:14:53 -0700 Subject: Re: Phlogiston - its nature
I like the way the AD%D books described the Astral as a sort of "backstage" area, a background area between the planes. Kind of like the planes are the objects in the pattern or design, and the astral is the background they aer superimposed or drawn over. The problem is that the Astral only touches the prime planes and outer planes,so it can't be a complete "background" for planar reality. You could say the Astral is the "background" behind the outer planes and their connections to the primes, the ethereal plane is the "background" behind the elemental/inner planes and their connections to the primes, and the pholgiston is a kind of "background" behind the connectons betweenthe primes themselves. So if you combined the astral, ethereal, and pholgiston, you have a sort of three layered reality. It is a background that alters nature as it becomes closer to either outer planer or inner planer influences. Right in the middle, where outer and inner planer influences are equally "distant" you have the phogiston. This is a good way to connect all realms for all role playing games. Some apparent crystal spheres could hold entire universes, others would just be star systems inside the same universe, as in my main campaign stage, the dragon galaxy. But if you fly through the right crystal sphere you would find yourself in an an entire region and not just a single stat system, like the milky way or the mystaran galaxy, or one of the arcane space star systems like realmspace. And if the nature of the pholgiston itself changes over incredible distances, it can become the warp of Warhammer 40k without haveing to move through a crystal barrier. I have to admit I was also trying to find a way to make the universe from the movie "Treasure Planet" fit into it seamlessly, too. It works for me - the crescent star station is a manufactured star station at the edge of a stellar shell that generated a permanent hole in the shell around it. Anyway, works calls. Thanks for the comments. --- Dreamer <dreamer@??????.?????.??.uk> wrote: > Another posting inspired by Danton May's > contribution. > > I posted the Primordial Limbo one first, as this > refers to that. > > I first played around with these sort of ideas > sometime during > the 1990s, but I doubt they are completely original, > though I've > not seen amyone else equate the "Wood Between > Worlds" (Narnia), > "Primordial Limbo" (where all the really lost gods > end up), and > the Phlogiston. > > The big problem was seeing how the phlogiston > interacted with the > rest of the TSR cosmology, and this approach seemed > to work, and > answer most of the questions. > > > "Phlogiston" - ROM, Feb 2005 > > Phlogiston is the strange reality through which > spelljamming > travel takes place, and is the medium which is > outside all the > crystal spheres, which contain the physical > universes. > > It is possible that the phlogiston is a face of the > Primordial > Limbo, a neutral one, or maybe one associated with > change, and > this explains all the communication problems, and > it's strange > nature, as you are basically just a concept > believing in the > travel of it itself, while there. > > -- > Dreamer > dreamer@??????.?????.??.uk > http://www.romsys.demon.co.uk/ > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to > LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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Month Index: April, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Phlogiston - its nature | Dreamer | |||
| Re: Phlogiston - its nature | Danton May |